Veknoid_Outcast said:
DanneSandin said:
I agree with almost everything you said, except that "There should be lots of "filler", pointless NPC's and buildings and areas"; that's not the way to go. Every town should have a purpose, and every villgae should have important NPCs - if only to give you hints or legends about what you should/could do. They could be the fast travel points on the map, and your base of operations in a certain area, where you can get equipement.
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I appreciate the interest in more places to visit, but I think the designers need to be careful about adding too much stuff. The focus of any Zelda game, in my mind, should be dungeons. This is where the magic happens.
I like the idea of having lots of nooks and crannies to explore in the overworld, but I'm not sure if more towns and NPCs is the way to go. I don't really want the series to wander into RPG territory.
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I have to respectfully diagree with you, Veknoid. I always go back to the original Zelda game as a source of inspiration for as to what a new Zelda game could and should be like. In its day, it was a huuuuge world! And the map you had was only partially revealed; there were places in the game that you had to explore yourself and map out. However, I always felt it was kind of... well, empty. The only people living there were some old men, and an old woman.
Exploration has always been a core aspect of the Zelda games; prime examples are the original game, Zelda II, OoT to a lesser extent, and Wind Waker.
I for one wouldn't really mind if Zelda incorporated some RPG elements. SS already did this, and I would like to see a further exploration of that as well. I don't want my Zelda to actually be a RPG, with leveling up and all that, but give us some way to costumize Link. All I want is for Zelda to take already established Zelda features (exploration, NPCs, costumization) and enhance them; explore them further.