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Forums - Sony - BREAKING NEWS: PS4 devkits 1.5GB RAM!!!! [UPDATE]

disolitude said:
This is good news for the whole futureproofing of PS4.

But before people start saying this is an immediate game changer and how Killzone would look 5X better if they had 8GB ram to work with...please ask me how much RAM a game like Battlefield 3 uses, completely maxed, and running on 3 screens on PC at 5760x1080 resolution.

Hint - its less than 4 GB.

The only reason that devs are not using 4GB of VRAM is because the market is so small. This is why Epic, Crytek, and id are so happy about this. Right now the mass market is PS3/360 with 512MB and low end PCs with 1GB. This will set the bar much higher and allow them to build games in a completly different way. In no time PC games will be pushing 4GB VRAM, and nvidia/amd will be releasing cards with 8GB, 10GB, 12GB, ect.

Games were not limited to 1.5GB or so because thats all they needed, they were that way because the market was not there. 



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

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KBG29 said:
disolitude said:
This is good news for the whole futureproofing of PS4.

But before people start saying this is an immediate game changer and how Killzone would look 5X better if they had 8GB ram to work with...please ask me how much RAM a game like Battlefield 3 uses, completely maxed, and running on 3 screens on PC at 5760x1080 resolution.

Hint - its less than 4 GB.

The only reason that devs are not using 4GB of VRAM is because the market is so small. This is why Epic, Crytek, and id are so happy about this. Right now the mass market is PS3/360 with 512MB and low end PCs with 1GB. This will set the bar much higher and allow them to build games in a completly different way. In no time PC games will be pushing 4GB VRAM, and nvidia/amd will be releasing cards with 8GB, 10GB, 12GB, ect.

Games were not limited to 1.5GB or so because thats all they needed, they were that way because the market was not there. 


I agree, but video memory and GPU performance go hand in hand. More powerful GPUs will surely use 8GB down the road.

On a 1080p resolution and looking at memory bandwith and teraflops performance PS4 is promissing, it is downright technically impossible for PS4 to use 8 GB of memory at once (for VRAM). It would be like sticking 4 GB on intel HD4000 and ask the GPU to push 1080p worth of 4GB memory. 

I do understand this is a unified memory architecture and that GPU/CPU and os need to share 8 GB hence I doubt that the GPU will ever use up more than 4.



Chark said:
n-skyline said:

I just assumed changing Ram would be simple seeing as Sony has apparently done so.. I didnt realise changing to a different type of Ram would be so time consuming though, thanks for the info


It all depends and I'm going to say some tech stuff that could be wrong right now. The system would be built with a certain buz size and the motherboard would potentially need to be remade to accomodate it. This could change the size of the system, the heat, power draw, changing the power supply, the heat synchs, the fans, and the case. Then there is the code in the chip works in how the system utilizes memory, and the software code. Then there are all the devs that made a game using the old memory, and those game will have issues either running or won't be able to take advantage of the new specs for years.

MS also apparently had production yield issues last year and if a RAM change messes with any of that, though I'm not sure, it could be pretty rough. Essentially they would have to start making the parts all over to accomodate and delay their console a whole year.

so basically changing the type of ram setup would potentially have a knock on effect that could require other components to be changed also, probably obvious to a lot of people but i didnt know that.. i think we wont have GDDr5 in the next xbox then assuming it has been created with GDDR3



disolitude said:
KBG29 said:
disolitude said:
This is good news for the whole futureproofing of PS4.

But before people start saying this is an immediate game changer and how Killzone would look 5X better if they had 8GB ram to work with...please ask me how much RAM a game like Battlefield 3 uses, completely maxed, and running on 3 screens on PC at 5760x1080 resolution.

Hint - its less than 4 GB.

The only reason that devs are not using 4GB of VRAM is because the market is so small. This is why Epic, Crytek, and id are so happy about this. Right now the mass market is PS3/360 with 512MB and low end PCs with 1GB. This will set the bar much higher and allow them to build games in a completly different way. In no time PC games will be pushing 4GB VRAM, and nvidia/amd will be releasing cards with 8GB, 10GB, 12GB, ect.

Games were not limited to 1.5GB or so because thats all they needed, they were that way because the market was not there. 


I agree, but video memory and GPU performance go hand in hand. More powerful GPUs will surely use 8GB down the road.

On a 1080p resolution and looking at memory bandwith and teraflops performance PS4 is promissing, it is downright technically impossible for PS4 to use 8 GB of memory at once (for VRAM). It would be like sticking 4 GB on intel HD4000 and ask the GPU to push 1080p worth of 4GB memory. 

I do understand this is a unified memory architecture and that GPU/CPU and os need to share 8 GB hence I doubt that the GPU will ever use up more than 4.

Glad you see what I am saying. I do believe Sony intends for much or that RAM to be used for multitacking purposes. I think with 4GB they were not allowing the system to fully be utilized much like PS3. Now with 8GB they can give games 4-6GB allowing the CPU/GPU to reach their full potential, while also allowing the user to hop out and watch netflix, browse the web, edit share videos, ect. while the game sits in RAM.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

Hi guys, this is my first post on these forums and I just wanted to clarify some things.

First, You can't take a cosole's specifications and compare them directly to the PC counterparts. It doesn't work that way. Today's PCs are exponentially faster than PS360 but yet the games don't look a whole lot different. That's because the PC has a lot of OS overhead and API problems they have to deal with. With consoles you have a single unified specification that you can directly code for so the results will look much better than anything we have seen before (probably mid-late cycle). Reports are saying that Sony is encouraging developers to code down to the metal with low level access to the GPU libGCM style, this means games in the future are going to blow away what the PC is producing today. The PC will always more powerful than a console but the console will always make more efficient use of the components.

 

Second, the 8GB of GDDR5 RAM is a potential game changer. Sony's OS most likely will not take up more than 1GB and that's being really generous because they really went with minimalistic design and tried not to block the developers to harness the power of the system. That leaves 7GB for the games, this will not all be utilized right out of the gate and there is a couple of reasons for that. It's more of a future proofing method because they expect this console to be the focus for the next 7 years but also because as games start to unlock the true power of the consoles it's going to start eating up that RAM rather quickly. If you played The Witcher 2 with Ubersampling or Crysis 3 with the DX 11 patch you can see that once the  high resolution textures are introduced the VRAM starts to become a bottleneck. I think both Sony and Microsoft understand this well enough to equip their systems with ample RAM for the future.

 

So basically, as PC gamer these things are amazing to see from consoles. Sony (and Microsoft based on rumors) have empraced the PC architecture which will mean better games for everyone. The processing power is nothing groundbreaking but in consoles it's going to really work well and even though we might not see the benefits of having 8GB of GDDR5 right away it was definitely the right call to make. Better to be safe then to be sorry later down the line.

Developers are happy, gamers are happy, now the ball is in Microsoft's court hopefully they will have a console that is equally as exciting.



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I really hope this means reduced loading times as that is one of my pet peeves with games.



Trunkin said:
Does extra RAM really make that much of a difference to graphics? I thought it was for, well, other stuff....(tech ignoramus here)


Yes, but it's 8GB unified RAM. Don't necessarily think system RAM, think VIDEO RAM!



n-skyline said:
Chark said:
n-skyline said:

I just assumed changing Ram would be simple seeing as Sony has apparently done so.. I didnt realise changing to a different type of Ram would be so time consuming though, thanks for the info


It all depends and I'm going to say some tech stuff that could be wrong right now. The system would be built with a certain buz size and the motherboard would potentially need to be remade to accomodate it. This could change the size of the system, the heat, power draw, changing the power supply, the heat synchs, the fans, and the case. Then there is the code in the chip works in how the system utilizes memory, and the software code. Then there are all the devs that made a game using the old memory, and those game will have issues either running or won't be able to take advantage of the new specs for years.

MS also apparently had production yield issues last year and if a RAM change messes with any of that, though I'm not sure, it could be pretty rough. Essentially they would have to start making the parts all over to accomodate and delay their console a whole year.

so basically changing the type of ram setup would potentially have a knock on effect that could require other components to be changed also, probably obvious to a lot of people but i didnt know that.. i think we wont have GDDr5 in the next xbox then assuming it has been created with GDDR3

The chance of MS allowing Sony to destroy them graphically this generation now that Microsoft has equalled and almost beat them is doubtful.  I can see MS having several footprints of console and stepping up in order to copy or beat Sony.   I just don't see MS going "here, take back all that market we ganked off you last generation by having a superior machine".



Just like Nintendo's Wii U. The company obviously has to preserve space for their initial programs and future programs. They PS4 has 8GB but only 4GB are useable. The Wii U has 2GB but only about 1GB is useable.



Damn, haven't heard the term ganked in a long time, awesome.



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.