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Forums - Nintendo - My respect for Nintendo as a publisher, and why I believe that Sony & Microsoft wish they were a little more like them.

Scoobes said:
If we're talking about games entering the mainstream then surely we should also be looking beyond the consoles to tablets and mobiles? Don't the Angry Birds games for instance have over 1 billion downloads?

Let me compare those games. By norwegian price, I believe angry birds cost about 5kr. Regular games, at least at my part of the country cost 599kr. That means that these regular games costs 120 times more (norwegian standar)



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good read!

I wish Sonys hit/miss ratio was more like Nintendo

Nintendo seems to have everything more organised than Sony does. They also seem to have good minds behind almost every project

Sony has good minds aswell but some of them are just.. idk.. like wtf happened with Socom 4(it just wasn't quality)? Twisted Metal PS3(like wtf! did they even try?)? PSASBR(Completely missed their opportunity to do something great with this)?

I know Superbot wasn't owned by Sony but they were close enough and probably would've eventually been bought by them if the game delivered like it was supposed to

Sony has so many good franchises that don't see releases often enough.



IsawYoshi said:
Scoobes said:
If we're talking about games entering the mainstream then surely we should also be looking beyond the consoles to tablets and mobiles? Don't the Angry Birds games for instance have over 1 billion downloads?

Let me compare those games. By norwegian price, I believe angry birds cost about 5kr. Regular games, at least at my part of the country cost 599kr. That means that these regular games costs 120 times more (norwegian standar)

Not arguing that as appealing/marketing to the mainstream is also about strategically pricing your products to appeal to that segment (e.g. Wii Sports being bundled). If we're talking about companies/publishers getting into the mainstream though, then some of the biggest mainstream publishers are simply going to be ignored by virtue of not being on consoles. The consoles are a very small percentage of the overall video games market and a very small slice of the mainstream market. The revenue for VG downloads on iOS and Android has surpassed the revenue from dedicated handheld gaming devices even with the different game prices (http://www.bbc.co.uk/news/technology-21529178).

If we're going purely by numbers then all three of the companies in the title should be looking at moving beyond consoles and into the wider video games market.



Scoobes said:
IsawYoshi said:
Scoobes said:
If we're talking about games entering the mainstream then surely we should also be looking beyond the consoles to tablets and mobiles? Don't the Angry Birds games for instance have over 1 billion downloads?

Let me compare those games. By norwegian price, I believe angry birds cost about 5kr. Regular games, at least at my part of the country cost 599kr. That means that these regular games costs 120 times more (norwegian standar)

Not arguing that as appealing/marketing to the mainstream is also about strategically pricing your products to appeal to that segment (e.g. Wii Sports being bundled). If we're talking about companies/publishers getting into the mainstream though, then some of the biggest mainstream publishers are simply going to be ignored by virtue of not being on consoles. The consoles are a very small percentage of the overall video games market and a very small slice of the mainstream market. The revenue for VG downloads on iOS and Android has surpassed the revenue from dedicated handheld gaming devices even with the different game prices (http://www.bbc.co.uk/news/technology-21529178).

If we're going purely by numbers then all three of the companies in the title should be looking at moving beyond consoles and into the wider video games market.

My point is that a ferrari costs more than a regular golf. Therefore the golf has in it's nature a large possibility to sell more. 

Bolded: That would be suicide to nintendos platforms. Remeber that nintendo survived quite fine with the gamecube, and they are in possision to do so again. To release games on other platforms could kill the reason to buy a system made by nintendo. But a mario game will make shittons of money on ios store, and probably outsell even angry birds. 



The top fifty sold games is a mix of Nintendo, CoD and GTA.

Nintendo's software sales are truly amazing.



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Nintendo = King of videogames.



IsawYoshi said:
Scoobes said:
IsawYoshi said:
Scoobes said:
If we're talking about games entering the mainstream then surely we should also be looking beyond the consoles to tablets and mobiles? Don't the Angry Birds games for instance have over 1 billion downloads?

Let me compare those games. By norwegian price, I believe angry birds cost about 5kr. Regular games, at least at my part of the country cost 599kr. That means that these regular games costs 120 times more (norwegian standar)

Not arguing that as appealing/marketing to the mainstream is also about strategically pricing your products to appeal to that segment (e.g. Wii Sports being bundled). If we're talking about companies/publishers getting into the mainstream though, then some of the biggest mainstream publishers are simply going to be ignored by virtue of not being on consoles. The consoles are a very small percentage of the overall video games market and a very small slice of the mainstream market. The revenue for VG downloads on iOS and Android has surpassed the revenue from dedicated handheld gaming devices even with the different game prices (http://www.bbc.co.uk/news/technology-21529178).

If we're going purely by numbers then all three of the companies in the title should be looking at moving beyond consoles and into the wider video games market.

1. My point is that a ferrari costs more than a regular golf. Therefore the golf has in it's nature a large possibility to sell more. 

2. Bolded: That would be suicide to nintendos platforms. Remeber that nintendo survived quite fine with the gamecube, and they are in possision to do so again. To release games on other platforms could kill the reason to buy a system made by nintendo. But a mario game will make shittons of money on ios store, and probably outsell even angry birds. 

1. I agree with you, but I think it's flawed to only look at the console market (the sports/super car market in your analogy) as in the OP, especially when one of the points is how Nintendo manage to appeal to mainstream audiences. We should be looking at the entire market rather then focussing on a small if significant niche. I know that this is a console centric site but I think we discount the wider gaming market too much especially now that smart device revenue (not including ad revenue) is surpassing that of dedicated handheld gaming devices.

2. I'm talking purely on a publishing side and going purely on numbers. As all 3 develop consoles it'd be suicide for all 3 of their platforms. There are obviously more reasons and advantages to stick to developing your own platform and software.



Scoobes said:
If we're talking about games entering the mainstream then surely we should also be looking beyond the consoles to tablets and mobiles? Don't the Angry Birds games for instance have over 1 billion downloads?


Downloads =/= sales.

We have no idea how many of those downloads were for the free version.



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RolStoppable said:
Scoobes said:

1. I agree with you, but I think it's flawed to only look at the console market (the sports/super car market in your analogy) as in the OP, especially when one of the points is how Nintendo manage to appeal to mainstream audiences. We should be looking at the entire market rather then focussing on a small if significant niche. I know that this is a console centric site but I think we discount the wider gaming market too much especially now that smart device revenue (not including ad revenue) is surpassing that of dedicated handheld gaming devices.

2. I'm talking purely on a publishing side and going purely on numbers. As all 3 develop consoles it'd be suicide for all 3 of their platforms. There are obviously more reasons and advantages to stick to developing your own platform and software.

How is the home console and handheld market combined a small niche?

When I said 'small' I meant individually, but even combined they're not as significant as one might think. In the US in 2010, console gaming revenue (handheld, console + DLC) accounted for 43% of total gaming revenue and had decreased by nearly 30%. This in a region which is supposed to be strong for console gaming.

I linked a report by BBC earlier saying smartphone/tablet game revenue had just surpassed discrete handheld software revenue (even with the price differential per game) and that's not including the additional revenue from adverts. The latest reports for smartphone/tablet games (http://www.newzoo.com/trend-reports/mobile-games-trend-report-free/) shows that at least 53% of gamers play on smartphones/tablets increasing to up to a maximum of 79% (depending on country). There are at least 500M people downloading games on mobile devices with at least 175M of them paying for content. So the number of people playing on mobile devices is huge when compared to dedicated consoles.

Now add in MMOs, PC downloads, boxed PC games, social games (e.g. facebook games), browser games etc. and dedicated console/handheld gaming becomes a much smaller piece of an ever growing pie. Furthermore, out of all those market segments, console/handhelds are the only ones showing negative growth.

Edit: Obviously boxed PC sales have also been showing negative growth in favour of downloads so it should be boxed PC, console and handhelds showing negative revenue growth.



F0X said:
Scoobes said:
If we're talking about games entering the mainstream then surely we should also be looking beyond the consoles to tablets and mobiles? Don't the Angry Birds games for instance have over 1 billion downloads?


Downloads =/= sales.

We have no idea how many of those downloads were for the free version.

True, but it's simply a different business model to that of most console games. If only 10% of those downloads are paid downloads, that's still a significant amount of money and then theres the in-app purchases and ad revenue that the developers/publishers will also see.