DanneSandin said:
I agree with almost everything you said, except that "There should be lots of "filler", pointless NPC's and buildings and areas"; that's not the way to go. Every town should have a purpose, and every villgae should have important NPCs - if only to give you hints or legends about what you should/could do. They could be the fast travel points on the map, and your base of operations in a certain area, where you can get equipement. |
I appreciate the interest in more places to visit, but I think the designers need to be careful about adding too much stuff. The focus of any Zelda game, in my mind, should be dungeons. This is where the magic happens.
I like the idea of having lots of nooks and crannies to explore in the overworld, but I'm not sure if more towns and NPCs is the way to go. I don't really want the series to wander into RPG territory.