S.Peelman said:
The funny thing is they sort of already did that in Ocarina of Time, though to a lesser degree. You had Hyrule Field, and then you had the Death Mountain Trial and the Zora River leading up to the Fire Temple and Jabu Jabu... Those areas are structured very similar to the three surface areas in Skyward Sword, only naturally a lot smaller and simpler. @ Bold: Yes please |
Haha yeah I guess OoT already kinda did that =)
Just add a huge world to explore, with a lot of secrets in it - and no damn hand holding! Or at least, have the possibility to turn that shit off! Make the game none linear, and make the actual path to the temples an adventure in and of itself, and throw in a few more villages and interesting people in the world and you have the best Zelda ever created.
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.