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Forums - Gaming Discussion - Vote: Top 5 New IP's of the generation

CGI-Quality said:
the2real4mafol said:
CGI-Quality said:
the2real4mafol said:
CGI-Quality said:
the2real4mafol said:
CGI-Quality said:

#1. Really now? 

I put at number 1 as it's the most unique game i ever played, i loved how the game's story had so many different endings and how my own actions truly affected them. no other game even now can do that. Plus the QTE's didn't bother me too much. Also, it was my first platinum trophy :) 

Oh, no argument from me, I just didn't realize other people liked it to that degree, except for d21lewis.

What did you think of heavy rain then?

I never thought I'd get a question like this on VGC.

Why are you a developer or anything like that? 

Nah, I just was considered "Mr Heavy Rain" between 2008 and 2010.

oh cool, i wasn't apart of the community at the time, i just followed the charts on here back then. So i wouldn't remember it. Maybe you will be "Mr. Beyond" this year lol  



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

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CGI-Quality said:
the2real4mafol said:
CGI-Quality said:
the2real4mafol said:

Why are you a developer or anything like that? 

Nah, I just was considered "Mr Heavy Rain" between 2008 and 2010.

oh cool, i wasn't apart of the community at the time, i just followed the charts on here back then. So i wouldn't remember it. Maybe you will be "Mr. Beyond" this year lol  

Unlikely. I just don't have the same drive that I did back then. These days, I'm much more into PC.

Same here, once you go PC it's hard to go back to consoles



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

Gears of war
left 4 dead
assassin's creed
bioshock
uncharted
fucking love gears of war!!!!!



1. Uncharted
2. LittleBigPlanet
3. Killzone
4. Motorstorm
5. Heavenly Sword



Souls
Uncharted
Bayonetta
 Metal Gear Rising (yes it will be legen...

wait for it

......dary)



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1:Shadows of the damned
2:Batman City/Asylum
3:Resistance
4:Bioshock
5:Dead space



 

 

Take my love, take my land..

I can't play this game because all Nintendo does is milk their franchises. Ho hum.



1) Wii Sports
2) Wii Fit
3) Nintendogs
4) Brain Age
5) Just Dance

Made this generation what it is.



 

“These are my principles; if you don’t like them, I have others.” – Groucho Marx

JayWood2010 said:
bananaking21 said:
JayWood2010 said:
bananaking21 said:
JayWood2010 said:

i was already starting reading some articles to make a thread about this (uncharted 2's influence and not comparing it too gears) so i dont have remember/know everything it did. but it did change alot

Animation (facial and body animations)

technology

level desgin (this is related alot to the technology aspect)

Cinematics, yes i understand that gears had cinematics. a lot of games has them too before (god of war for example) but uncharted2/3 just brought them to a hole new level

charecter development 

story telling 

graphics

im not downplaying gears, it certainly had a big splash and infleunce, but i see uncharted did effect the indusrty more. even long succesful series like tomb raider and even resident evil had been influenced by uncharted


Story telling has been here for years and years and that is nothing new, same thing with graphics.  Level design also was not influential what so ever? In fact everything you said was not transferred to other games?  I have never disagreed with you in this way and it surprises me to see you come up with a poor list like this.

i didnt say it came up with something new in those points, but i ment it changed/did them in a way that really wanst done before in that level of quality, i can explain my points but i didnt want to derail your thread (and possibaly start a flame war) 

in


Let me put it this way.

Gears already had story development

It already had the graphics

It alread had animations

It  had cinimatics

And it had story telling.

Uncharted didnt really do anything new.  It just perfected the cinimatic experience which is a series of development over time.  Gears literally changed TPS games and brought Hoarde mode which is now seen on many games.  As i said before without gears many games would not be the same as they are now and that even includes Uncharted.  

EDIT: And don't worry about a flamewar.  Consider this a debate rather than an argument.  


hey sorry for the extremely late reply, i been rather busy the past couple of days and when ever i was on here i would be to tired to write something this long. 

now the points where i said uncharted were influential and aspects that it changed were Animation, technology, level desgin, Cinematics, charecter development, story telling and graphics. now the reason why uncharted was so influencial not because these aspects did just stand out, but the way they blend together to create the game. its also why im finding it really hard to explain it and why somebody esle could have done it way better than me, but oh well.

as you pointed out that almost every game had story telling and character development in it, but yet uncharted's seems to stand out and thats because of many other factors. animation, voice/motion acting from nolan north, solid writing and interactivity with other characters. nathan drake is just the "main character" in uncharted, he isnt just a hero or a badass killing machine. everything he does telling you something about him, i would like to point out that nolan north has been in about a million video games, and not just small games but games like halo, god of war, assasins creed (main role here as desmond), resistance and a billion other games, yet his role in uncharted is by far his best and most memerobale. i once saw a video where nolan north was talking and he was saying that his wife was playing/watching uncharted and nathan did something and his wife stating saying to him "oh oh you actually do that when you talk!". naughty dog managed to take the "human" part of nolan and put it into drake, he doesnt just sound like him, he doesnt just move like him, his quirks, the way he talks in different situations and the way he thinks is all visible in nathan drake. nolan north is a huge part of nate, naughty dog created nate that way and really no developer has created a character like naughty dog created drake.

see buidling the character wasnt just writing what he is like on a piece of paper and creating his model to know what he looks like, nathan drake as a character grew along with the development of the game. the way he moves, the way he talks, the way he interacts with sully or elena, or the way he acts according to whats happening in the story all makes him what he is. uncharteds animation are the best in the industry whether its facial animations or body animations, and naughty dog used that not only to enhance gameplay, but to create and tell you more about the character, the way nate moves is so influencial to how you perceive him. and the fact they did that so good makes them poineers, its why nathan drake is so likeable and its why other developers are taking note. this is why uncharted was so influencial with character development and animation. is the way they blend in together, the way naughty dog use's these things to create uncharted.

 

technology, level desgin, Cinematics and story telling. all these are so tied up i dont know how to start or and explain it lol. i guess ill start with with technology and level desgin since you disgareed that uncharted had an influence on it (level desgin). from the get go naughty dog wanted to create an huge centimatic game with uncharted 2. the train level is probably the two most technologically advanced level in gaming, see the way that naughty dicided to do the level was completely different and new to any video game ever created. instead of having the train static and the enviroment moving around it, ND wanted to do it for real, having the train move for real and the level its self moving for real. this is where technology, level desgin and Cinematics all come together, to create this ND created the Dynamic Object Traversal System (DOTS) and whats DOTS enables drake and any other character to use their moves on any moving enviroment or object. to put it in a simple way, this was never done in any single game before it, never. level desgin was changed for ever, a new door opened in game development that developers only dreamed of. here is a quote from the  digital foundry article about uncharted 2 "This might not seem like a big deal but for those of us who have been working on 3D character action games for a while, it was pretty much the Holy Grail because it allowed us to do things that we'd only been able to dream of before".

 basically this new technology affected every aspect of the game, but it affected level desgin and cinematics the most. see everything about the level is now developed in an entirely new way, there are no limits to what they can do. the way the level is created and desgined has changed, the way the level progresses is entirely different. how can this not be innovative and influential when it was never done before? everybody who understood anything about game development looked at uncharted 2 with fascination! this level alone will change how levels are created forever! developers might have not catched up to it yet but sooner or later they will. this opened a whole new door for cenimatics too, since there are so many new stuff in the levels and how they play the cenimatics now can be created in en entirely new way, the train blowing up in uncharted 2, the hotel collapsing while nathan is still in it, a building burning down and collapsing on nates head and an entire level which was the boat level in uncharted 3 fliping over 90 degree's in mid gameplay. how can that not be a game changer in level desgin? what game can possibaly come close to offering the same level of centimatic experience? what game can actually offer gameplay like that? we are talking about an ENTIRE LEVEL flipping over in mid gameplay! gameplay, level desgin centimacts have changed forever, nobody can deny that, experts like digital foundry have been amazed. in 2011 when making their  uncharted 3 article they still said that the  unhcarted 2 among friends article was still their favorite 2 years after making it. 

The DOTS not didnt only effect that it even effected story telling, it allowed story to progress as levels were moving, nathan would have never reached the himalaya the way he did. the story in uncharted progresses around nathan, nathan drives it and not anything else, as i said before everything blends in together, animation, voice/motion acting by nolam north, character development, sully, elena and every other character make nathan what he is, all these aspects push the story because they make nate what he is. nathan isnt nathan whithout sully, sully is a part of who nathan is and you can see that in uncharted 3 very clearly. like everything else in uncharted the story if effected by almost every other factor in the game, whether its technology, animation or level desgin. 

all these aspects dont even start to explain the genius of uncharted and naughty dog, its why uncharted 2 blew up the gaming indusrty in 2009, its why it has a 96 meta crtitic and its why it won over 200 game of the year awards, it literally changed everything. not just how the game plays but how the game is made. uncharted 3 went on to expand on that. and here is why its more influential than gears, gears mostly changed TPS genre, uncharted effected everything, every damn genre, whether its FPS, open world, TPS, platformers or hack and slash you name it. uncharted changed them. to a simple gamer uncharted might not have been all that new if he didnt understand how games work, it would have seemed like a really awesome game that did almost everything right. but its so much more. but to game developers it was the new standerd, the game to beat, the game to learn from. it simply became a legend, and thats not me saying so, its digital foundry. here is the quote in their uncharted 3 artiicle

"Uncharted 2 was the game that changed everything, redefining the third-person genre, setting new standards in technology, production values, characterisation and gameplay. Its legend is so powerful that any faults it may have had are perhaps forgotten in a haze of happy nostalgia. Its deserved success at the time was unparalleled"



JayWood2010 said:
CGI-Quality said:
JayWood2010 said:
Jay520 said:
Technically Red Dead Redemption is a spiritual successor to Red Dead Revolver. Similar title, similar environment, similar theme, and Redemption even features playable characters from Red Dead Revolver. I doubt anyone cares though, considering people still vote for Bioshock even though it's a spiritual successor.


what is bioshock a spiritual successor of?  Ive never heard this before

System Shock. I agree with that, but Red Dead Redemption is not a new IP.

Yes I know RDR is not a new IP.  Me and somebody else talked about this in a recent thread although i dont remember with who.  The only reason Im going to count it is because very few people know that.  It has so few votes that it wont make it though so its no big deal. bioshock on the other hand has a chance and I had no idea that it was a spiritual successor so consider me shocked.

it was me who you were talking about RDR too the only reason i didnt add it is because i didnt think we could lol