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The lead up to the desert with the extreme weather is cool; I like the dynamic approach to dealing with temperature, like sticking to the shadows and using water to wet Link during the heat of the day. This kind of systems-driven gameplay is one of TOTK's greatest strengths. It's almost like an open world take on the Immersive Sim.

That mental "oh wow" moment when something unexpected but logical happens like a weapon accidentally starting a fire that creates an updraft, or wetness protecting against heat and conducting electricity, is just so satisfying.