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Forums - Sony - Straight To The Point: What REALLY went wrong with PlayStation All Stars: Battle Royale?

binary solo said:
I don't regret buying it one bit. I don't really care about arcade mode because that's a tech demo for to practice the move set of you preferred characters for when you fight other people. If I buy a party fighter I want to fight, I'm not interested in adventure modes. If I want adventure I buy an adventure game.

So my conclusion is that most PS gamers have no friends and pretty much play by themselves, which does pretty much negates what's best about PABR. Yep the roster could have been a little better, but for me it has my favorites: Jacket, Ratchet, Kratos, Nariko. Crash would have been good but I'm fine with Sony not paying Activision a bucket of money to get him back for this game.

The game gets a solid 7/10 from me (that's like an Edge magazine 7, not an IGN 7). I think a lot of what the OP says about aspect of the game are probably right in terms of it having problems with a wider appeal.

which does pretty much negates what's best about PABR.

why focus so much on what's "best" about it? I would rather EVERYTHING to be up to par.



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enditall727 said:
Salnax said:
Another possible problem: unintuitive gameplay.

When you play a regular fighter or Smash Bros, you want to inflict as much damage as possible while taking as little as possible. Hence, you have a balance of offense and defense. In PSASBR, there's relatively little reason to defend, especially since a Kill counts for more than a Death. Honestly, being hit only matters when somebody is using a Super Move, and other than the Level 3's those can be tricky for noobs to land.


Well, what do you think about them adding a new curve to the battle system? What if every time you hit an opponent, it took away a certain amount of from your Super bar? Like you gain 10 points to your bar by hitting an individul but it also takes 5 points away from the Super bar of the person you hit. It would keep people more on their toes because it's not like they could sit around and hold a Super as long as they wanted. It would add a slight twist to everybodies strategy.

 

I think it could work. Does anybody agree?


I don't think that would work.  Basically, you're indirectly healing half of the damage you do.  This would do a few things.  First of all, it would lengthen the match tremendously.  Back and forth matches could take quite some time.  Secondly, it would give an even bigger advantage to characters like Raiden who have a very good level 1 super, since building up to higher levels would be much more difficult.  It would be incredibly difficult to get up to level 3 if you're against an evenly matched character.

This wouldn't be a bad idea for a side mode (something the game desperately needs), but it's not a great idea for the main mode.  This is actually the way I feel about the super thing they have here too.  They should have had a more traditional mode (like Smash has stamina mode) that could be the default gameplay style (perhaps with supers just dealing extra damage or something, and then label what we have now as "pro mode".  This would make the game a little more noob/party game friendly.

enditall727 said:
JWeinCom said:
Apparently only games with commercials airing every two seconds sell well (oh and there were most definitely commercials). Like, remember all of those Ni No Kuni ads? Kid Icarus: Uprising clearly had more ads than PS All Stars. It's not like there was an open beta, or in store demos in every store I went to (these are usually national decisions so I imagine it's the same elsewhere), and lots of coverage on gaming websites.

People saw the game, got to play the game, and they said no thanks. It's a mediocre game with sales to match.


no, the game will just sell at its best possible potential in the specific region at the time with a good commercial behind it.

 

The quality of the game matters as well..

People seem to be acting like TV commercials are the only form of advertisement, which is not true.  Plenty of games succeed without any form of commercial.  I also don't think it's true that PSASBR had less than normal advertisement.  PSASBR had far more advertisement than the average game.  It wasn't call of duty level advertisement, but way more than most games received. 



JWeinCom said:
enditall727 said:
Salnax said:
Another possible problem: unintuitive gameplay.

When you play a regular fighter or Smash Bros, you want to inflict as much damage as possible while taking as little as possible. Hence, you have a balance of offense and defense. In PSASBR, there's relatively little reason to defend, especially since a Kill counts for more than a Death. Honestly, being hit only matters when somebody is using a Super Move, and other than the Level 3's those can be tricky for noobs to land.


Well, what do you think about them adding a new curve to the battle system? What if every time you hit an opponent, it took away a certain amount of from your Super bar? Like you gain 10 points to your bar by hitting an individul but it also takes 5 points away from the Super bar of the person you hit. It would keep people more on their toes because it's not like they could sit around and hold a Super as long as they wanted. It would add a slight twist to everybodies strategy.

 

I think it could work. Does anybody agree?


I don't think that would work.  Basically, you're indirectly healing half of the damage you do.  This would do a few things.  First of all, it would lengthen the match tremendously.  Back and forth matches could take quite some time.  Secondly, it would give an even bigger advantage to characters like Raiden who have a very good level 1 super, since building up to higher levels would be much more difficult.  It would be incredibly difficult to get up to level 3 if you're against an evenly matched character.

This wouldn't be a bad idea for a side mode (something the game desperately needs), but it's not a great idea for the main mode.  This is actually the way I feel about the super thing they have here too.  They should have had a more traditional mode (like Smash has stamina mode) that could be the default gameplay style (perhaps with supers just dealing extra damage or something, and then label what we have now as "pro mode".  This would make the game a little more noob/party game friendly.

enditall727 said:
JWeinCom said:
Apparently only games with commercials airing every two seconds sell well (oh and there were most definitely commercials). Like, remember all of those Ni No Kuni ads? Kid Icarus: Uprising clearly had more ads than PS All Stars. It's not like there was an open beta, or in store demos in every store I went to (these are usually national decisions so I imagine it's the same elsewhere), and lots of coverage on gaming websites.

People saw the game, got to play the game, and they said no thanks. It's a mediocre game with sales to match.


no, the game will just sell at its best possible potential in the specific region at the time with a good commercial behind it.

 

The quality of the game matters as well..

People seem to be acting like TV commercials are the only form of advertisement, which is not true.  Plenty of games succeed without any form of commercial.  I also don't think it's true that PSASBR had less than normal advertisement.  PSASBR had far more advertisement than the average game.  It wasn't call of duty level advertisement, but way more than most games received. 

nah, i think it could work.

 

and how would you be indirectly healing half of the damage you do? The damage could be maybe 1/3rd of the AP earned with each attack landed . They could also just balance everything out with the faster characters

 

It would give people more of an appreciation for the ability to block

 

and what ads are you talking about with PSASBR? give me some examples on these advertisements that was "far more" than the average game



The game could have been better, but they did a great job with the combat. They need to make a second one now that they have the basics down. They just need to expand it out and it will be a great game. Too bad that means we will probably have to wait quite some time.



Before the PS3 everyone was nice to me :(

As an unbiased non-fanboy gamer...Nothing. I haven't played it, but it seems to be a good game looking at reviews, and it seems to be selling decently. What went wrong were childish fanboy expectations.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

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STOP BLAMING YOUR HIGH EXPECTATIONS FOR A TITLE THAT HAS A BASE ON NINTENDO CONSOLES ON ANYTHING BUT IT BEING A NICHE TITLE.

Seriously guys. You get all these absurdly high expectations for a title that has ONE freak exception for its inspiration on the Nintendo platform, and you think that the title in a genre that is underperforming is going to BLAM, become the TOP selling title in a genre. This is a NEW franchise, going up against MULTIPLE platform titles from established franchises that are know. And you want it to do what? Someone even said 5 million + in sales? Want to know what is the real problem? The real problem is you have delusional expectations that make you disappointed.

These are the things you need to be concerned about regarding All-Stars, NOT "it flopped, wah wah wah":
* Do you enjoy playing it?
* Did it sell enough to be profitable and get a sequel if you enjoyed it?



I honestly feel the biggest problem was the roster, 20 characters is not enough, there should have been snake there should have been cloud and so much more. So in a way OP you are right it feels hollow, but that doesn't make it a bad game i actually quite enjoy it mainly when playing with others. But yes it was a let down in some area's but i never really had high expectations for the game especially when u knew who they were paying homage too, i went to the PSASBR panel at Comic-con and they literally said if they could have any character in the game with no licensing issues holding them back the creators both said they would have MARIO in the game. But with all of the lackluster qualities in the game i see a big stepping point for a future game like this, I believe if they were to combine some of the qualities from both of the games then you could truly have a game that would be incredible.

But then again it is all just my opinion :P

and interesting post OP



Im gonna have to say the elephant in the room and blame the gamers. All talk, no buy.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

When Sony just blabantly copy Nintendo, it always end up in failure.

They don't have the talent to develop games as good as Nintendo best games and licence.

Nintendo already own the genre

Sony is just viewed as a cheap follower in this case.



enditall727 said:
JWeinCom said:
enditall727 said:
Salnax said:
Another possible problem: unintuitive gameplay.

When you play a regular fighter or Smash Bros, you want to inflict as much damage as possible while taking as little as possible. Hence, you have a balance of offense and defense. In PSASBR, there's relatively little reason to defend, especially since a Kill counts for more than a Death. Honestly, being hit only matters when somebody is using a Super Move, and other than the Level 3's those can be tricky for noobs to land.


Well, what do you think about them adding a new curve to the battle system? What if every time you hit an opponent, it took away a certain amount of from your Super bar? Like you gain 10 points to your bar by hitting an individul but it also takes 5 points away from the Super bar of the person you hit. It would keep people more on their toes because it's not like they could sit around and hold a Super as long as they wanted. It would add a slight twist to everybodies strategy.

 

I think it could work. Does anybody agree?


I don't think that would work.  Basically, you're indirectly healing half of the damage you do.  This would do a few things.  First of all, it would lengthen the match tremendously.  Back and forth matches could take quite some time.  Secondly, it would give an even bigger advantage to characters like Raiden who have a very good level 1 super, since building up to higher levels would be much more difficult.  It would be incredibly difficult to get up to level 3 if you're against an evenly matched character.

This wouldn't be a bad idea for a side mode (something the game desperately needs), but it's not a great idea for the main mode.  This is actually the way I feel about the super thing they have here too.  They should have had a more traditional mode (like Smash has stamina mode) that could be the default gameplay style (perhaps with supers just dealing extra damage or something, and then label what we have now as "pro mode".  This would make the game a little more noob/party game friendly.

enditall727 said:
JWeinCom said:
Apparently only games with commercials airing every two seconds sell well (oh and there were most definitely commercials). Like, remember all of those Ni No Kuni ads? Kid Icarus: Uprising clearly had more ads than PS All Stars. It's not like there was an open beta, or in store demos in every store I went to (these are usually national decisions so I imagine it's the same elsewhere), and lots of coverage on gaming websites.

People saw the game, got to play the game, and they said no thanks. It's a mediocre game with sales to match.


no, the game will just sell at its best possible potential in the specific region at the time with a good commercial behind it.

 

The quality of the game matters as well..

People seem to be acting like TV commercials are the only form of advertisement, which is not true.  Plenty of games succeed without any form of commercial.  I also don't think it's true that PSASBR had less than normal advertisement.  PSASBR had far more advertisement than the average game.  It wasn't call of duty level advertisement, but way more than most games received. 

nah, i think it could work.

 

and how would you be indirectly healing half of the damage you do? The damage could be maybe 1/3rd of the AP earned with each attack landed . They could also just balance everything out with the faster characters

 

It would give people more of an appreciation for the ability to block

 

and what ads are you talking about with PSASBR? give me some examples on these advertisements that was "far more" than the average game


First off people don't block because the game's made mode is free for all.  It's the same thing in Smash where it's just too chaotic to really block. In 2P matches blocking would work fine except that a lot of attacks are too quick to/ranged to punish.

Anyway though, if you're draining AP from you're opponent, you're taking away their ability to kill you, basically prolonging your life, and essentially healing yourself.  Especially in FFA, it would make getting anything more than a level 1 very hard.

As for ads... I mentioned all that already.  There were instore demos at every retailer where Sony has paid adspace.  This means Best Buy, Target, and Gamestop at least.  Sony did not put any other games in their displays over the holiday.  They have a youtube video with 3.8 million views that linked directly to the preorder page, and now links directly to retailers web sites to purchase.  They had commercials out for it.  They had an E3 stage demo for it.  Open Beta.  Super bot trotted it out to every fighting game event including Evo.  Web sites had a ton of coverage on it.  IGN in particular did a lot of stuff on the game.   Sony didn't just plop this into retailers with no advertising at all (like they did with Sly).