mjk45 said:
RazorDragon said:
zippy said: @RazorDragon- If i am playing on a GameCube or even a Wii and a game has framerate issues, i can deal with that as i know i am playing on outdated hardware. However in this day and age, a game of Lego Citys calibur should be running smoothly on a console that is perceived to be more powerful than last gen tech. What annoys me more is the fact that Wii U is capable of much much more than a Lego game, so is this game another example of a "rush job"? |
Framerates are really not about power. PS3 promised us 120FPS, but, even so, announced PS4 games were designed to target 30FPS. In this case, though, the game probably wasn't really optimized to run on the Wii U, as Lego City doesn't look like a intensive GPU or CPU game.
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Why wouldn't it be optimised for the Wii U it's not a port but exclusive . If that is the case then it really is bad development , excuses can be made for ports but there should be no excuse for an exclusive game not being optimised for the hardware especially with the tool sets avaliable today .
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It's not about making excuses. For example, The Last Remnant was released first as an 360 exclusive by a major 3rd party publisher(Square-Enix) and it still had a lot of framerates issues and some awful pop-in, despite being made on tool sets available at the time that ran well on the 360 hardware(UE3). Being exclusive or not doesn't necessarily mean that the game will be 100% optimized to run on the hardware.