| RolStoppable said:
Why would it need to be different? I'd like to hear a short example of what you think the story should be like and how it should be presented.
I don't think Nintendo was intentionally limiting creativity in any of the NSMB games, although NSMB2 definitely was rushed out of the door for business reasons. In that case I wouldn't blame the developers of the game though, but rather the people who decided which 3DS software needs to be made and released at what time. It's by far not the first game that Nintendo needed to rush to get it released in time. Mario Kart 64, Yoshi's Story and The Wind Waker are all games that needed to meet a December release in Japan and as a result lacked polish in the difficulty department or got content cut altogether (games remained unchanged for the Western releases). In all of these cases, it wasn't so much the love of money that was the underlying motivation, but the desire to keep a struggling video game system relevant. If Nintendo cuts corners when they have no pressure, then I would be worried that they are sacrificing quality for short term profits.
I don't think you've played all of the games that receive those prizes. Also, it's pretty clear that a snob community is handing out these prizes; not because of the winners, but because of the nominations. Don't tell me that you think there was no room for a Nintendo game among these nominations.
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It would need to be different to keep the experience refreshing from a content point of view (not gameplay point of view). It is fun for the experience to explore places and see things you haven't seen or thought of before.
For example, Mario would start off in a level in an island, with one single level. After he finishes the level he can go back to the level and it turns into something else, a whole new level. It's interesting because we've never really done that before. After revisiting the level a few times, he ends up in a warp-pipe that leads him to a new world. From there, he can either visit regular mario levels, or he could run into a level where he finds a flying carpet which would lead him to a world above the previous world. That kind of imagination was in SMB3, where level 5 was actually 2 worlds in 1. Where is that in NSMB? As he goes through the levels, he runs into one of the koopas, but the koopa is much older. It's now the story of how that koopa survived and what happened to all the others, they show some kind of flashback to what happened, maybe you even get to play one of the flashbacks?
I mean, I don't even work for them and I have these ideas. If they have the money they should make this kind of thing happen. I understand that the deadlines were short and that they need to priorities their resources, ok. But this isn't something Nintendo fans should just say "Oh, that's what we wanted anyways", but rather "Ah, they didn't have time to do a proper job, so ok next one will do the series justice". I read none of that here, except occasionally from you, when you want to.