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Comparison table: Console GPUs:

 

Model Launch Code name Fab (nm) Bus interface Core clock (MHz) Core config1 Fillrate            
MOperations/s MPixels/s MTextels/s Vertices/s          
Flipper (GameCube)[45] September 14, 2001   180 Integrated 162 4:1:4:41 648 648 648 60.75                  
Xenos (Xbox 360)[46] November 22, 2005 Xenon
Zephyr
Opus
Falcon
Jasper
Vejle
Corona
90/90
90/90
90/80
80/80
65/80
45/65
45/45
Integrated 500 240(48*5):16:82 96000 4000 8000 6000                  
Hollywood (Wii) November 19, 2006   90 Integrated 243 4:1:4:41 972 972 972 91.125                  
Latte (Wii U) November 18, 2012   40 Integrated 550 Unknown Unknown Unknown Unknown unknown                

 

Memory (MiB)Memory clock (MHz)MemoryAPI compliance (version)Processing Power
GFLOPs
Notes
Bandwidth (GB/s)RAM typeBus width (bit)DirectX
OpenGL
24 shared
16 shared
3 eDRAM
324
81
162
2.7
0.08
10.4/7.63
1T-SRAM
SDRAM
eDRAM
64
8
None Unknown 8 Fixed-function T&L, TEV "pixel shader"
512 (shared)
10 eDRAM
700
500
22.4
32 (GPU to daughter die)
256 (Daughter die ROP to eDRAM)
GDDR3
eDRAM
128 9.0c+ None 240 Surface tessellation
24 shared
64 shared
3 eDRAM
486
Unknown
243
4
4
15.6/11.4
1T-SRAM
GDDR3
eDRAM
64
Unknown
Unknown
None Unknown 11 Fixed-function T&L, TEV "pixel shader"
1024(shared)
?? (eDRAM)
800
??
12.8
??
DDR3
eDRAM
64 None Unknown Unknown

 

 

ModelLaunchCode name
Fab (nm)Bus interface
Memory (MiB)Core clock (MHz)Memory clock (MHz)Config core1











XGPU(Xbox) November 15, 2001 NV2A 150 Integrated 64 233 400 4:2:8:4








RSX(PS3) November 11, 2006 G70 90,65, 40 FlexIO 256 500/550 650/700 24:8:24:8








FillrateMemoryAPI support
MOperations/sMPixels/sMTextels/sMVertices/sBandwidth (GB/s)Bus typeBus width (bit)DirectXOpenGL
932 932 1864 116.5 6.4 DDR 128 8.1 1.4
74800 2000 4400 1100 20.8
15.5 (read), 10.6 (write)
GDDR3 128 N/A ES 1.1 w/Cg

guess we will be able to update the Latte (Wii-U) table pretty soon.