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Forums - Sales - Prediction: "X" will outsell Xenoblade Chronicles by about 2:1

I will predict 1.6 Million copies sold, im so excited for this as Xenoblade is my favourite Wii game. With this and Bayonetta 2, i reckon more than just the Nintendo crowd will be interested in WiiU.



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pezus said:
F0X said:
pezus said:
gergroy said:
pezus said:
gergroy said:
pezus said:
Conegamer said:
pezus said:
I would say yes, if Xenoblade Chronicles = Y and PS3 = X and WiiU = Y

I don't get it...

http://gamrconnect.vgchartz.com/thread.php?id=152294&page=1

A hint ;o

I still don't get it, xenoblade chronicles = wii u?  and ps3 is in there for...??  

The thread you link is your prediction of the ps3 outselling the wii u... but I don't see how ps3 sales have anything to do with X's sales...

It's a thinker, that's for sure. Imagine that we're back in high school math.

lol, see my edit, but it was a quite the off topic comment by the way.

Just my way of disagreeing


I disagree with your method. Xenoblade Chronicles cannot considered a "y" variable, because it is a constant.

o.O and WiiU/PS3 are not? 


My prediction can be boiled down to "2(Current lifetime sales of Xenoblade Chronicles) = Lifetime sales of X". Since Xenoblade's current lifetime sales are, well, current and factual and set in stone, it cannot be considered a variable. A variable is supposed to represent any possible number, but in this case there is only one possible number for Xenoblade's current lifetime sales, thereby defeating the need for a variable. Why use a variable when we already know for sure the number it represents? Unlike your statement, where you're predicting the future sales of two platforms (and therefore using two variables unless you are a time traveller), I am only predicting the sales of a single item (predicting one variable). I think this is where comparisons between our predictions fall apart.

I love conversations like these.



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Otakumegane said:
I fear that this may become a cult classic like TWEWY. Great game, but only a few played it. This thing needs exposure. Nintendo has to market this heavily. Xenoblade got decent sales with only an internet campaign backing them and word of mouth, they won't have the free advertisement this time.

Putting at the end of the Direct was a great move. Now, showcase it at E3, herald it as the savior of the JRPG and make sure it lives up to expectations.

shouldn't that be OUR job, praising the hell out of it if it's any good? That's actually what got me to buy Xenoblade; word of mouth seemed so damn good I couldn't resist!!



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