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Forums - Sony - Jonathan Blow clarifies PS4 'exclusivity' for The Witness

Haven't seen this posted yet, but feel free to report the OP if this is a duplicate thread.

"There has been worry and speculation on the internet about the PS4 exclusivity that we announced during the press conference, so here are some details to help answer those questions.

Our deal with Sony is a limited-time exclusivity that applies to competing console platforms. Basically it is that you will see the game on the PlayStation 4 for a while before you will see it on the Wii U or the rumored next Microsoft console. (We haven’t been disclosed on Microsoft’s next console, so I don’t know anything about that platform besides the rumors that are on the internet).

This exclusivity does not prevent us from being on the PC or iOS at launch, for example.

People have been speculating that we got paid for PS4 exclusivity, but that is not the case. There was no money involved.

The real situation is that, because we are a small developer, we only have the ability to launch on a small number of platforms at once. We liked the idea of being on a console, and originally we thought we might be on the PS3 or Xbox 360, but eventually we decided not to target either of those, due to the relatively low system specs and the work required to do the ports. After some more time went by, and our release date drifted further into the future, we realized that the next-generation console launch time might be a good time to release the game. (For a while we were hoping to be out substantially earlier than the next consoles, e.g. right now, so we didn’t start thinking seriously about this until recently).

To launch a high-spec version of the game on a console, it came down to a choice between the next Microsoft console or the next Sony console. There were people at Sony who really liked the game and were keeping in touch with us about it, and so we naturally started going to their PS4 developer events, got a dev kit, and started playing with it. I don’t have good communication with anyone at Microsoft right now, but all our technical people like the PS4 specs a lot more than the leaked Durango specs, and we like the positioning of the PS4 (it’s about games) more than what we perceive Microsoft’s positioning is going to be.

So we just found ourselves doing a PS4 port. And once we are doing that, it is not practical for us also to think about another console port. We were going to be a de facto console exclusive for Sony no matter what. As I mentioned, there are people at Sony who are very interested in The Witness, so they somehow percolated up through the ranks the idea of showing the game in the launch show.

Of course, Sony wants that show to point out things that are going to be exclusive or special to their console. If we are in their show, but next week we turn around and announce “we changed our mind, we are exclusive on Durango forever,” that would be a bit weird. So to be in the show we signed a timed exclusivity for competing consoles. But this was just a formalization of something that was already going to be the case. We like the PS4 and we like the people at Sony we are working with, so it was an easy choice to make the agreement.

Exact timing of our release on launch platforms has yet to be figured out. It just depends on how much we can do and when; we’ll know more as we get much closer to the game being done."

 

 

http://the-witness.net/news/2013/02/a-clarification-about-our-ps4-exclusivity/



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Soooo Sony taking a page from MS playbook regarding timed exclusivity. Im sure MS can play this game much better though.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Soooo Sony taking a page from MS playbook regarding timed exclusivity. Im sure MS can play this game much better though.

"There were people at Sony who really liked the game and were keeping in touch with us about it, and so we naturally started going to their PS4 developer events, got a dev kit, and started playing with it. I don’t have good communication with anyone at Microsoft right now, but all our technical people like the PS4 specs a lot more than the leaked Durango specs, and we like the positioning of the PS4 (it’s about games) more than what we perceive Microsoft’s positioning is going to be.

People have been speculating that we got paid for PS4 exclusivity, but that is not the case. There was no money involved"

It's sounds like Sony are doing exactly what microsoft aren't doing. 

Eek. Sorry to turn this into a MS/Sony thing already Kresnik. I'm very excited to see what Blow can do with the new console. It's a big step up technically from his last game for sure. 



sales2099 said:
Soooo Sony taking a page from MS playbook regarding timed exclusivity. Im sure MS can play this game much better though.


Correct me if I'm wrong, but I was under the impression that the MS timed exclusivity (for DLC for games like GTA and COD) was because they had paid for it?

Jonathan Blow says that Sony didn't pay him, they just stayed in contact and helped him while he has heard zero from MS.

 

I actually think that was the most interesting part of the article.  Jonathan Blow has a dev kit, knows the specs, and has been in contact with Sony....while he knows absolutely nothing about the next-box aside from the leaks that everyone knows.  Interesting.....



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Sal.Paradise said:
sales2099 said:
Soooo Sony taking a page from MS playbook regarding timed exclusivity. Im sure MS can play this game much better though.

"There were people at Sony who really liked the game and were keeping in touch with us about it, and so we naturally started going to their PS4 developer events, got a dev kit, and started playing with it. I don’t have good communication with anyone at Microsoft right now, but all our technical people like the PS4 specs a lot more than the leaked Durango specs, and we like the positioning of the PS4 (it’s about games) more than what we perceive Microsoft’s positioning is going to be.

People have been speculating that we got paid for PS4 exclusivity, but that is not the case. There was no money involved"

It's sounds like Sony are doing exactly what microsoft aren't doing. 

Eek. Sorry to turn this into a MS/Sony thing already Kresnik. I'm very excited to see what Blow can do with the new console. 

Huh. Id call that the exeption to the rule then, since playing favourites out of the good ness of your heart with costs as high as they are, just seems impractical now.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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Observations:

1) Will be on Wii U after the timed exclusivity expires. (Otherwise, why formalize it)
2) May not come to Durango for a long time (no dev kits yet?), if at all.



sales2099 said:
Soooo Sony taking a page from MS playbook regarding timed exclusivity. Im sure MS can play this game much better though.

If money isn't the currency, I don't see the advantage Microsoft has.  Outside of the actual PS3 architecture, you hear lots of stories of devs saying how great it is to work with Sony, from a listening and freedom standpoint.



axumblade said:
sales2099 said:
Sal.Paradise said:
sales2099 said:
Soooo Sony taking a page from MS playbook regarding timed exclusivity. Im sure MS can play this game much better though.

"There were people at Sony who really liked the game and were keeping in touch with us about it, and so we naturally started going to their PS4 developer events, got a dev kit, and started playing with it. I don’t have good communication with anyone at Microsoft right now, but all our technical people like the PS4 specs a lot more than the leaked Durango specs, and we like the positioning of the PS4 (it’s about games) more than what we perceive Microsoft’s positioning is going to be.

People have been speculating that we got paid for PS4 exclusivity, but that is not the case. There was no money involved"

It's sounds like Sony are doing exactly what microsoft aren't doing. 

Eek. Sorry to turn this into a MS/Sony thing already Kresnik. I'm very excited to see what Blow can do with the new console. 

Huh. Id call that the exeption to the rule then, since playing favourites out of the good ness of your heart with costs as high as they are, just seems impractical now.

eh. This is an indie studio. They have a completely different perspective of gaming than large studios. Future PS4 owners are lucky he even decided to go the console route at all considering this game was originally going to be PC/IOS only.

Which probably explains why they dont have a dev kit. MS likely overlooked them, until now.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

dsgrue3 said:
Observations:

1) Will be on Wii U after the timed exclusivity expires. (Otherwise, why formalize it)
2) May not come to Durango for a long time (no dev kits yet?), if at all.

Because he's just being up front about the fact that he is specifically, contractually obligated not to release it on the Wii U or Nextbox for a certain period of time. But if the PS3 and 360 were too low spec for The Witness, it's hard to imagine he's champing at the bit to develop it on a system that is so similar spec wise (and which is also struggling at retail).



Sounds like the way to do developer relations. Now if only Sony can keep this up with the rest of them.