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Forums - Nintendo - So will Super Mario Galaxy come to the 3DS remade with better looking graphics?

 

So do you think that the guarantee port of Mario Galaxy will come out on this Gen 3D Handheld or next Gen 3D Handheld?

This Generation 3D Console 29 38.16%
 
Next Generation Nintendo Handheld 22 28.95%
 
See results 24 31.58%
 
Total:75
Kaizar said:
Screamapillar said:
Graphics would be worse, though. 3DS isn't as powerful as Wii. It has better shaders, but it has worse everything else. Galaxy games would look great on it, but they wouldn't be "better", as 3DS is less powerful than Wii.


The Wii has a 1-core 729 MHz CPU vs. the 3DS 2-core CPU which is underclock at 800 MHz a core on pre-install firmware for battery life.

And the 3DS also has a way more efficient RAM then the 360 & PS3 RAM.

The 3DS has better AI & Lighting & etc. etc.

So what are you talking about?

Amd the 3DS is now on firmware 4.5.0-10U so it's CPU is clock even higher per core, but still underclock from whatever the max is.


The 3DS has a high clock speed but that's all cut in half in order to display games in stereoscopic 3D, because it's a double-image.  And I don't know why you're mentioning 360 and PS3 RAM... I mean you're way off the mark, there.  You can't honestly be comparing current HD consoles to a Nintendo portable.  C'mon, now.

I'm as big a Nintendo fan as it gets, and even I know when something sounds askew.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.

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LOLOLOLOLOLOLOLOLOLOL

3ds can't run galaxy.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

JWeinCom said:
Kaizar said:
JWeinCom said:
Kaizar said:

Iwata said that Super Mario Galaxy was a perfect game to be re-release on the 3DS but felt that it was too soon because of how new the games still where back in 2011, but now there's Donkey Country Returns 3D which was a Wii game that is now also on the 3DS.

And for the graphics, well you can compare Mario & Sonic at London Olympics on both systems to each other, and you can also compare Spider Man Edge of Time on both systems to each other, and you can compare Pilotwings Resort to Wii Sports Resort......and you will see that the 3DS has 5 times more better looking graphics visually (even though it's not literally 5 times better of course).

 

Anyways do you think we can expect to see Mario Galaxy 1 & 2 also come to the 3DS, now that there's Donkey Kong Country Returns?

Also who besides me would want to see Super Mario Sunshine come to the 3DS (which both this game & Star Fox 64 requires 3D to be able play without BS anyways, LOL)

Of course if it doesn't come out on this Gen Handheld, then it will come out on the next Gen Handheld for a 3D version of Galaxy.

Come on now... are we really judging graphics based on Wii Sports Resort, Pilotwings, and (of all things) Spider-man edge of time?  None of those games really pushed their consoles to their limits.

The 3DS has more modern architecture, and it's a lot easier to incorporate spiffy effects with less effort, so games made by lazier (or more resource strapped) developers like Beenox for Spidey can wind up looking better.  But other games show a pretty noticeable Wii advantage.  Monster Hunter Tri vs Ultimate, Super Mario Galaxy 2 vs 3D Land are pretty notable.  Check out Lego City Undercover's draw distance, and then take a look at Mario Sunshine. Look at New Super Mario Bros Wii vs 3DS.

Not saying which is better than the other, but judging the 3DS to be more powerful than the Wii based on one second Spider-man rate game is a bit silly. 

Well, the 3D effect eliminates the need for longer draw distance; my examples are Fire Emblem: Awakening & Kid Icarus: Uprising & Crashmo & Sonic All Stars Transformed & Luigi's Mansion Dark Moon 3D trailer from E3 2012 that was for download from the eShop & many more.

As far as graphics, well Mario & Sonic at London Olympics has more better graphics on the 3DS.

Plus the 3DS has over 50 shader cores which is better then the Wii & 360 in this area, and also 1600 m triangles.

Plus didn't Mario Galaxy on Wii use cell-shaded graphics for a lot of the game in combination with polygons for the rest of the game, like the textures in cell-shaded?

Uhhhhhh... how does 3D negate the need for draw distance?  Out of the games you mentioned, none of them have very strong draw distance except maybe Kid Icarus, but that's on rails (at least the parts that would really have you looking into the distance), so that's a bit different.  Crashmo wouldn't have anything to do with that, and I doubt Fire Emblem would either.

Never played Mario and Sonic @ the olympics.  Maybe it does look better on the 3DS, but that doesn't really matter when the majority of games look clearly better on the Wii.  New Super Mario Bros vs New Super Mario Bros 2, Mario Galaxy vs Super Mario 3D Land, Monster Hunter Tri vs Ultimate and so on so forth.  Even Luigi's Mansion clearly has some major advantages over Dark Moon.

As for shaders, and clock speed, you're making the same mistake the "Wii U is weaker than X-Box" crowd is making.  You're pulling numbers out of their context.  For example you mentioned that the 3DS is a dual core @ 800 MHz.  That may be true (or it may not be), but that's an ARM processor which is entirely different than the kind of processor in the Wii, which doesn't produce three images across two screens.  It's an apples and orange comparison.  50 shader cores means nothing unless you know more about the architecture of the GPU.

The only thing that really matters is how games look, and by now we've got a lot of evidence that shows Wii games look better than the 3DS.  Mario Kart Wii vs 7, Mario Galaxy vs Super Mario 3D Land, NSMB 2 vs Wii, Monster Hunter Tri vs Ultimate, and so on so forth. 

But the Wii has been out for 5 years in 2011 compare to the 3DS 1 year in 2011, so developers haven't gotten use to it as much.

But how does Resident Evil 4 on Wii compare to Resident Evil Revelations in person? (to help me understand the difference)

The only other things I know about the 3DS GPU is that it's clocked at 400 MHz and drains 0.5 Hz to 1.0 Hz of its power consumption and that it has 1600 m triangles and it is said to be 15.3 million polygons vertex performance with at least 4 vertex pipelines.



No. If Nintendo does then they might as well give up, this series needs to be on a console.



pezus said:

3D does a lot of things, making graphics more "crisp" is not one of them. More "blurry" would be more accurate.

Actually, 3D doesn't do much to the graphics at all. But if something would be different it would definitely not be that they are blurrier with 3D.



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Screamapillar said:
Kaizar said:
Screamapillar said:
Graphics would be worse, though. 3DS isn't as powerful as Wii. It has better shaders, but it has worse everything else. Galaxy games would look great on it, but they wouldn't be "better", as 3DS is less powerful than Wii.


The Wii has a 1-core 729 MHz CPU vs. the 3DS 2-core CPU which is underclock at 800 MHz a core on pre-install firmware for battery life.

And the 3DS also has a way more efficient RAM then the 360 & PS3 RAM.

The 3DS has better AI & Lighting & etc. etc.

So what are you talking about?

Amd the 3DS is now on firmware 4.5.0-10U so it's CPU is clock even higher per core, but still underclock from whatever the max is.


The 3DS has a high clock speed but that's all cut in half in order to display games in stereoscopic 3D, because it's a double-image.  And I don't know why you're mentioning 360 and PS3 RAM... I mean you're way off the mark, there.  You can't honestly be comparing current HD consoles to a Nintendo portable.  C'mon, now.

I'm as big a Nintendo fan as it gets, and even I know when something sounds askew.

I Was just saying that the RAM is way more efficient which helps at in games, especially when it's a 128 FCRAM in the 3DS
I know the consoles are 512 MB RAMs, but I was talking about how way much more efficient the 3DS FCRAM is.

Plus the 3DS FCRAM is clearly more better then the Wii and can also take care of the double image. Plus the 1 extra image does not cut the processing in half, and even if it did, it would still be 71 MHz more powerful then the Wii.

Plus Zelda Ocarina of Time 3D requires Firmware 1.2 to play and other 3DS games require firmware 2.2 to be able to play



Kaizar said:
JWeinCom said:
Kaizar said:
JWeinCom said:
Kaizar said:

Iwata said that Super Mario Galaxy was a perfect game to be re-release on the 3DS but felt that it was too soon because of how new the games still where back in 2011, but now there's Donkey Country Returns 3D which was a Wii game that is now also on the 3DS.

And for the graphics, well you can compare Mario & Sonic at London Olympics on both systems to each other, and you can also compare Spider Man Edge of Time on both systems to each other, and you can compare Pilotwings Resort to Wii Sports Resort......and you will see that the 3DS has 5 times more better looking graphics visually (even though it's not literally 5 times better of course).

 

Anyways do you think we can expect to see Mario Galaxy 1 & 2 also come to the 3DS, now that there's Donkey Kong Country Returns?

Also who besides me would want to see Super Mario Sunshine come to the 3DS (which both this game & Star Fox 64 requires 3D to be able play without BS anyways, LOL)

Of course if it doesn't come out on this Gen Handheld, then it will come out on the next Gen Handheld for a 3D version of Galaxy.

Come on now... are we really judging graphics based on Wii Sports Resort, Pilotwings, and (of all things) Spider-man edge of time?  None of those games really pushed their consoles to their limits.

The 3DS has more modern architecture, and it's a lot easier to incorporate spiffy effects with less effort, so games made by lazier (or more resource strapped) developers like Beenox for Spidey can wind up looking better.  But other games show a pretty noticeable Wii advantage.  Monster Hunter Tri vs Ultimate, Super Mario Galaxy 2 vs 3D Land are pretty notable.  Check out Lego City Undercover's draw distance, and then take a look at Mario Sunshine. Look at New Super Mario Bros Wii vs 3DS.

Not saying which is better than the other, but judging the 3DS to be more powerful than the Wii based on one second Spider-man rate game is a bit silly. 

Well, the 3D effect eliminates the need for longer draw distance; my examples are Fire Emblem: Awakening & Kid Icarus: Uprising & Crashmo & Sonic All Stars Transformed & Luigi's Mansion Dark Moon 3D trailer from E3 2012 that was for download from the eShop & many more.

As far as graphics, well Mario & Sonic at London Olympics has more better graphics on the 3DS.

Plus the 3DS has over 50 shader cores which is better then the Wii & 360 in this area, and also 1600 m triangles.

Plus didn't Mario Galaxy on Wii use cell-shaded graphics for a lot of the game in combination with polygons for the rest of the game, like the textures in cell-shaded?

Uhhhhhh... how does 3D negate the need for draw distance?  Out of the games you mentioned, none of them have very strong draw distance except maybe Kid Icarus, but that's on rails (at least the parts that would really have you looking into the distance), so that's a bit different.  Crashmo wouldn't have anything to do with that, and I doubt Fire Emblem would either.

Never played Mario and Sonic @ the olympics.  Maybe it does look better on the 3DS, but that doesn't really matter when the majority of games look clearly better on the Wii.  New Super Mario Bros vs New Super Mario Bros 2, Mario Galaxy vs Super Mario 3D Land, Monster Hunter Tri vs Ultimate and so on so forth.  Even Luigi's Mansion clearly has some major advantages over Dark Moon.

As for shaders, and clock speed, you're making the same mistake the "Wii U is weaker than X-Box" crowd is making.  You're pulling numbers out of their context.  For example you mentioned that the 3DS is a dual core @ 800 MHz.  That may be true (or it may not be), but that's an ARM processor which is entirely different than the kind of processor in the Wii, which doesn't produce three images across two screens.  It's an apples and orange comparison.  50 shader cores means nothing unless you know more about the architecture of the GPU.

The only thing that really matters is how games look, and by now we've got a lot of evidence that shows Wii games look better than the 3DS.  Mario Kart Wii vs 7, Mario Galaxy vs Super Mario 3D Land, NSMB 2 vs Wii, Monster Hunter Tri vs Ultimate, and so on so forth. 

But the Wii has been out for 5 years in 2011 compare to the 3DS 1 year in 2011, so developers haven't gotten use to it as much.

But how does Resident Evil 4 on Wii compare to Resident Evil Revelations in person? (to help me understand the difference)

The only other things I know about the 3DS GPU is that it's clocked at 400 MHz and drains 0.5 Hz to 1.0 Hz of its power consumption and that it has 1600 m triangles and it is said to be 15.3 million polygons vertex performance with at least 4 vertex pipelines.


I should add that Super Mario 3D land & Mario Kart 7 were rushed, so they could be release within 2011, so you can't count those games.



Kaizar said:
Screamapillar said:
Kaizar said:
Screamapillar said:
Graphics would be worse, though. 3DS isn't as powerful as Wii. It has better shaders, but it has worse everything else. Galaxy games would look great on it, but they wouldn't be "better", as 3DS is less powerful than Wii.


The Wii has a 1-core 729 MHz CPU vs. the 3DS 2-core CPU which is underclock at 800 MHz a core on pre-install firmware for battery life.

And the 3DS also has a way more efficient RAM then the 360 & PS3 RAM.

The 3DS has better AI & Lighting & etc. etc.

So what are you talking about?

Amd the 3DS is now on firmware 4.5.0-10U so it's CPU is clock even higher per core, but still underclock from whatever the max is.


The 3DS has a high clock speed but that's all cut in half in order to display games in stereoscopic 3D, because it's a double-image.  And I don't know why you're mentioning 360 and PS3 RAM... I mean you're way off the mark, there.  You can't honestly be comparing current HD consoles to a Nintendo portable.  C'mon, now.

I'm as big a Nintendo fan as it gets, and even I know when something sounds askew.

I Was just saying that the RAM is way more efficient which helps at in games, especially when it's a 128 FCRAM in the 3DS
I know the consoles are 512 MB RAMs, but I was talking about how way much more efficient the 3DS FCRAM is.

Plus the 3DS FCRAM is clearly more better then the Wii and can also take care of the double image. Plus the 1 extra image does not cut the processing in half, and even if it did, it would still be 71 MHz more powerful then the Wii.

Plus Zelda Ocarina of Time 3D requires Firmware 1.2 to play and other 3DS games require firmware 2.2 to be able to play


Specs don't tell the whole story.  The fact is, even if 3DS's 3D switch is turned all the way off, all games designed for 3DS have to be developed with 3D in mind.  In other words, 3DS games would all look better if developers didn't have to make them all run in 3D mode even though most people don't even turn it on.

You're comparing Wii's CPU clock to 3DS's, but that's apples and oranges.  The number you used, "71MHz" difference between Wii and 3DS means absolutely nothing, as they are completely different architectures. 



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.

RazorDragon said:
Kaizar said:
RazorDragon said:
I hope not. It wouldn't add nothing to the gameplay on the 3DS and the graphics would be worse. It would be much better to have a new game on the Mario Galaxy series for 3DS than a port of the Wii games.


Actually Mario & Sonic London Olympics has more better graphics on the 3DS version, when you see it in person.

And same goes for Spider Man Edge of Time: http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

And you can also compare Pilotwings Resort to Wii Sports Resort......the 3DS one looks much more better in graphics once again.


Mario & Sonic is a quite impressive game graphically, that's true. As for Spider Man, the game looks the same on both consoles, but that's because it was a 3DS game ported to the Wii. The small screen of the 3DS is tricking your eyes, while it does produce great graphics, Wii games have more geometry and higher resolution textures than 3DS games. Playing Wii and 3DS side to side you can see it quite easily, compare textures in 3D Land to Galaxy, for example, or in Mario Kart 7 to Mario Kart Wii and you'll see quite a difference. About Pilotwings Resort and Wii Sports Resort, i can't say anything, as I haven't played either.

Both Mario kart 7 & super Mario 3D Land were rushed, so they could be release within 2011 before Christmas.



Screamapillar said:
Kaizar said:
Screamapillar said:
Kaizar said:
Screamapillar said:
Graphics would be worse, though. 3DS isn't as powerful as Wii. It has better shaders, but it has worse everything else. Galaxy games would look great on it, but they wouldn't be "better", as 3DS is less powerful than Wii.


The Wii has a 1-core 729 MHz CPU vs. the 3DS 2-core CPU which is underclock at 800 MHz a core on pre-install firmware for battery life.

And the 3DS also has a way more efficient RAM then the 360 & PS3 RAM.

The 3DS has better AI & Lighting & etc. etc.

So what are you talking about?

Amd the 3DS is now on firmware 4.5.0-10U so it's CPU is clock even higher per core, but still underclock from whatever the max is.


The 3DS has a high clock speed but that's all cut in half in order to display games in stereoscopic 3D, because it's a double-image.  And I don't know why you're mentioning 360 and PS3 RAM... I mean you're way off the mark, there.  You can't honestly be comparing current HD consoles to a Nintendo portable.  C'mon, now.

I'm as big a Nintendo fan as it gets, and even I know when something sounds askew.

I Was just saying that the RAM is way more efficient which helps at in games, especially when it's a 128 FCRAM in the 3DS
I know the consoles are 512 MB RAMs, but I was talking about how way much more efficient the 3DS FCRAM is.

Plus the 3DS FCRAM is clearly more better then the Wii and can also take care of the double image. Plus the 1 extra image does not cut the processing in half, and even if it did, it would still be 71 MHz more powerful then the Wii.

Plus Zelda Ocarina of Time 3D requires Firmware 1.2 to play and other 3DS games require firmware 2.2 to be able to play


Specs don't tell the whole story.  The fact is, even if 3DS's 3D switch is turned all the way off, all games designed for 3DS have to be developed with 3D in mind.  In other words, 3DS games would all look better if developers didn't have to make them all run in 3D mode even though most people don't even turn it on.

You're comparing Wii's CPU clock to 3DS's, but that's apples and oranges.  The number you used, "71MHz" difference between Wii and 3DS means absolutely nothing, as they are completely different architectures. 


But the 3DS uses 2010 technology, so it's even more greater then that for what it gets at the same clock speed would be a lot more with the 3DS 2010 tech.