ROBOTECHHEAVEN said: @hinch, the reason those games ( ports ) dont look like they should on the wiiu. Is simply because the devs were lazy and didnt use the gpgpu in any way to show what the wiiu can do, for ppl not to understand that is a crime against the wiiu. i hate seeing all these stupid articles and posts about the wiiu cant do this and that in regards to ps3/360 games and the reason like i clearly said above is because not a single dev it seems, except for criterion on need for speed has coded for the wiiu correctly..... |
Stupid? You mean to ignore the devs that have actually worked on the console, say basically the same thing.
And to the old "lazy devs" argument.. >_>
Its not the developers fault that Nintendo decided to reuse the Broadway CPU (again). And its not the developers fault that they have limited time and resources to make games. Why should they go out of their way to develop for the Wii U when Nintendo are the ones who should be making it easier get games on their system. Devs shouldn't have to go through the trouble of coding specifically for the GPGPU to match (or exceed) the performance of 7/8 year old consoles.
Here's an interesting read - http://www.eurogamer.net/articles/2012-09-21-a-chat-about-the-power-of-the-wii-u-with-the-developer-of-a-wii-u-launch-title