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curl-6 said:
Wyrdness said:

You keep repeating the same notion that doesn't debunk what I've posted engines scaling doesn't change any of that, no new 3D Mario title on a new platform uses the engine of a game from the prior platform they've always done what I've said in creating new ground up engine and often Zelda uses the same engine customized for the new game.

But do we actually have a source confirming that Odyssey's engine was built for the Switch? Or that every 3D Mario uses a new engine?

It's common knowledge stemming from an interview with Koizumi Mario series director back during the Wii era I'll try to dig up the link at some point if it still works, when asked on whether they reused a prior game's engine for one of the games he just gave a flat out answer "No we use a new engine".

The use of propriety engines is mainly how they manage to push their platforms better than anyone else.

Last edited by Wyrdness - on 02 November 2018