By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Straight To The Point: What REALLY went wrong with PlayStation All Stars: Battle Royale?

Main reason is indeed that ti looks like a ripoff of Super smash brothers.

But, if you look at SEGA, they made a sucessful kart game alongside Mario Kart.

The main issue is Sony's characters arent suficciently iconic and family friendly to make a game like this work. Its exactly the same reason why mod nation racers and LBP Karting didnt work aswell. Certain games require a background of iconic characters, and Sony is trying to make omeletes without eggs.

 

If they really want a game like this to suceed they have to make more platformers/adventure games that are family friendly. If you thought about this game with a started line-up of Jak and Daxter, Spike, Sly, Sack boy, Iota, Spyro, Crash, Ratchet and clank... you can see that a more consistant game is built. Sony's big mistake was also selling some of those IP's and thinking they wouldnt need them anymore (Crash and spyro). The mix of cartoonish and famaily friendly characters with realistic and mature characters obviously fails and confuses the consumers, on top of it looking like a bad knock-off of SSB.

In a way Sony did well firing Superbot. The mistake was made in the marketing and design, and not as much in the advertisement like the OP says. I know people have a hard time separating the two concepts and i honestly gave up on trying to explain. The advertisement was ok, it just had the problem that replicated from the game wich is the mix of 2 types of characters that dont mesh well together.



Around the Network
Nem said:
Main reason is indeed that ti looks like a ripoff of Super smash brothers.

But, if you look at SEGA, they made a sucessful kart game alongside Mario Kart.

The main issue is Sony's characters arent suficciently iconic and family friendly to make a game like this work. Its exactly the same reason why mod nation racers and LBP Karting didnt work aswell. Certain games require a background of iconic characters, and Sony is trying to make omoletes without eggs.


....



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
Nem said:
Main reason is indeed that ti looks like a ripoff of Super smash brothers.

But, if you look at SEGA, they made a sucessful kart game alongside Mario Kart.

The main issue is Sony's characters arent suficciently iconic and family friendly to make a game like this work. Its exactly the same reason why mod nation racers and LBP Karting didnt work aswell. Certain games require a background of iconic characters, and Sony is trying to make omoletes without eggs.


....

Thx grammar police. Do you feel great for that? I will fix it, but its not my main language. i want to see you writing in other languages like i do English.

Seriously, im sick of guys like you. If you have nothing to say, dont say anything. I  couldnt care less wether you like my typing or not. And if you really must make a repair, do it respectufully and not with that kind of post.

Sorry moderation, if this post somehow violates forum rules, but this is trolling and offensive in my view.



Does this really need a thread when we all know the answer? Lack of originality. Not only that but the fact it's a smash clone that isn't even done well puts the bow on the coffin. Even fanmade smash clones are being made with more care than a game made by a company with a budget, marketing team, and other numerous reasources. TBH it's just sad to see Sony stoop so low then not even make something worth stooping that low for. 



The vast majority of the public have never heard of anyone from the roster, this combined with the fact that the gameplay style gets boring relatively quickly it's no surprise it didn't do well in sales and reviews. It also doesn't help that it has such a convoluted name.



Around the Network
Salnax said:
Another possible problem: unintuitive gameplay.

When you play a regular fighter or Smash Bros, you want to inflict as much damage as possible while taking as little as possible. Hence, you have a balance of offense and defense. In PSASBR, there's relatively little reason to defend, especially since a Kill counts for more than a Death. Honestly, being hit only matters when somebody is using a Super Move, and other than the Level 3's those can be tricky for noobs to land.


Well, what do you think about them adding a new curve to the battle system? What if every time you hit an opponent, it took away a certain amount of from your Super bar? Like you gain 10 points to your bar by hitting an individul but it also takes 5 points away from the Super bar of the person you hit. It would keep people more on their toes because it's not like they could sit around and hold a Super as long as they wanted. It would add a slight twist to everybodies strategy.

 

I think it could work. Does anybody agree?



JWeinCom said:
Apparently only games with commercials airing every two seconds sell well (oh and there were most definitely commercials). Like, remember all of those Ni No Kuni ads? Kid Icarus: Uprising clearly had more ads than PS All Stars. It's not like there was an open beta, or in store demos in every store I went to (these are usually national decisions so I imagine it's the same elsewhere), and lots of coverage on gaming websites.

People saw the game, got to play the game, and they said no thanks. It's a mediocre game with sales to match.


no, the game will just sell at its best possible potential in the specific region at the time with a good commercial behind it.

 

The quality of the game matters as well..



Kresnik said:
Your OP amused me since it was about as far from "straight to the point" as can be :P

But apart from that, I agree with a lot of what you said, you bring up a variety of good points.

The biggest flaw in the game - for me - was the story mode. I actually really enjoy the mechanics of the game, despite what everyone else says about it. Lack of feedback from hits? You're filling YOUR bar instead of an opponents bar. Works absolutely fine for me. Fast, fluid and enjoyable.

But after that initial video of title fight, I was so hopeful Sony were going to nail the arcade mode in this kind of game. There's so much potential there for great crossover, an enjoyable storyline where the characters invade each others universes etc. But character stills telling a nonsensical story is not it. Not it at all. The brief cut scenes before the rival fight were a great example of what worked, but they were over before they even begun.

The roster didn't actually bother me, but then again, it was aimed at people like me who would be happy with Ratchet/Jak/Sly anyway. And "people like me" aren't a particularly big group to target a game at, which was another problem.

what would you think about them actually adding it to where the hits actually do damage in the next game?

 

each attack gains you a specific amount of AP but what if it also took like 1/3rd or half of that from the opponents Super Bar aswell?



Cross-X said:
Here is my response from another thread and I'll post it again here:

I REALLY REALLY LOVE PS All Stars. I've played so many hours of it both alone, online and local. Seriously over 30 on Vita at least and 50 on PS3 easily. Still playing it and cant wait to play the new DLC characters.

But here is the thing.

It doesn't feel like what the name suggests: PlayStation All Stars.

Like this is supposed to be a collection of the star characters who have made contributions and impact to the life of PlayStation throughout the years. But it's missing so many frickin characters who did so.

Why the fuck is Evil cole in there? Why is Dante there? Raiden for me personally is one of my fav characters in gaming but he isn't All Stars worthy. Same goes to Heihachi.

Characters who should be there: Crash Bandicoot, Solid Snake, Wander, Cloud Strife, Ezio, Lara Croft, Spyro, Sephiroth, Sora, A Chimera or Nathan Hale. These are the type of characters who would truly honor the name of a PlayStation All Star. An All Star character is a character that when asked to gamers who is a memorable character that has embraced PlayStation, they would mention that character multiple times.

A character appearing in 1 fuckin game shouldn't be considered an All Star. Nariko? I love her too but she ain't no All Star.

This game should've had 30 characters on disc from the get go.


Dante is a PlayStation known character. He deserves to be there



I do like the game for what it is, but I can't deny the many shortcomings associated with it. Great idea, but poorly executed. I thought they were playing it a bit too safe by not trying to implement certain elements that are also in Smash Bros, and other concepts that were unique should have been explored further. Plus the online was just horrible. After the first patch everything went to shit.

A lot about that game just feels rushed, unfortunately. The campaign leaves me wanting and the final boss had such potential, but again they wasted it. If all you can do is pound the ground then you do not deserve the title of 'boss'.


I've had a lot of fun playing it with my buddy online in co-op matches and I do think it is a good game, just not great.

Hopefully there will be a sequel and it will be developed in house this time. I'd like to see PSASBR 2 under Seth Kilian's watch from the get go.



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS