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Forums - Nintendo - Lego City frame rate issues :(

Seems like this game was not well put-together,,, lol get it? Put together like Legos, you know, you put the pieces together and... bah never mind.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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RazorDragon said:
zippy said:
@RazorDragon- If i am playing on a GameCube or even a Wii and a game has framerate issues, i can deal with that as i know i am playing on outdated hardware. However in this day and age, a game of Lego Citys calibur should be running smoothly on a console that is perceived to be more powerful than last gen tech. What annoys me more is the fact that Wii U is capable of much much more than a Lego game, so is this game another example of a "rush job"?


Framerates are really not about power. PS3 promised us 120FPS, but, even so, announced PS4 games were designed to target 30FPS. In this case, though, the game probably wasn't really optimized to run on the Wii U, as Lego City doesn't look like a intensive GPU or CPU game.

Why wouldn't it be optimised for the Wii U it's not a port but exclusive . If that is the case then it really is bad development , excuses can be made for ports but there should be no excuse for an exclusive game not being optimised for the hardware especially with the tool sets avaliable today  .



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RazorDragon said:
zippy said:
@RazorDragon- If i am playing on a GameCube or even a Wii and a game has framerate issues, i can deal with that as i know i am playing on outdated hardware. However in this day and age, a game of Lego Citys calibur should be running smoothly on a console that is perceived to be more powerful than last gen tech. What annoys me more is the fact that Wii U is capable of much much more than a Lego game, so is this game another example of a "rush job"?


Framerates are really not about power. PS3 promised us 120FPS, but, even so, announced PS4 games were designed to target 30FPS. In this case, though, the game probably wasn't really optimized to run on the Wii U, as Lego City doesn't look like a intensive GPU or CPU game.

open world games are usually CPU intensive.
NPCs are a big reason for that.

Also draw distance can be a problem.



I'm more bummed about no off-screen play. It doesn't sound like the game pad use could not have been added to the main screen. No co-op play either, step backwards imo. Not a day 1 buy anymore.



Barozi said:
RazorDragon said:
zippy said:
@RazorDragon- If i am playing on a GameCube or even a Wii and a game has framerate issues, i can deal with that as i know i am playing on outdated hardware. However in this day and age, a game of Lego Citys calibur should be running smoothly on a console that is perceived to be more powerful than last gen tech. What annoys me more is the fact that Wii U is capable of much much more than a Lego game, so is this game another example of a "rush job"?


Framerates are really not about power. PS3 promised us 120FPS, but, even so, announced PS4 games were designed to target 30FPS. In this case, though, the game probably wasn't really optimized to run on the Wii U, as Lego City doesn't look like a intensive GPU or CPU game.

open world games are usually CPU intensive.
NPCs are a big reason for that.

Also draw distance can be a problem.

you also forgot memory bandwidth slower, then 360/ps3, that can be a huge problem.



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mjk45 said:
RazorDragon said:
zippy said:
@RazorDragon- If i am playing on a GameCube or even a Wii and a game has framerate issues, i can deal with that as i know i am playing on outdated hardware. However in this day and age, a game of Lego Citys calibur should be running smoothly on a console that is perceived to be more powerful than last gen tech. What annoys me more is the fact that Wii U is capable of much much more than a Lego game, so is this game another example of a "rush job"?


Framerates are really not about power. PS3 promised us 120FPS, but, even so, announced PS4 games were designed to target 30FPS. In this case, though, the game probably wasn't really optimized to run on the Wii U, as Lego City doesn't look like a intensive GPU or CPU game.

Why wouldn't it be optimised for the Wii U it's not a port but exclusive . If that is the case then it really is bad development , excuses can be made for ports but there should be no excuse for an exclusive game not being optimised for the hardware especially with the tool sets avaliable today  .

It's not about making excuses. For example, The Last Remnant was released first as an 360 exclusive by a major 3rd party publisher(Square-Enix) and it still had a lot of framerates issues and some awful pop-in, despite being made on tool sets available at the time that ran well on the 360 hardware(UE3). Being exclusive or not doesn't necessarily mean that the game will be 100% optimized to run on the hardware.



hivycox said:
Rafux said:

Frame rate issues for this?

It can't be, wait for the final review I refuse to believe the WiiU can't handle those graphics.


The Wii U surely can but ever asked yourself that maybe the game isn't optimized as we all think it is.

But its an exclusive published by Nintendo I would believe it is optimized.



AbbathTheGrim said:
Seems like this game was not well put-together,,, lol get it? Put together like Legos, you know, you put the pieces together and... bah never mind.


I very much enjoyed this post.



Rafux said:
hivycox said:
Rafux said:

Frame rate issues for this?

It can't be, wait for the final review I refuse to believe the WiiU can't handle those graphics.


The Wii U surely can but ever asked yourself that maybe the game isn't optimized as we all think it is.

But its an exclusive published by Nintendo I would believe it is optimized.

Thing is, TT Fusion has pretty much only developed for handhelds. Just because it was published by Nintendo doesn't mean they sent in help on the development front. They probably just left TTF to their own devices ....but hey, as long as it's more consistant than FarCry3 or Skyrim on PS3, I'm good.

Platinum has W101 running at 60fps, and Criterion optimized NFS for the Wii U so it has a more consistant framerate and better draw distances than the other versions.....definitely chalking this one up to developer issues.

Edit: Loz Doyle (Executive producer of the game) "They pretty much left us to it to develop the game, and only flagged things up if they thought there was a major problem, but on the whole they acknowledged the fact that we know how to make a LEGO game better than they do"

So apparently Nintendo didn't think the "framerate issues" were a major problem. Critics can a bit dramatic at times so I'll just enjoy the game, frame rate issues and all.



Surely not...