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Forums - Gaming - Tomb Raider 88 Metacritic so far

Slimebeast said:
Kresnik said:
Slimebeast said:
This is an abomination. Tomb Raider was always challenging, especially the platforming. Now a 7 year old would have no trouble through those sections.


Half the challenge of the first 5 Tomb Raider titles was the god-awful controls though.

I agree. TR never got the mechanics right. But that's not an excuse.

I never had a problem with the controls in the old games. I had more trouble with them in the reboot where directions became based on camera angles like any other 3rd person game nowadays. I still prefer controlling the character from the character's perspective and not suddenly change direction because the camera gets jerked around. No wonder they had to dumb down the mechanics to auto correct jumping.
I loved the precision required in the old games, almost like devising a choreography to get through hard platform sequences, 2 steps back, 1, 2 jump, 1, back flip, 1, 2, 3, far jump, etc. Now it's, see an obvious ledge, point vaguely in the direction and press jump, done. No wonder they have to resort to combat to put any sort of challenge in the game.



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HoloDust said:
Slimebeast said:
Mummelmann said:

That's the 7th gen for you. Add action, simplify every single gameplay mechanic, just add more mechanics, it will trick reviewers into thinking the game is deep. Lots of explosions, quick time events, scripted sequences and custscenes and you have yourself a 85-90 or possibly more on metacritic. Yay!

Yeah, it's so sad. It's funny that in the gaming world, unlike Hollywood, they're getting away with it with both the masses and the reviewers.


Disturbing thing is that there's something very strange going on there - watch GT review and read Eurogamer's and they both sound like 6, considering they are  pretty negative about the game. Yet, both reviews have quite decent scores (8.5 and 8 respectively).


Yeah, that's another child of the 7th gen, reviews that seemingly pick out glaring flaws and go on at length about big problems and then a final score that doesn't match the writing above at all.

There are also a lot of blockbuster titles that get a free pass on massive flaws and weaknesses in almost every review, as if reviewers are as blinded by hype as the most avid fans. There are usually two types of review; the overly inflated one to gain clicks because fans want to see their most anticipated games live up to the hype and the overly negative reviews with mock points and conclusions to draw hits for being "edgy". Then there are the once in a blue moon, honest and down to earth review with logical scores based on well reasoned and well written arguments. I seem to remember reading a lot more of the latter before, I don't know why "all" games are so incredibly good all of the sudden. I think it has a lot to do with reviews being an almost exclusively online thing now, you get direct feedback on forums and comment sections, people track the games and developers, get behind the stage glimpses that build even more hype etc. The advantage of online reviews is that it reaches so many people. The problem is that it reaches out to so many people... so many to appease, best to opt for the safest route possible.



Slimebeast said:
This is an abomination. Tomb Raider was always challenging, especially the platforming. Now a 7 year old would have no trouble through those sections.

I didnt really ever find any tomb raider difficult, just clever. And as a 8 or 9 year old with the first ones... I had no trouble.

Not saying this one is either, or good for that matter I'll see.