umm.... did he miss the ps4 event. no console is "strictly" about games anymore. mobile apps and social gaming has change that forever.
umm.... did he miss the ps4 event. no console is "strictly" about games anymore. mobile apps and social gaming has change that forever.
Wright said:
When did I say that Sony has no money? They have bad fiscal years, but that does not mean they have no money. They just need money to publish games, don't they? That's why Quantic Dream is a 2nd party team, they are not property of Sony, but they get their games published by 'em. It's no fee or anything like that. No royalties or things like these. I have not argued you in this point. If they don't like the console, okay! That's fine, for them and for me. World has more than one colour, and it's obvious that everything is not to everyone's taste.
If you don't know what to say, don't say anything. As I previously stated, we don't like the same things. I don't know how are you using some people's opinion as a fact. MS did not kill Rare, Rare shoot itself in the foot. You just came and said that Rare has not done anything amazing. I'm just proving you wrong. I have metacritic to back me up (But I don't tend to trust Metacritic a lot, sometimes they're a bunch of pricks). You said Tomb Raider is amazing. But what makes Tomb Raider amazing is not the same as to what makes Viva Piñata amazing. So that's pretty much a comparison. I could say that Dead Rising is an awesome game and E.T is a horrible one. But if I'm not comparing them, what's the point of even saying it? Different genres, different games. You are not supossed to look at Viva Piñata the same way as you look Tomb Raider. And, as I stated previously, I have said that Rare is not the same. But you're changing the subject, the fact that a Rare game has not the quality of games when Rare was in Nintendo does no mean, again, that they have not done anything good this gen. They have: Kameo, Viva Piñata and Banjo Tooie. That is a fact, wether you like the games or not. |
If those games were so good then why doesn't anybody bring them up when talking about Xbox exclusives. They are average games. Viva Piniata is not even close to ground breaking. As I said before Rare has not been the same since they join MS they haven't made ONE groundbreaking game yet. So my point STILL stands.
I find it amusing that Microsoft wants the next Xbox to be the center of the living room, but it's the PS3 that is the most used device for Netflix streaming, one of the most used entertainment apps in the living room.
I'd wager the same thing will happen with the next gen consoles, unless Microsoft changes their XBL policy of not going online for anything unless you pay. And even then, we'll have to wait and see, as each new generation is, not entirely, but almost a blank slate.
| KingHades said: If those games were so good then why doesn't anybody bring them up when talking about Xbox exclusives. They are average games. Viva Piniata is not even close to ground breaking. As I said before Rare has not been the same since they join MS they haven't made ONE groundbreaking game yet. So my point STILL stands. |
Because people obviously have no idea about Xbox exclusives.
And let me clarify something to you:
Groundbreaking:
"The term groundbreaking, when used as an adjective, may mean being or making something that has never been done or seen or made before; "stylistically innovative works"."
Amazing:
"1. To affect with great wonder; astonish.
| KingHades said: I'm not saying it as a fact im saying it as how Cliffy B left Epic because he didn't want to be contracted into make Gears for the rest of his life which is a fact even IGn reported it in one of their Xbox conversations. Rare hasn't made ONE I repeat ONE amazing game since Microsoft required them you can try and damage controll this,but im just stating facts. |
| tres said: umm.... did he miss the ps4 event. no console is "strictly" about games anymore. mobile apps and social gaming has change that forever. |
Funny thing is he was AT the PS4 event. He must've been doing some "blow" backstage during the 45 minutes or so they spent on social gaming, apps and seamless connectivity with all social media like Facebook and Twitter.
OT... This idea that the Next Box is "not strictly about games" (thereby making it seem like PS4 is) is laughable, especially in light of the fact that for the past 2 generations Sony has used their console to push new media formats for watching movies and tv shows in your home... DVD and Blu-Ray.. .with were both hugely instrumental in Sony's sucesses and failures over the past 12 years. DVD playback was arguably the biggest selling point of the PS2 early on in its life... people used to joke back in 2000 that the PS2's "killer app" was The Matrix on DVD. This gen Sony tried pushing Blu-Ray as the new format in home entertainment, which is the main reason why they were forced to launch the PS3 at "five hundred and ninety nine U-S dollarz!", thus costing them their dominance in marketshare.
I'm sure M$ is a bit difficult to work with, but to me it sounds like this guy has been drinking a little bit of the Sony Kool-Aid... and by that I mean they probably threw him a nice bonus check to talk nice about them while keeping his new game as an exclusive (for the time being) on their new console.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
you guys ever saw the Indie Dev documentary this dude is in? he is a damn nutcase dude should worry more about being a weirdo than anything.
Also he was really saddened by Soulja Boys YouTube vid about Braid, lol
Wright said:
And let me clarify something to you:
Groundbreaking: "The term groundbreaking, when used as an adjective, may mean being or making something that has never been done or seen or made before; "stylistically innovative works"." Amazing: "1. To affect with great wonder; astonish. 2. Obsolete To bewilder; perplex.
To cause great wonder or astonishment: a sight that amazes."
Now let me quote something:
As you can see, you did not say Groundbreaking. You said amazing. Kameo, Banjo Tooie Kazooie (My mistake) and Viva Piñata are amazing; well, perhaps Banjo Zakooie is merely good, but still. The latter one has an 85 in metacritic. They cause wonder; so they're amazing. This generation, only a handful amount of games have been groundbreaking, so you can't say that Rare hasn't made one since almost no one this generation has made one too.
Think the facts and don't change your words when arguing.
|
Viva Piniata isn't amazing because it does nothing new it's an OK/average game.
You're joking right?
Uncharted 2,Super Mario Galaxy BOTH of them,Batman Arkham City,LittleBigPlanet.
All of these games contain innovation something that Rare has been lacking the day they joined Microsoft.
KingHades said:
Viva Piniata isn't amazing because it does nothing new it's an OK/average game. You're joking right? Uncharted 2,Super Mario Galaxy BOTH of them,Batman Arkham City,LittleBigPlanet. All of these games contain innovation something that Rare has been lacking the day they joined Microsoft. |
You're completely missing the point, and it's okay :P
All those games you've mentioned are amazing. Uncharted 2 is groundbreaking and amazing at the same time. The second super mario galaxy is not groundbreaking. Little Big Planet is amazing, and it is a powerful creative weapon, but it is not groundbreaking. Learn the meaning, I wrote them back in my older post.
Viva Piñata is amazing. It even has 4 player co-op offline, something only very few games have. But it is not groundbreaking.
Rare was a developer prior to its acquisition by Microsoft. That was quite literally on its last legs. The studio became a victim of its own success in a lot of ways. They had over extended themselves on games development for the old Nintendo 64, and were having a really hard time making the transition to a disc based format. Which was going to be the new medium for the GameCube.
Rare had become highly specialized in the area of Cart based development. They weren't generalists in any sense of the word, and unlike Nintendo they didn't have the resources to make a smooth transition. Most developers had some real trouble making the transition from carts to discs, but most developers had made that transition many years earlier when they started making games for Sony, and Sega's new disc based systems.
Rare was very much handicapped. Bloated to meet the demands of the 64, and years late to a technical revolution that took place in the industry. When Microsoft acquired the studio they acquired a pretty big job. They needed to retrain the staff, replace some of the staff, and retool the operation. You can argue that Microsoft could have done a better job of rebuilding the studio, and that would be a fair criticism.
What isn't a fair criticism is saying that Microsoft brought Rare down in the first place. Rare was a great developer as far as cart development was concerned. They were however a really lousy disc based developer. If Microsoft hadn't went out of its way to buy the developer. The story of Rare might be the story of a developer that couldn't make it over the generational hump.
Like it or not Microsoft did get them over that hump, and while it was a ugly fucking ordeal. They did manage to get it done, and Rare is starting to really earn its own keep. Their Kinect games have sold really well. Their Avatar system is a great revenue system for Microsoft. Plus there games are consistently getting better now, and the sales of their most recent games are starting to bare that out.
Rare is actually healthier now then when Microsoft actually picked them up, and that means moving forward that they are going to have more leverage with their parent company. With as poorly as Kameo did sales wise it is a real testament to how far the developer has come that it got Microsoft to green light a game like Nuts and Bolts. Any way I would rather have Rare. Then having them being defunct. At least we have the possibility of a return to those glory days.