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Forums - Sony - As a Sony fan I wish they had never made Vita

 

Should Sony have made Vita?

No 213 38.87%
 
I love it and hope they s... 272 49.64%
 
They should drop first party after this year 36 6.57%
 
They should drop first party after 3 years 17 3.10%
 
They should drop first party after 5 years 9 1.64%
 
Total:547
Otakumegane said:
Wow, Kaiser.


3DS exclusives since 2011 (Nano Assault).

 

The GameCube has more then 20 million Polygons.

The Wii has somewhere from 50 to 100 million polygons.

The 3DS polygon is 100% proven to be somewhere between the Wii & 360:

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg



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You do understand you can't determine polygons like that right -_-



Before the PS3 everyone was nice to me :(

What's not to love in this tiny, beautiful handheld?
I truly like Vita, and I think it has got potential.

It still lacks some killer apps.
When the next Dissidia/Peace Walker/Crisis Core type of games will come, along with the typical dressing of Gundam/Macross/Ys stuff, I'm surely going to buy it, and so will other people.

Finally, in my opinion, the European price is honest. Sure, it could be lower, but it's fundamentally honest.



Chark said:
You do understand you can't determine polygons like that right -_-


PS Vita GPU:

First announced in January, Imagination Technologies' Series5XT SGX IP is based on a second-generation Universal Scalable Shader Engine (USSE2), delivering "significantly better throughput" than the earlier Series5 USSE shader engine. It's said the architecture scales from 100MHz to 400MHz "and beyond," delivering performance of 35 million polygons per second and a pixel fill rate of one gigapixel per second when running at a mid-range 200MHz.

 

Well, I gues this explains how some sites claim that the PS Vita only does 33 million & 3DS only does 15.8 million.

 

But the PS Vita GPU is said to do up to 35 million, and the 3DS GPU is said to do 15.3 million.

 

Well, I guess at the end, either the PS Vita only does 35 million polygons & 3DS only does 15.3 million polygons, OR there is some info we are missing about GPUs in general.

 

But I figure Nano Assault & Nano Assault EX (coming to eShop for $7.99) screenshots can tell us that the 3DS does have shader cores of PS3/360 amount. But the Wii U has like at least 486 shader cores & over 1,000 GFLOPs.

 

Well, thanks anyways Chark.



Kaizar said:
Chark said:
You do understand you can't determine polygons like that right -_-


PS Vita GPU:

First announced in January, Imagination Technologies' Series5XT SGX IP is based on a second-generation Universal Scalable Shader Engine (USSE2), delivering "significantly better throughput" than the earlier Series5 USSE shader engine. It's said the architecture scales from 100MHz to 400MHz "and beyond," delivering performance of 35 million polygons per second and a pixel fill rate of one gigapixel per second when running at a mid-range 200MHz.

 

Well, I gues this explains how some sites claim that the PS Vita only does 33 million & 3DS only does 15.8 million.

 

But the PS Vita GPU is said to do up to 35 million, and the 3DS GPU is said to do 15.3 million.

 

Well, I guess at the end, either the PS Vita only does 35 million polygons & 3DS only does 15.3 million polygons, OR there is some info we are missing about GPUs in general.

 

But I figure Nano Assault & Nano Assault EX (coming to eShop for $7.99) screenshots can tell us that the 3DS does have shader cores of PS3/360 amount. But the Wii U has like at least 486 shader cores & over 1,000 GFLOPs.

 

Well, thanks anyways Chark.

umm your missing a Quite a bit more Polygon's/sec 

what you are Missing is this:

(single core) 35M polygon/s @200 MHz

IE: a single core, the PSVita has a Quad core! while the 3DS has a single core Pica 200 now do you see it?

At 200MHz core frequency an SGX543MP4 (four cores) will deliver 133 million polygons per second and fill rates in excess of 4Gpixels/sec**. Higher frequencies or a larger number of cores each deliver more performance. At 400MHz core frequency an SGX543MP8 (eight cores) will deliver 532 million polygons per second and fill rates in excess of 16Gpixels/sec.

straight from 

SGX 

PlayStation Vita

  • SGX543MP4+ (four cores) @400 MHz oh, would you look at that the PSVits's GPU is rated @ 400 MHz!
SGX543
  • (single core) 35M polygon/s @200 MHz
  • (two cores) 68M polygon/s @200 MHz
  • (four cores) 133M polygon/s @200 MHz
  • (eight cores) 266M polygon/s @200 MHz
  • (sixteen cores) 532M polygon/s @200 MHz
here take a gander at this this will give you some idea:



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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Kaizar said:
Chark said:
You do understand you can't determine polygons like that right -_-


PS Vita GPU:

First announced in January, Imagination Technologies' Series5XT SGX IP is based on a second-generation Universal Scalable Shader Engine (USSE2), delivering "significantly better throughput" than the earlier Series5 USSE shader engine. It's said the architecture scales from 100MHz to 400MHz "and beyond," delivering performance of 35 million polygons per second and a pixel fill rate of one gigapixel per second when running at a mid-range 200MHz.

 

Well, I gues this explains how some sites claim that the PS Vita only does 33 million & 3DS only does 15.8 million.

 

But the PS Vita GPU is said to do up to 35 million, and the 3DS GPU is said to do 15.3 million.

 

Well, I guess at the end, either the PS Vita only does 35 million polygons & 3DS only does 15.3 million polygons, OR there is some info we are missing about GPUs in general.

 

But I figure Nano Assault & Nano Assault EX (coming to eShop for $7.99) screenshots can tell us that the 3DS does have shader cores of PS3/360 amount. But the Wii U has like at least 486 shader cores & over 1,000 GFLOPs.

 

Well, thanks anyways Chark.

That's all fine and dandy....but the Vita has 4 of those cores, not just one. So here's math. 35 million x 4 cores = 140 million x 95% efficiency = 133 million

You can't determine shader cores from screenshots.

This info comes from HaloDust, he's good at this stuff but just assume these ballparks anyway. The E6760 is the GPU confirmed by AMD, I bolded it. As you see, it has 288 shader cores and 576 GFLOPS. So at least 2x more powerful than PS3/360 but with modern architecture and advanced shaders and other tech. Some of these figures are theoretical, especially on the PS3 and then 360. All info suggests Wii U has 400 to 600 GFLOPS. Anything higher are from old rumors that suggested the CPU was 3 GHZ but we now know it is 1.6 GHZ.

  Pixel (GP/s) Texel (GT/s) Shader (GO/s) GFLOPS
Xbox 360 4.0 8.0 96.0 240.0
PS3 4.4 13.6 74.8 255.2
WiiU (Redwood@650 speculation) 5.2 13.0 260.0 520.0
WiiU (E6760 rumour) 4.8 14.4 288.0 576.0
WiiU (RV740@400 speculation) 6.4 12.8 256.0 512.0
WiiU (RV740@600 speculation) 9.6 19.2 384.0 768.0


Before the PS3 everyone was nice to me :(

joeorc said:
Kaizar said:
Chark said:
Stuff.


Stuff.

 

Stuff.


well, I know the a Single-Core GPU can have 7 or so pipelines.

 

Can someone please explain Vertex Performence and Vertex Pipelines?

 

And thanks Chark, for your what you answer with your amount of knowledge on this subject on the other thread.

 

But does anyone know more, if not everything about Vertex Performence and also Vertex Pipelines and so fort?



Kaizar said:


well, I know the a Single-Core GPU can have 7 or so pipelines.

 

Can someone please explain Vertex Performence and Vertex Pipelines?

 

And thanks Chark, for your what you answer with your amount of knowledge on this subject on the other thread.

 

But does anyone know more, if not everything about Vertex Performence and also Vertex Pipelines and so fort?

Let me add a little from what I remember reading on polygon discussion. Since polygons themeselves are not a consistent unit of measure because they vary in shape and size, they use vertex as the standard measurement. Some definition of vertex was that it is a piece of a polygon, or a facet of one, like one side of a 3D shape. Something like that. Essentially it allows for a more accurate number to compare and determine hardware, while other numbers could be misleading. From what I've experienced when most people quote polygons/s numbers it is usually a vertex number, whether they know it or not.

Regardless of how accurate I am about how these things work, at least it provides a hard number that I can use. How much of that number can be used is up to the design of the entire system and effort of the developers making the games.



Before the PS3 everyone was nice to me :(

I own a Vita since December and I really liked my PSP before. Square-Enix truly showed what handhelds can do with Birth by Sleep and Crisis Core (at the Cost of some PS3 Games, maybe?). I bought Katamari, AC3 Liberation and got Uncharted and some small games with PS+.

AC3 Liberation showed that you can bring console style games to a handheld... but there were some things with that game that were really awful and they made me think about what the Vita will become.

1) Touchscreen controls... What the **** where they thinking? I could open that damn letter for minutes because the back touchscreen simply didn't work. Why did they alter the pickpocketing. It was perfectly fine with holding the x button, now I have to use the back screen and it just doesn't work sometimes. And what is up with the camery minigame. The game didn't recognise the light source, but it worked when I turned off the light and the room was totally dark? This game really makes me think that motion controls for dedicated games are simply broken beyond repair and I fear that most big games will be hurt by tacked on motion controls that are simply not needed.

2) Online-Multiplayer-Trophies
What is the online-Mode in AC3 supposed to be? It is simply a tacked on waste of time if you want to get the platinum Trophy. There is absolutely no strategy involved...

I planned on buying Dynasty Warriors next, but again there is no way i will ever get the Platinum Trophy because I will never get 3 friends to buy a Vita and play with me Ad Hoc.? Why is there such a trophy? Ok, I will buy DS7 for the PS3 instead.

Michael Jackson... why is there a trophy for Ad hoc? I do not have a friend who has a VITA. Again a Platinum Trophy I will never get... not because I lack skill, but because there are limitations that I personally can't change.

Bis Sky Infinity... It has a trophy that nobody in the world has achieved. It seems that you have to play like 150 hours... and the game makes fun for 5 hours or so.

I have got so many games from the start, but simply everyone that I have played so far had a major flaw. Why can't I just turn of the touchscreen when I do not want to use them? Why are there so stupid trophies? Whats the sense in a trophy system when people are not able to get them adequately? Why bother?

I must say that I would hjave prefered a PSP 2 instead of the VITA. The VITA is a great piece of Hardware, but motion controls and mulitplayer trophies are some things that get me angry somehow. Ok, thats not Sonys fault. But after that dissappointments I started to be more cautious about what games I am buying.



I bought it for the homebrew.