DanneSandin said:
Yeah, I wonder why they've always kept the world small-ish... Maybe because of hardware limitations, but that's NO excuse this time around! Skyrim was biiiig, Hyrule could be even bigger (not saying that it should, just that it could). |
Seeing as there were 6 towns in Zelda 2, I don't think hardware limitiations are the problem. They've just kept Zelda as a "small-scale" epic since ALttP. Every single villager and aspect of Hyrule has a purpose. I think this is a mistake. There should be lots of "filler", pointless NPC's and buildings and areas. These should be there to add a sense of scope, and to make the relavant characters/objects/areas feel more important. I would like to have a bit of a journey with Zelda, where you go to several new towns and solve there problems and move on to the next challenge in your journey.