RolStoppable said:
Wyrdness said:
No lets not go back to being dungeon centric moving away from that was the best decision they made, BOTW is a sandbox game much like GTA so players mess around and make their own fun with the things they can do in the game that's the whole point of the open world not just exploring. More mechanics to play around with would be better than running back to the dungeon approach.
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Those things aren't mutually exclusive.
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There’s no need for long dungeons if they’re tons of smaller ones and a couple of middle sized ones (shrines and divine beasts)
Smaller but more can still have great puzzles and allow you to delve more into the exploration aspect of the game, while keeping the pace fast. Suddenly entering an hour long dungeon can be tedious when before that, you were hopping all over the overworld. People don’t want to be stuck in one place for that long.
Smaller works better for an open world. Bigger means less shrines more than likely and that means less to do in the world. Even if you add other things, why not both? The more interaction with the world, the better.
The overworld should be king. Taking the player away from that for too long is the kind of thing can make many players stop playing.
Last edited by Roar_Of_War - on 21 September 2018