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DanneSandin said:
TheLastStarFighter said:
DanneSandin said:

Yeah, I wonder why they've always kept the world small-ish... Maybe because of hardware limitations, but that's NO excuse this time around! Skyrim was biiiig, Hyrule could be even bigger (not saying that it should, just that it could).

Seeing as there were 6 towns in Zelda 2, I don't think hardware limitiations are the problem.  They've just kept Zelda as a "small-scale" epic since ALttP.  Every single villager and aspect of Hyrule has a purpose.  I think this is a mistake.  There should be lots of "filler", pointless NPC's and buildings and areas.  These should be there to add a sense of scope, and to make the relavant characters/objects/areas feel more important.  I would like to have a bit of a journey with Zelda, where you go to several new towns and solve there problems and move on to the next challenge in your journey.

I agree with almost everything you said, except that "There should be lots of "filler", pointless NPC's and buildings and areas"; that's not the way to go. Every town should have a purpose, and every villgae should have important NPCs - if only to give you hints or legends about what you should/could do. They could be the fast travel points on the map, and your base of operations in a certain area, where you can get equipement.

I appreciate the interest in more places to visit, but I think the designers need to be careful about adding too much stuff. The focus of any Zelda game, in my mind, should be dungeons. This is where the magic happens.

I like the idea of having lots of nooks and crannies to explore in the overworld, but I'm not sure if more towns and NPCs is the way to go. I don't really want the series to wander into RPG territory.