Chark said: You do understand you can't determine polygons like that right -_- |
PS Vita GPU:
First announced in January, Imagination Technologies' Series5XT SGX IP is based on a second-generation Universal Scalable Shader Engine (USSE2), delivering "significantly better throughput" than the earlier Series5 USSE shader engine. It's said the architecture scales from 100MHz to 400MHz "and beyond," delivering performance of 35 million polygons per second and a pixel fill rate of one gigapixel per second when running at a mid-range 200MHz.
Well, I gues this explains how some sites claim that the PS Vita only does 33 million & 3DS only does 15.8 million.
But the PS Vita GPU is said to do up to 35 million, and the 3DS GPU is said to do 15.3 million.
Well, I guess at the end, either the PS Vita only does 35 million polygons & 3DS only does 15.3 million polygons, OR there is some info we are missing about GPUs in general.
But I figure Nano Assault & Nano Assault EX (coming to eShop for $7.99) screenshots can tell us that the 3DS does have shader cores of PS3/360 amount. But the Wii U has like at least 486 shader cores & over 1,000 GFLOPs.
Well, thanks anyways Chark.