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Screamapillar said:
Kaizar said:
Screamapillar said:
Kaizar said:
Screamapillar said:
Graphics would be worse, though. 3DS isn't as powerful as Wii. It has better shaders, but it has worse everything else. Galaxy games would look great on it, but they wouldn't be "better", as 3DS is less powerful than Wii.


The Wii has a 1-core 729 MHz CPU vs. the 3DS 2-core CPU which is underclock at 800 MHz a core on pre-install firmware for battery life.

And the 3DS also has a way more efficient RAM then the 360 & PS3 RAM.

The 3DS has better AI & Lighting & etc. etc.

So what are you talking about?

Amd the 3DS is now on firmware 4.5.0-10U so it's CPU is clock even higher per core, but still underclock from whatever the max is.


The 3DS has a high clock speed but that's all cut in half in order to display games in stereoscopic 3D, because it's a double-image.  And I don't know why you're mentioning 360 and PS3 RAM... I mean you're way off the mark, there.  You can't honestly be comparing current HD consoles to a Nintendo portable.  C'mon, now.

I'm as big a Nintendo fan as it gets, and even I know when something sounds askew.

I Was just saying that the RAM is way more efficient which helps at in games, especially when it's a 128 FCRAM in the 3DS
I know the consoles are 512 MB RAMs, but I was talking about how way much more efficient the 3DS FCRAM is.

Plus the 3DS FCRAM is clearly more better then the Wii and can also take care of the double image. Plus the 1 extra image does not cut the processing in half, and even if it did, it would still be 71 MHz more powerful then the Wii.

Plus Zelda Ocarina of Time 3D requires Firmware 1.2 to play and other 3DS games require firmware 2.2 to be able to play


Specs don't tell the whole story.  The fact is, even if 3DS's 3D switch is turned all the way off, all games designed for 3DS have to be developed with 3D in mind.  In other words, 3DS games would all look better if developers didn't have to make them all run in 3D mode even though most people don't even turn it on.

You're comparing Wii's CPU clock to 3DS's, but that's apples and oranges.  The number you used, "71MHz" difference between Wii and 3DS means absolutely nothing, as they are completely different architectures. 


But the 3DS uses 2010 technology, so it's even more greater then that for what it gets at the same clock speed would be a lot more with the 3DS 2010 tech.