Comparison table: Console GPUs:
Model | Launch | Code name | Fab (nm) | Bus interface | Core clock (MHz) | Core config1 | Fillrate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | Vertices/s | ||||||||||||||||
Flipper (GameCube)[45] | September 14, 2001 | 180 | Integrated | 162 | 4:1:4:41 | 648 | 648 | 648 | 60.75 | ||||||||||
Xenos (Xbox 360)[46] | November 22, 2005 | Xenon Zephyr Opus Falcon Jasper Vejle Corona |
90/90 90/90 90/80 80/80 65/80 45/65 45/45 |
Integrated | 500 | 240(48*5):16:82 | 96000 | 4000 | 8000 | 6000 | |||||||||
Hollywood (Wii) | November 19, 2006 | 90 | Integrated | 243 | 4:1:4:41 | 972 | 972 | 972 | 91.125 | ||||||||||
Latte (Wii U) | November 18, 2012 | 40 | Integrated | 550 | Unknown | Unknown | Unknown | Unknown | unknown |
|
Memory (MiB) | Memory clock (MHz) | Memory | API compliance (version) | Processing Power GFLOPs | Notes | |||
---|---|---|---|---|---|---|---|---|
Bandwidth (GB/s) | RAM type | Bus width (bit) | DirectX | OpenGL |
||||
24 shared 16 shared 3 eDRAM |
324 81 162 |
2.7 0.08 10.4/7.63 |
1T-SRAM SDRAM eDRAM |
64 8 |
None | Unknown | 8 | Fixed-function T&L, TEV "pixel shader" |
512 (shared) 10 eDRAM |
700 500 |
22.4 32 (GPU to daughter die) 256 (Daughter die ROP to eDRAM) |
GDDR3 eDRAM |
128 | 9.0c+ | None | 240 | Surface tessellation |
24 shared 64 shared 3 eDRAM |
486 Unknown 243 |
4 4 15.6/11.4 |
1T-SRAM GDDR3 eDRAM |
64 Unknown Unknown |
None | Unknown | 11 | Fixed-function T&L, TEV "pixel shader" |
1024(shared) ?? (eDRAM) |
800 ?? |
12.8 ?? |
DDR3 eDRAM |
64 | None | Unknown | Unknown |
Model | Launch | Code name | Fab (nm) | Bus interface | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core1 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
XGPU(Xbox) | November 15, 2001 | NV2A | 150 | Integrated | 64 | 233 | 400 | 4:2:8:4 | |||||||||
RSX(PS3) | November 11, 2006 | G70 | 90,65, 40 | FlexIO | 256 | 500/550 | 650/700 | 24:8:24:8 |
Fillrate | Memory | API support | ||||||
---|---|---|---|---|---|---|---|---|
MOperations/s | MPixels/s | MTextels/s | MVertices/s | Bandwidth (GB/s) | Bus type | Bus width (bit) | DirectX | OpenGL |
932 | 932 | 1864 | 116.5 | 6.4 | DDR | 128 | 8.1 | 1.4 |
74800 | 2000 | 4400 | 1100 | 20.8 15.5 (read), 10.6 (write) |
GDDR3 | 128 | N/A | ES 1.1 w/Cg |
guess we will be able to update the Latte (Wii-U) table pretty soon.