curl-6 said: Engines aren't limited the specs and techniques of the first platform they're used on, hence why many engines scale between multiple platforms of different generations. And was it ever actually confirmed that Odyssey's engine was built for Switch? I don't recall ever reading that, it could simply be an updated 3D World engine. |
You keep repeating the same notion that doesn't debunk what I posted engines scaling doesn't change any of that, no new 3D Mario title on a new platform uses the engine of a game from the prior platform they've always done what I've said in creating new ground up engine and often Zelda uses the same engine customized for the new game.