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Forums - Gaming - Payday 2 dev - next gen consoles may drop crippling game patch costs

 

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According to Double Fine's outspoken frontman Tim Schafer, via Hookshot, it costs no less than $40,000 to patch a game on "modern consoles". You might want to bear that in mind next time you comb a Battlefield 3 update log and complain that your personal niggle hasn't been addressed. Overkill Software's Simon Vikland suggests, however, that change may be in the wind.

Overkill is the outfit behind Payday: The Heist, a generally well-received team-based shooter for PS3 and PC, released in October 2011. According to Vikland, the 30-head Overkill team was caught out by the amount of post-release support the game required, and dismayed by the associated expense on console. "It surprised us how much we wanted to do after we'd finished the game," he told OXM. "On the PC we can do it for free - let's put it up there.

"It costs a lot of money to do that on consoles, and it's not up to us, unfortunately - we're not made of money. So we thought, let's wait until we have enough changes and then we can pay that cost and put the patch out there on PS3." A large patch was ultimately released the following April.

Vikland understands why manufacturers regulate patches this way, but says he's relieved to hear that the policy may not be forever. "That's how first-party designed it, and I've heard stories that for the next generation, they're making it possible to self-publish patches. That's a rumour. And that would be nice.

"At the same time I understand why first-party wants to keep control of everything - they want to play-test, they want to make sure that it doesn't crash. Because that's the whole idea of a console - it's for the casual gamer, it works all the time."

The news should be music to the ears of Team Meat, among others - only today, the latter's Tommy Refenes complained to Eurogamer that console development costs are "insane".

"It costs zero dollars to develop on Steam if you already have a computer," he said. "When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation - you have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"

 



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I thought Nintendo already reduced or eased the cost of patches drastically?



sethnintendo said:
I thought Nintendo already reduced or eased the cost of patches drastically?

I guess they don't consider the Wii U a modern console.

"Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge."



the_dengle said:
sethnintendo said:
I thought Nintendo already reduced or eased the cost of patches drastically?

I guess they don't consider the Wii U a modern console.

"Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge."

Nintendo took a number of substantial steps with the Eshop, especially considering where they were with the Wii. Now if only your account wasn't tied to a single system...



I hope so.....



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actually i kind of want the high price for the patches to stay in a way, it would make developers not rely on patches so much since they cost a lot and try to actually finish the game when shipping it. something a lot of developers havent been doing lately (looking at you medal of honor)



Trunkin said:
the_dengle said:
sethnintendo said:
I thought Nintendo already reduced or eased the cost of patches drastically?

I guess they don't consider the Wii U a modern console.

"Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge."

Nintendo took a number of substantial steps with the Eshop, especially considering where they were with the Wii. Now if only your account wasn't tied to a single system...

Certainly it's not perfect, but it sounds very developer-friendly. Possibly more developer-friendly than it is user-friendly!



the_dengle said:
Trunkin said:
the_dengle said:
sethnintendo said:
I thought Nintendo already reduced or eased the cost of patches drastically?

I guess they don't consider the Wii U a modern console.

"Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge."

Nintendo took a number of substantial steps with the Eshop, especially considering where they were with the Wii. Now if only your account wasn't tied to a single system...

Certainly it's not perfect, but it sounds very developer-friendly. Possibly more developer-friendly than it is user-friendly!

Hahah, so true.



bananaking21 said:
actually i kind of want the high price for the patches to stay in a way, it would make developers not rely on patches so much since they cost a lot and try to actually finish the game when shipping it. something a lot of developers havent been doing lately (looking at you medal of honor)

Come on, they're already releasing lots of buggy, unfinished products. The high cost obviously isn't helping much, and what about games like Minecraft that keep evolving even if they're technically 'finished' and generally not too buggy to be enjoyable?



Zkuq said:
bananaking21 said:
actually i kind of want the high price for the patches to stay in a way, it would make developers not rely on patches so much since they cost a lot and try to actually finish the game when shipping it. something a lot of developers havent been doing lately (looking at you medal of honor)

Come on, they're already releasing lots of buggy, unfinished products. The high cost obviously isn't helping much, and what about games like Minecraft that keep evolving even if they're technically 'finished' and generally not too buggy to be enjoyable?


i just fear how it would be like if patches were cheaper.

and i think games like minecraft should make patches for free or really really cheap. its like each game should have its own special case