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Forums - Nintendo Discussion - Wii U GPU Die Image! Chipworks is AWESOME!

Comparison table: Console GPUs:

 

Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Core config1 Fillrate            
MOperations/s MPixels/s MTextels/s Vertices/s          
Flipper (GameCube)[45] September 14, 2001   180 Integrated 162 4:1:4:41 648 648 648 60.75                  
Xenos (Xbox 360)[46] November 22, 2005 Xenon
Zephyr
Opus
Falcon
Jasper
Vejle
Corona
90/90
90/90
90/80
80/80
65/80
45/65
45/45
Integrated 500 240(48*5):16:82 96000 4000 8000 6000                  
Hollywood (Wii) November 19, 2006   90 Integrated 243 4:1:4:41 972 972 972 91.125                  
Latte (Wii U) November 18, 2012   40 Integrated 550 Unknown Unknown Unknown Unknown unknown                

 

Memory (MiB)Memory clock (MHz)MemoryAPI compliance (version)Processing Power
GFLOPs
Notes
Bandwidth (GB/s)RAM typeBus width (bit)DirectX
OpenGL
24 shared
16 shared
3 eDRAM
324
81
162
2.7
0.08
10.4/7.63
1T-SRAM
SDRAM
eDRAM
64
8
None Unknown 8 Fixed-function T&L, TEV "pixel shader"
512 (shared)
10 eDRAM
700
500
22.4
32 (GPU to daughter die)
256 (Daughter die ROP to eDRAM)
GDDR3
eDRAM
128 9.0c+ None 240 Surface tessellation
24 shared
64 shared
3 eDRAM
486
Unknown
243
4
4
15.6/11.4
1T-SRAM
GDDR3
eDRAM
64
Unknown
Unknown
None Unknown 11 Fixed-function T&L, TEV "pixel shader"
1024(shared)
?? (eDRAM)
800
??
12.8
??
DDR3
eDRAM
64 None Unknown Unknown

 

 

ModelLaunchCode name
Fab (nm)Bus interface
Memory (MiB)Core clock (MHz)Memory clock (MHz)Config core1











XGPU(Xbox) November 15, 2001 NV2A 150 Integrated 64 233 400 4:2:8:4








RSX(PS3) November 11, 2006 G70 90,65, 40 FlexIO 256 500/550 650/700 24:8:24:8








FillrateMemoryAPI support
MOperations/sMPixels/sMTextels/sMVertices/sBandwidth (GB/s)Bus typeBus width (bit)DirectXOpenGL
932 932 1864 116.5 6.4 DDR 128 8.1 1.4
74800 2000 4400 1100 20.8
15.5 (read), 10.6 (write)
GDDR3 128 N/A ES 1.1 w/Cg

guess we will be able to update the Latte (Wii-U) table pretty soon.



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ethomaz said:

superchunk said:

THat is not what anyone who knows anything is saying.

Jesus you all jump to conclusions. People who understand this say there is still A LOT of unknown in this GPU. They will update when some more is understood, but right now its still way too unclear to be making ANY judgments.

 

Kinda why I haven't updated my comparison thread yet. They are actually getting even more help from chipworks to fully understand the many areas that are clearly something unique to Nintendo and not based on standard GPU construction.

We are talking about raw power... not about the other specifics hardware units in the chip.

Those other parts are part of the raw power.



Wyrdness said:
donsterydo2 said:
How does it come with this: http://www.vgleaks.com/world-premiere-wii-u-specs/


You mean compare? God knows it doesn't even look like a GPU, it's like opening the hood of your car and finding something that doesn't look like an engine powering it.


So it's like a Volvo, LOL.



What would Sheldon Cooper say to all this?



Hakker_nl said:
God those idiots at NeoGAF can't even calculate something
8 rops + 20 Alu's make 160 Alus. 160 alus @ 550 MHz is 352 GFlops not 176 GFlops.
Still clockspeed and fillrate isn't really that impressive at all not that is says everything.

WTF?

1 AMD ALU do 2 operations per cycle... so 160 * 2 * 550,000,000 (550Mhz) = 176,000,000,000 = 176 GFLOPS .

And forget the ROPs because there are individual units... 8 CUs... 20 ALUs per CU... 160 ALUs.

They can have the number wrong but the maths are right for sure.



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green_sky said:
dahuman said:
green_sky said:
I scrolled entire thread looking for BlueFalcon post. He hasn't posted yet. Some one make sense out of this.

he's a PC person like me, so he'd prolly have the same response as me, this shit is not even in the PC territory, it's too damn customized lol.

I see. Thanks for the reply. So customized like PS2/3 and unlike 360/PC. Good or bad though? Better performance over time i assume. 

Can't say if it's good or bad, if it does have fixed functions combined with modern tech then at least the fixed function parts would be incredibly fast and uses very low power and take very little space on the GPU while the modern part would be for custom shaders and that'd also explain the low power usage we've seen from games so far. It'd be very efficient but at the same time, devs can't be bitches about it or it'd never work out, would new engines like UE4 be possible on it? Yes. Would Frostbite 2 run on it? Yes. Will they run as well as Nextbox or PS4? Hells no, but it can be done.



All i see, are some house/ranch roofs with dirt fields....



spurgeonryan said:
Well maybe this is what Nintendo meant when they said they would work with third party more. If they need help, Nintendo will give it.

Since its so custom... they'll have to.



Kaizar said:
Wyrdness said:
donsterydo2 said:
How does it come with this: http://www.vgleaks.com/world-premiere-wii-u-specs/


You mean compare? God knows it doesn't even look like a GPU, it's like opening the hood of your car and finding something that doesn't look like an engine powering it.


So it's like a Volvo, LOL.


That's actually quite funny, Lol.



dahuman said:
green_sky said:
dahuman said:
green_sky said:
I scrolled entire thread looking for BlueFalcon post. He hasn't posted yet. Some one make sense out of this.

he's a PC person like me, so he'd prolly have the same response as me, this shit is not even in the PC territory, it's too damn customized lol.

I see. Thanks for the reply. So customized like PS2/3 and unlike 360/PC. Good or bad though? Better performance over time i assume. 

Can't say if it's good or bad, if it does have fixed functions combined with modern tech then at least the fixed function parts would be incredibly fast and uses very low power and take very little space on the GPU while the modern part would be for custom shaders and that'd also explain the low power usage we've seen from games so far. It'd be very efficient but at the same time, devs can't be bitches about it or it'd never work out, would new engines like UE4 be possible on it? Yes. Would Frostbite 2 run on it? Yes. Will they run as well as Nextbox or PS4? Hells no, but it can be done.

Unless Nintendo pays the bills I highly doubt Epic will "waste time" porting the UE 4 to the Wii U.



Nintendo and PC gamer