To further explain the variety that I am speaking of, I've even made a chapter per chapter breakdown for UC2 and UC3.
This is off my memory which still shouldnt be THAT far away from the full game. I have checked with videos on youtube as I have written it.
Would be cool if anyone bothered to read this, but you kinda' get the sense by just glancing at it :P
So without further ado!
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Uncharted 3 - Chapter by Chapter breakdown:
London - Brawl introduced. Walk in streets - "exploring", Platforming, Seeing jizz view, Puzzle, Killing w/Tranquilzer, Stealth, Shooting.
Colombia - Exploring museum, backstory!! (nothing ever made in UC). Following Sully by going through wonderful environments that REALLY help building the atmosphere of the game. Platforming. Chase scene introduced (UC2 only slightly had it and not in the same way).
France - "Exploring" jungle, platforming, puzzles, shooting, chase scene w/spiders, amazing setpiece.
Syria - Platforming. Stealth & Shootout depending on how you play. Chase scene from rpgs. Sniper killing. Tiny set piece feels here and there. Stealth & Shootout again. "Exploring" cave. Brawl with Cutter. Puzzle solving & platforming. Chase scene.
Yemen - "Exploring", platforming, chase mode that turns into brawl, puzzles, chase scene, shootout, slow walk out again - "exploring", drug sequence, chase scene, short brawl.
Coast of Yemen - Brawl, platforming, stealth & shoot x2, vertical shooting, more platforming, insane setpiece (racing to cruise) which is abysmal compared to the real setpiece. Overall shooting in this level had a ocean simulated giving a whole new dimension. Swimming also.
Once on boat: "exploring", shootouts, stealth. GREAT setting that slows down after ballroom. Drake walks and disrupts the lightning, snapping a neck. Walks along the corridors... Interacts with environment. Im so immersed at this point due to atmosphere work, seriously. Grand finale setpiece ending that incorporates climbing and platforming with chase scenarios.
Airstrip at Yemen - "Exploring" how to advance, stealth (stealth'd this fully :3), chase after plane, sick setpiece.
On plane - Slow crawl through ventilation. Brawl. Crazy set piece. Platforming. Shooting. Setpiece finale.
Rub al Khali - "Exploring". So immersed, I cared so incredibly much about Drake after what the game had given me.
Village in Desert -
"Exploring", platforming, shooting, horse introduced.
Caravan -
"Exploring" with horse, platforming, shooting.
Desert Storm -
"Exploring", stealth, shooting, platforming, puzzle.
Ubar -
"Exploring", Djinn shooting, chase scene, flashback chase scene, Djinn shooting x2, Shooting, some "Exploring", Shooting x2, Shooting to escape, Platforming, Crazy Setpiece.
Boss - Brawl, Platforming, Shooting with amazing setpiece in the background. (Incorporates everything UC stands for).
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Uncharted 2 - Chapter by Chapter breakdown:
Wounded in train:
Platforming, "exploring"
Museum in Turkey:
"Exploring", platforming, stealth, shooting with tranquilizers, platforming x2, chase scene.
Borneo:
"Exploring", platforming, stealth, shooting, "exploring" cave, minor chase scene.
Nepal:
Minor chase scene, shooting, platforming, shooting, shooting, platforming, shooting, shooting, platforming, shooting, shooting, platforming, chopper setpiece, chopper w/building setpiece, shooting, platforming, shooting, shooting, platforming, little puzzle, "exploring" cave, huge puzzle, shooting, shooting, carrying jeff while shooting, chase scene with elena, platforming, shooting, platforming, shooting
Train to Tibet:
Platforming & shooting/stealth x6 + setpiece (chopper) within a setpiece (train) really. Wonderful environment change. Boss battle in shooting.
Wounded in train, the return:
Platforming, stealth/shooting.
Tibet village:
"Exploring"
Mountains of Tibet:
Loads of platforming and "exploring". Shooting a liiittle in middle and more towards the end.
Back to the village:
Shooting, shooting, shooting, tank chase, platforming, shooting.
Car setpiece:
Shooting & platforming.
The monastery:
Platforming, stealth, shooting, shooting, platforming, platforming, stealth, shooting, shooting, shooting, platforming, shooting, setpiece with bridge, platforming, shooting, shooting, platforming, platforming, shooting, shooting, shooting, platforming, shooting, shooting, platforming, shooting, shooting, platforming, puzzle, platforming, shooting, shooting.
Road to shambala:
Platforming x2, puzzle, shooting.
Shambala:
Chase scene, setpiece, shooting, platforming, shooting, shooting, shooting, shooting, shooting
Boss:
Shooting
Escaping shambala:
Chase scene, setpiece
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I love both games I really do, but UC2 is harder for me to play through for another time due to the fact that I feel like I am doing the same thing.
With that said: UC2 could for that very reason, be seen as more of a "GAME", but I am more about the experience and diversity is something I applaud hence my love towards UC3.
And once again the gunplay in UC2 was not as "alive" as UC3 in my opinion. It was too easy to just put the sights and pull the trigger a lá CoD whereas I am a bit of a Killzone fan who loves that struggle to get the sights right on properly :P.
Anyway, cant stress the fact that I love both games. UC2 is a 10 and UC3 is an 11 for me xD