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Kaizar said:


well, I know the a Single-Core GPU can have 7 or so pipelines.

 

Can someone please explain Vertex Performence and Vertex Pipelines?

 

And thanks Chark, for your what you answer with your amount of knowledge on this subject on the other thread.

 

But does anyone know more, if not everything about Vertex Performence and also Vertex Pipelines and so fort?

Let me add a little from what I remember reading on polygon discussion. Since polygons themeselves are not a consistent unit of measure because they vary in shape and size, they use vertex as the standard measurement. Some definition of vertex was that it is a piece of a polygon, or a facet of one, like one side of a 3D shape. Something like that. Essentially it allows for a more accurate number to compare and determine hardware, while other numbers could be misleading. From what I've experienced when most people quote polygons/s numbers it is usually a vertex number, whether they know it or not.

Regardless of how accurate I am about how these things work, at least it provides a hard number that I can use. How much of that number can be used is up to the design of the entire system and effort of the developers making the games.



Before the PS3 everyone was nice to me :(