SvennoJ said:
Last night I ran into the Water temple, access denied :/ So I explored the area, messed with some of the outdoor puzzles. I actually managed to get a door open with a whater wheel behind it but that stayed unresponsive while pointed a fire hydrant at it. So started the quest to find the quest :/ Meanwhile playing Super Mario Sunshine while I was trying to find the quest NPC that will open the door. Carrying a fire hydrant around with ultra-hand to clean the goop. (Which is also pointless, all back after doing a shrine). I did restore some water source on an island, must be for something, no info.
I finally backtracked the whole path far enough to run into Sidon, but he just told me to go find his wife further back. And she finally told me to go find Sidon again. Why do these NPC's keep sending me back and forth, reminds me of Asterix and Obelix getting the run around trying to navigate the Roman bureaucracy. (The twelve tasks of Asterix) Someone cut the red tape and let me in lol. Anyway after meeting the wife I back tracked further to get more fire hydrants as they seem important here.
Zora's domain does look like quite an upgrade from BotW graphics wise, however it comes at a price. Lot of frame rate drops there. Holding a fire hydrant at the water temple area had the fps drop in the low teens and constant stutters around the Zora city. I never had any framerate issues in the Depths so it stands out now. The water temple 'bubble' also suffers from massive pop in and loading stutters while traveling around on a hover platform.
It seems to be a theme in TotK, find the destination first, then go look for the start doh. Much easier to spot a temple than the person to start the quest! It's a bit of a shame the quests are rigidly linear affairs as that doesn't work with the freedom of travel. But I guess at least I got to see the path to the temple (in reverse) which would otherwise be far too easy to skip in its entirety. 3 temples located so far, plus a construct factory, mazes and other places that are all closed / access denied. I guess I need to visit the towns to collect quests, as in just go to the dots from the regional phenomena.
Zelda TotK: You can do what you want, but if you don't do it in the order we want you to do it in, you'll spoil half the game and end op backtracking most of the time! BotW had this problem far less since you can't simply fly anywhere and the map was still new making it rewarding to explore the land and find the cities. Naturally in TotK I'm drawn to exploring the unknown, yet the quests are apparently all in the old bits.
I left the game at the fire hydrant gacha machine, tonight back to Sidon to see if he can spare a minute to let me in the water temple. |
TotK does have this problem - I find its narrative progression to be better than BotW's, but it often clashes with its open world. From my point of view, they've tried to bring in more of a classic 3D Zelda narrative into it, but the thing is, for such narrative to have natural progression, open world is not a very good fit (would be much better off with semi open world). Generally speaking, open world games that are not open ended as well, usually have this problem.
I do find your way of playing it quite intriguing - initially I've tried to play it a certain way, but once I've realized game either doesn't allow me to or it would take forever to complete it, I've just decided to press on, especially since I wasn't enamored with it. Since I've finished TotK, I've completed A Link's Awakening (was halfway when I started playing TotK,), A Link Between Worlds (I like to keep an extra Zelda game for after main Zelda playthrough, in case I didn't like it much and don't feel like replaying older one), Tunic and Death's Door. I guess at some point it all starts to boil down to entertainment value per hour. ;)