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Forums - Nintendo - Sonic the Hedgehog co-creator Hirokazu Yasuhara joins Nintendo

  

source - http://www.gamasutra.com

"Hirokazu Yasuhara, a long-time industry veteran and game director for the early Sonic the Hedgehog titles, has assumed a new role at Nintendo, Gamasutra has learned.

Both Nintendo and Yasuhara himself have confirmed the move, and while neither party revealed his new role, Yasuhara said he will be working at Nintendo of America in Redmond, Washington.

Throughout his career, Yasuhara has worked as a game designer for a number of major companies, and has contributed to some of the most successful games and franchises of the past two decades.

He got his start at Sega in 1988, where he served alongside Sonic co-creator Yuji Naka as the director, game planner, and designer for many of the original Sonic the Hedgehog titles for the Sega Genesis and Sega Saturn, spanning the original Genesis title in 1991 to Sonic R in 1997. For his remaining time at Sega, Yasuhara worked on smaller games like Floigan Bros for the Sega Dreamcast.

Around 2000, Yasuhara spent some time at 2K Sports' Visual Concepts Entertainment division, and in 2002, he became a senior game designer at Naughty Dog, where he worked on the Jak & Daxter and Uncharted franchises.

Most recently, Yasuhara worked at Namco Bandai, where he helped create the 2010 release Pac-Man Party, a mini-game collection for Nintendo Wii that celebrated the 30th anniversary of Namco’s most iconic character.

According to Yasuhara’s LinkedIn profile, he left Namco Bandai just last month, and is now a full-fledged Nintendo employee at "Nintendo NST," or Nintendo Software Technology, a North American Nintendo subsidiary.

While Nintendo has yet to reveal what Yasuhara will be working on, the Nintendo Software Technology division is known for working on all sorts of Nintendo IPs and platforms. Some of the company’s most recent releases include Mario vs. Donkey Kong: Mini-Land Mayhem for DS and several Nintendo-published DSiWare titles."

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."
- Yasuhara on his work on the Traveller's Tales-developed Sonic titles

Production History - source

note: incomplete

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.............................................................................I don't even know what's going to happen anymore.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Didn't this happen, like, a year ago?



wow he has put his foot in a number of big franchises. from Rare to Sony, an now From Sega to Ninty.



huh. Good to see Nintendo hasn't forgotten NST



Monster Hunter: pissing me off since 2010.

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What is Nintendo NST and what have they developed. I keep hearing about them.




badgenome said:
Didn't this happen, like, a year ago?

Why yes, as a matter of fact it did.



sonic co creator joins nintendo. nobody see's the irony here?



foxtail said:

  

source - http://www.gamasutra.com

"Hirokazu Yasuhara, a long-time industry veteran and game director for the early Sonic the Hedgehog titles, has assumed a new role at Nintendo, Gamasutra has learned.

Both Nintendo and Yasuhara himself have confirmed the move, and while neither party revealed his new role, Yasuhara said he will be working at Nintendo of America in Redmond, Washington.

Throughout his career, Yasuhara has worked as a game designer for a number of major companies, and has contributed to some of the most successful games and franchises of the past two decades.

He got his start at Sega in 1988, where he served alongside Sonic co-creator Yuji Naka as the director, game planner, and designer for many of the original Sonic the Hedgehog titles for the Sega Genesis and Sega Saturn, spanning the original Genesis title in 1991 to Sonic R in 1997. For his remaining time at Sega, Yasuhara worked on smaller games like Floigan Bros for the Sega Dreamcast.

Around 2000, Yasuhara spent some time at 2K Sports' Visual Concepts Entertainment division, and in 2002, he became a senior game designer at Naughty Dog, where he worked on the Jak & Daxter and Uncharted franchises.

Most recently, Yasuhara worked at Namco Bandai, where he helped create the 2010 release Pac-Man Party, a mini-game collection for Nintendo Wii that celebrated the 30th anniversary of Namco’s most iconic character.

According to Yasuhara’s LinkedIn profile, he left Namco Bandai just last month, and is now a full-fledged Nintendo employee at "Nintendo NST," or Nintendo Software Technology, a North American Nintendo subsidiary.

While Nintendo has yet to reveal what Yasuhara will be working on, the Nintendo Software Technology division is known for working on all sorts of Nintendo IPs and platforms. Some of the company’s most recent releases include Mario vs. Donkey Kong: Mini-Land Mayhem for DS and several Nintendo-published DSiWare titles."

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."
- Yasuhara on his work on the Traveller's Tales-developed Sonic titles

Production History - source

note: incomplete

dated april 2012, its almost february 2013



Mensrea said:
What is Nintendo NST and what have they developed. I keep hearing about them.

Nintendo Software Technology, Nintendo's other, less well-known Western studio (the first being Retro, of course). To my knowledge they're sort of an auxiliary studio that helps with bits and pieces of other Nintendo games, but they are responsible for the Mario vs Donkey Kong series.

According to wikipedia, they also worked on Pokémon Puzzle League, Wave Race: Blue Storm, the GameCube release of Ocarina of Time Master Quest, and Metroid Prime Hunters.