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Forums - Sony - PLAYSTATION Nation -The Legend

 

How does this make you feel?

Happy 549 70.38%
 
Sad 17 2.18%
 
Scared 4 0.51%
 
Excited 4 0.51%
 
Angry 2 0.26%
 
Awful 7 0.90%
 
Total:583
SnakeDrake said:
^lol

Anyways holy shit was the last chapters and final boss in Dead Space 2 a bitch


Yeah that was by far the worst part in the game



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everyone remembers this gif right?

Anyone ever wondered what the original gif was, like me? well i found it



In my country PS4 seems to be sold out everywhere, they sent message to wait January if you haven't preordered before august... Hope it's not true.

I'm in France.





The Beyond demo ROCKED!!!!!! A breath of fresh air and diverges well away from the conventional.


Okay .... that is all. Time to go back in my self imposed exile. *does the vanishing jutsu Tobi does*



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


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whats the story with the xbox one truck?



bananaking21 said:
whats the story with the xbox one truck?


Apparently they lost the key to get in the box. there was a thread about it on gaf.



Killzone Shadow Fall MP scout class:

Scout players excel at catching the enemy unaware, biding their time until they see an opportunity to strike – either from very far away, or from very nearby. Armed for long-distance takedowns and clean, efficient kills, Scout players are usually difficult to spot in battle until it’s too late. Their stealth capabilities are further enhanced by the Cloak ability, which renders them all but invisible at a distance when activated. The new phase-shifting tech used for the Cloak ability does have its limits, though; it can only be used in conjunction with a combat knife, as larger weapons will disrupt the effect.

In addition to the primary Cloak ability, Scout players can choose from one of three secondary abilities:

  • Tactical Echo - The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range – even other Scouts using the Cloak ability. This information is then relayed to allied HUDs and radars.
  • Emergency Teleport - Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble. However, the teleportation device has a lengthy recharge time.
  • Stun Drone - The Stun Drone ability deploys a flying combat drone that waits in an area until it detects an enemy nearby. When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.

While Scout players are certainly capable of operating as lone wolves, truly effective Scouts will know when to use their abilities for the benefit of the team. The Tactical Echo ability in particular gives a tremendous advantage in combat, especially in situations where the opposing team is firmly entrenched or has several Scout players of its own.



nnodley said:

Killzone Shadow Fall MP scout class:

Scout players excel at catching the enemy unaware, biding their time until they see an opportunity to strike – either from very far away, or from very nearby. Armed for long-distance takedowns and clean, efficient kills, Scout players are usually difficult to spot in battle until it’s too late. Their stealth capabilities are further enhanced by the Cloak ability, which renders them all but invisible at a distance when activated. The new phase-shifting tech used for the Cloak ability does have its limits, though; it can only be used in conjunction with a combat knife, as larger weapons will disrupt the effect.

In addition to the primary Cloak ability, Scout players can choose from one of three secondary abilities:

 

  • Tactical Echo - The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range – even other Scouts using the Cloak ability. This information is then relayed to allied HUDs and radars.
  • Emergency Teleport - Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble. However, the teleportation device has a lengthy recharge time.
  • Stun Drone - The Stun Drone ability deploys a flying combat drone that waits in an area until it detects an enemy nearby. When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.

 

While Scout players are certainly capable of operating as lone wolves, truly effective Scouts will know when to use their abilities for the benefit of the team. The Tactical Echo ability in particular gives a tremendous advantage in combat, especially in situations where the opposing team is firmly entrenched or has several Scout players of its own.

I can't wait to play this game. The multiplayer won't be anything ground breaking but I do love a good old fashioned multiplayer fragfest.

Hey nnodley, you usually keep up with the latest GAF Insider rumors. Anything being said lately or is it pretty quiet?