Slimebeast said:
I agree. TR never got the mechanics right. But that's not an excuse. |
I never had a problem with the controls in the old games. I had more trouble with them in the reboot where directions became based on camera angles like any other 3rd person game nowadays. I still prefer controlling the character from the character's perspective and not suddenly change direction because the camera gets jerked around. No wonder they had to dumb down the mechanics to auto correct jumping.
I loved the precision required in the old games, almost like devising a choreography to get through hard platform sequences, 2 steps back, 1, 2 jump, 1, back flip, 1, 2, 3, far jump, etc. Now it's, see an obvious ledge, point vaguely in the direction and press jump, done. No wonder they have to resort to combat to put any sort of challenge in the game.







