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Forums - Nintendo Discussion - What is the case for the Wii U getting PS4 and next Microsoft console content?

TomCruise said:
I wonder how the software sales for the PS4/kinectbox launch window will compare to the wiiu launch window.

Or how hardware/software launch sales compare to wiiu's 12 month established lead. If software sales for PS4/kinectbox at launch are even remotely matching software/hardware at wiiu's 12 month mark.... Well at that point developers have no reason to continue any serious investment into development, outside of party games. The cycle is going to repeat itself unless something changes in the next 8 months.

Less than 8 months actually. The narrative is being written as we type.

Call me crazy optimistic, but I think the first CoD on PS4/720 will sell more than 170k. AC IV will sell more than 120k as well. Damn, the Wii U software sales are painful to watch. Even Vita games blow them out of the water.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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If you ask me, a game like Killzone: Shadowfall would be able to run on Wii U (with graphical downgrades) without harming the gameplay.
However, we will certainly see many games that make good use of PS4/720 hardware and would be hard to pull off on Wii U.



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@hinch, the reason those games ( ports ) dont look like they should on the wiiu. Is simply because the devs were lazy and didnt use the gpgpu in any way to show what the wiiu can do, for ppl not to understand that is a crime against the wiiu. i hate seeing all these stupid articles and posts about the wiiu cant do this and that in regards to ps3/360 games and the reason like i clearly said above is because not a single dev it seems, except for criterion on need for speed has coded for the wiiu correctly.....



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ROBOTECHHEAVEN said:
@hinch, the reason those games ( ports ) dont look like they should on the wiiu. Is simply because the devs were lazy and didnt use the gpgpu in any way to show what the wiiu can do, for ppl not to understand that is a crime against the wiiu. i hate seeing all these stupid articles and posts about the wiiu cant do this and that in regards to ps3/360 games and the reason like i clearly said above is because not a single dev it seems, except for criterion on need for speed has coded for the wiiu correctly.....

Stupid? You mean to ignore the devs that have actually worked on the console, say basically the same thing.

And to the old "lazy devs" argument.. >_>

Its not the developers fault that Nintendo decided to reuse the Broadway CPU (again). And its not the developers fault that they have limited time and resources to make games. Why should they go out of their way to develop for the Wii U when Nintendo are the ones who should be making it easier get games on their system. Devs shouldn't have to go through the trouble of coding specifically for the GPGPU to match (or exceed) the performance of 7/8 year old consoles.

Here's an interesting read - http://www.eurogamer.net/articles/2012-09-21-a-chat-about-the-power-of-the-wii-u-with-the-developer-of-a-wii-u-launch-title



ROBOTECHHEAVEN said:
@hinch, the reason those games ( ports ) dont look like they should on the wiiu. Is simply because the devs were lazy and didnt use the gpgpu in any way to show what the wiiu can do, for ppl not to understand that is a crime against the wiiu. i hate seeing all these stupid articles and posts about the wiiu cant do this and that in regards to ps3/360 games and the reason like i clearly said above is because not a single dev it seems, except for criterion on need for speed has coded for the wiiu correctly.....

I understand that you're including Nintendo among the lazy devs who commit a crime against the Wii U, since so far they have also failed to show anything that looks better than PS360 games.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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Scisca said:
ROBOTECHHEAVEN said:
@hinch, the reason those games ( ports ) dont look like they should on the wiiu. Is simply because the devs were lazy and didnt use the gpgpu in any way to show what the wiiu can do, for ppl not to understand that is a crime against the wiiu. i hate seeing all these stupid articles and posts about the wiiu cant do this and that in regards to ps3/360 games and the reason like i clearly said above is because not a single dev it seems, except for criterion on need for speed has coded for the wiiu correctly.....

I understand that you're including Nintendo among the lazy devs who commit a crime against the Wii U, since so far they have also failed to show anything that looks better than PS360 games.

It is hard to have games look better than the PS3/360 when titles end up using models and resources intended for the current gen consoles.  Of course, there is the likes of Zombie U, but that is a different story.  



richardhutnik said:

At first, it looked like that the Wii U was going to shape up to be toe to toe with the other offerings by Sony and Microsoft.  However, with the announcement of 8GB of RAM in the PS4, and the 360 set to match, I am not sure and have doubts.  Also there is word about companies being iffy on this.  This being said, what is the case for the Wii U being able to stand toe to toe with the PS4 and Microsoft's offering for multiiplatform titles?  I see the lack of RAM as a major hurting issue, combined with a lack of a harddrive.

Can someone lay out why the Wii U won't be in the same boat as the Wii did with third-party?


Having 8x less ram never stopped the PS3 from getting stellar looking games. My point is, the PS4 has 8GB of ram yes not every single game in the market will be optimized for that kind of format ESPECIALLY if the game is looking to be multi-plat, which many games are today. Many exclusive games however may take advantage of that but don't assume the PS4 is the only console to get exclusive games, REMEMBER, a wave of games was also announced to be exclusive to the Wii U before E3. So yes, you could be one sided and look at it like that, but then it sounds a bit ridiculous if only you are using the 8GB of ram argument. Perhaps in the Wii vs PS3 and 360, the difference in power was dramatic enough to make an argument, but remember that the Wii also had other problems too such as the audience it targeted and its image. The Wii U is HD, is more traditional and has a much better online infrastructure. You must realize that its potential will be a lot closer to its competitors. So now it will not be up to power alone, but GAMES, and SALES. Who ever can push more consoles.

Its too early too be worried. We do not know the fate of the PS4, so don't be worried about the fate of the Wii U. I hope I was able to put more assurance in you.

 

(Edit: When I said 8x less ram I was comparing PS3 to PS4. I have my reasons)



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theARTIST0017 said:
richardhutnik said:

At first, it looked like that the Wii U was going to shape up to be toe to toe with the other offerings by Sony and Microsoft.  However, with the announcement of 8GB of RAM in the PS4, and the 360 set to match, I am not sure and have doubts.  Also there is word about companies being iffy on this.  This being said, what is the case for the Wii U being able to stand toe to toe with the PS4 and Microsoft's offering for multiiplatform titles?  I see the lack of RAM as a major hurting issue, combined with a lack of a harddrive.

Can someone lay out why the Wii U won't be in the same boat as the Wii did with third-party?


Having 8x less ram never stopped the PS3 from getting stellar looking games. My point is, the PS4 has 8GB of ram yes not every single game in the market will be optimized for that kind of format ESPECIALLY if the game is looking to be multi-plat, which many games are today. Many exclusive games however may take advantage of that but don't assume the PS4 is the only console to get exclusive games, REMEMBER, a wave of games was also announced to be exclusive to the Wii U before E3. So yes, you could be one sided and look at it like that, but then it sounds a bit ridiculous if only you are using the 8GB of ram argument. Perhaps in the Wii vs PS3 and 360, the difference in power was dramatic enough to make an argument, but remember that the Wii also had other problems too such as the audience it targeted and its image. The Wii U is HD, is more traditional and has a much better online infrastructure. You must realize that its potential will be a lot closer to its competitors. So now it will not be up to power alone, but GAMES, and SALES. Who ever can push more consoles.

Its too early too be worried. We do not know the fate of the PS4, so don't be worried about the fate of the Wii U. I hope I was able to put more assurance in you.

 

(Edit: When I said 8x less ram I was comparing PS3 to PS4. I have my reasons)

It isn't a matter of looks, it is a matter of game types.  If you have an open world game, and not linear, then the extra RAM does matter.  You can't hide behind load times and so on.  Now, say the WiiU did turn the corner, did real good, then you will see that games developed for the PS4 and next Microsoft console would NOT be coded to take advantage of the extra memory.  



richardhutnik said:
theARTIST0017 said:
richardhutnik said:

At first, it looked like that the Wii U was going to shape up to be toe to toe with the other offerings by Sony and Microsoft.  However, with the announcement of 8GB of RAM in the PS4, and the 360 set to match, I am not sure and have doubts.  Also there is word about companies being iffy on this.  This being said, what is the case for the Wii U being able to stand toe to toe with the PS4 and Microsoft's offering for multiiplatform titles?  I see the lack of RAM as a major hurting issue, cI'mombined with a lack of a harddrive.

Can someone lay out why the Wii U won't be in the same boat as the Wii did with third-party?


Having 8x less ram never stopped the PS3 from getting stellar looking games. My point is, the PS4 has 8GB of ram yes not every single game in the market will be optimized for that kind of format ESPECIALLY if the game is looking to be multi-plat, which many games are today. Many exclusive games however may take advantage of that but don't assume the PS4 is the only console to get exclusive games, REMEMBER, a wave of games was also announced to be exclusive to the Wii U before E3. So yes, you could be one sided and look at it like that, but then it sounds a bit ridiculous if only you are using the 8GB of ram argument. Perhaps in the Wii vs PS3 and 360, the difference in power was dramatic enough to make an argument, but remember that the Wii also had other problems too such as the audience it targeted and its image. The Wii U is HD, is more traditional and has a much better online infrastructure. You must realize that its potential will be a lot closer to its competitors. So now it will not be up to power alone, but GAMES, and SALES. Who ever can push more consoles.

Its too early too be worried. We do not know the fate of the PS4, so don't be worried about the fate of the Wii U. I hope I was able to put more assurance in you.

 

(Edit: When I said 8x less ram I was comparing PS3 to PS4. I have my reasons)

It isn't a matter of looks, it is a matter of game types.  If you have an open world game, and not linear, then the extra RAM does matter.  You can't hide behind load times and so on.  Now, say the WiiU did turn the corner, did real good, then you will see that games developed for the PS4 and next Microsoft console would NOT be coded to take advantage of the extra memory.  

? PS4 will have its games that take advantage of its specifications, i.e its powerful hardware, perhaps that is the highlight of the PS4 just as Wii U will have amazing games that will take advantage of the Gamepad. 8GB of ram is not necessary in making a large open world game as we already have witnessed many of those games this generation. If a game is to be multi-plat then the dev needs to be considerate of the technology in each console without optimizing it too far towards one console, but finding a balance between the two or three consoles. Just as you said, the Wii U has to sell well and Nintendo does have the advantage, with its system having been first out the gate, more time for devs to get games ready, and by the time PS4 launches later this year, Nintendo will be launching AAA titles. PS4 will sell, but may struggle just as Wii U is. Also, PS4 games will take LONGER to develop. Theres a cost for all those pretty graphics and large open world game and lets see how long Sony can keep burning a hole in their pocket for.



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nintendo forever . . .

BaldrSkies said:
If games are ported to Wii U they will have to be heavily toned down. RAM isn't the only issue, processing power is already lacking. Heck the Dynasty Warriors port to Wii U is infamous enough already in Japan for its "stealth troops" literally invisible enemies due to inability to process large hordes of enemies on screen. And that's not even a next gen game.


Who told you that Wii U's proccessing power is heavily lacking? I would have you know that Wii U is wuite capable and the Dynasty Warriors example was a terrible example. Thats a case of the most rushed port you can think of.



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nintendo forever . . .