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Forums - Sony - Why There's No Lag in God of War Ascension

GameOver22 said:
Quick question guys. Is the online component competitive or cooperative? I'm thinking about downloading the beta, but I don't care for competitive multiplayer.

To be competitive you need to be cooperative with your team. You can't go all beast mode by yourself while your teammates such and then win the game for them. It's a team based game, unless of course you are playing a free for all game type.



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the mp beta is the first time ive played a GoW game and its amazing... until i spend 30mins in matchmaking. that and the fact my charecter wont carry over to the game are my only complaints



I experienced some lag. It is just that it is done in a way that maintains the flow of combat and character movements. The result is occasional hit detection issues, but nothing dropping frame rate or causing speed ups, I think.



Before the PS3 everyone was nice to me :(

ktay95 said:
the mp beta is the first time ive played a GoW game and its amazing... until i spend 30mins in matchmaking. that and the fact my charecter wont carry over to the game are my only complaints

They never have for ANY beta that I've been a part of. The carrying over stats is what I'm talking about. Also I get into a match instantly on favor of the gods. The only one I had problem with was Capture the Flag, but this was when it was still in "private" beta mode and wasn't available to PS Plus users so consequently there weren't very many players online.



KingofRome said:
ktay95 said:
the mp beta is the first time ive played a GoW game and its amazing... until i spend 30mins in matchmaking. that and the fact my charecter wont carry over to the game are my only complaints

They never have for ANY beta that I've been a part of. The carrying over stats is what I'm talking about. Also I get into a match instantly on favor of the gods. The only one I had problem with was Capture the Flag, but this was when it was still in "private" beta mode and wasn't available to PS Plus users so consequently there weren't very many players online.

How does GoW CTF feel like? It doesn't fit in my head.



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KHlover said:
KingofRome said:
ktay95 said:
the mp beta is the first time ive played a GoW game and its amazing... until i spend 30mins in matchmaking. that and the fact my charecter wont carry over to the game are my only complaints

They never have for ANY beta that I've been a part of. The carrying over stats is what I'm talking about. Also I get into a match instantly on favor of the gods. The only one I had problem with was Capture the Flag, but this was when it was still in "private" beta mode and wasn't available to PS Plus users so consequently there weren't very many players online.

How does GoW CTF feel like? It doesn't fit in my head.

You go to the enemy's base and capture their flag. Whilst in the process of picking up the flag you can get knocked back which stops you from capturing it. If you capture it you have to run to your base and return it but enemies can attack you and kill you. If you die then you lose the flag and it goes back to the enemies base. Usually during the middle of the game the gods interfere and another flag shows up which both teams can capture. If done correctly you can then capture 2 flags at the same time. 



M.U.G.E.N said:
 

 

http://www.playstationlifestyle.net/2012/04/19/game-director-stig-asmussen-doing-cool-stuff-at-sony-santa-monica-not-god-of-war-ascension/

 


Wasn't SSM contracted to help with the development of Team ICO's new game? That could be what they're talking about, right?

 

On topic: Awesome video. I never realized the intricacies that go into developing multiplayer timing/reaction. Glad to see they're ahead of the game!



wfz said:
M.U.G.E.N said:
 

 

http://www.playstationlifestyle.net/2012/04/19/game-director-stig-asmussen-doing-cool-stuff-at-sony-santa-monica-not-god-of-war-ascension/

 


Wasn't SSM contracted to help with the development of Team ICO's new game? That could be what they're talking about, right?

 

On topic: Awesome video. I never realized the intricacies that go into developing multiplayer timing/reaction. Glad to see they're ahead of the game!

nah not just SSM , several sony teams are apparently helping team ico to finish the game. I doubt that's what they are referring to.



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It's pretty fun, played some matches on the beta this morning. Like the RPG-like character upgrade system. Not sure if it'll catch on with the mainstream, but who knows. The tech is absolutley AMAZING. No lag on either side from me throughout 10+ matches is pretty impressive.



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