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Forums - Microsoft - Xbox 720 Specs: Eight-core CPU, 8 GB RAM, Windows 8 Kernel?

But with a phone I can carry it around with me out of my home, I can also play angry birds on my phone.......
If anything these specs would be final dev kits max. I don't have much faith in a 8 core 8 gig of ram 8 series amd gpu in a windows 8 kernel. Someone see the Pattern there?



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just finished halo 4, great game, any chance halo 5 looks like the cg ending, can't wait for nextgen.



Hynad said:

This kind of specs seem likely, if Microsoft wants to give third party developers what they wish to work with.

That is, a system capable of running UE 4 and CE 3.0 with most if not all of their features without problems.

I thought of that too.  Then that guy started asking for 16gb and then 32gb!  I was wondering if he haddn't learned, that yes, MS gave him the memory he wanted, and he realized he should have asked for more. 

I think it makes alot of since to make a console that the developers want to work on, so they make the games, on that system, the one people want to play.

I am looking forward to seeing what they can do with all that power, and Kinect 2.0 designed from the ground up.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

Bladeforce said:
All that power (For a console) and all you are going to get are re hashes like Call of Duty 10 or Halo 13, it's starting to sound like a series of Jaws movies now, pretty dire

If you really think that Call of Duty and Halo will be the only games on the next generation consoles then you are sadly mistaken, look at this generation even though we had many installments of Call of Duty we still had brilliant exclusives (Both PS3 and 360) and so many fantastic third party games like Fallout, Mass Effect, Bioshock, Assassins Creed, Dragon Age, Dead Space, Battlefield and the list goes on and on, expect a similiar situation next generation.

Enjoy that wiiu and all your Mario re hashes.

Moderated,

-Mr Khan



Pemalite said:
Netyaroze said:


Yes why not the 88xx series is a perfect fit for next gen regarding die/tdp if 78xx series is anything to go by. 

 

Especially here were alot of people have very conservative views regarding next gen power people will be shocked. A machine with similar silicon/tdp as 360/PS3 was at launch would be really strong in 2013 giving highend gamer pcs (single gpu) a run for their money.

 

Nah. Not a perfect fit.
A Radeon 8870 is predicted to have a TDP of 160 watts, so I would assume they would be consuming anywhere from 130 watts of power or more just for the GPU alone.

Remember, PC graphics chips aren't like what they used to be 7 years ago where the fastest cards were barely breaking 150w TDP's, these days they are starting to smash the 300w barrier.
And the launch Xbox 360's power brick could output at most 175w, then they need to factor in capacitor aging so it's rated at more than it needs to.

it was a 203W PSU at launch.



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Wh1pL4shL1ve_007 said:


Hey, this is an off topic reply but how do you add friends on XBL without going on the console??

via Xbox.com for example.



ClassicGamingWizzz said:
damn these rumours sound great, but that console will be expensive as fack and i dont think they will make those deals ( like the phone deals)here in my country :S

$350-400 is my guess... I'm sure the top version of the Xbox 8 will be priced below $500.



Dodece said:
That means it has to be close to top of the line. 

You missed 2 critical factors: power consumption and underlying CPU/GPU architecture. 

As others already mentioned in the thread, due to power consumption limitations of modern CPUs/GPUs, by definition the next consoles cannot have top of the line hardware. If they did, that would mean a 6-core i7 3930K-3970X that have a range of TDP from 130W to 150W, paired with GTX690 style GPU that uses 270W of power in games. Even single GPUs such as GTX780/HD8970 are rumored to have 240-250W TDP when they launch in Q1-Q2 2013.

For all we know, Xbox 720 could pack a 2.0ghz 8-core PowerPC IBM CPU that's a derivative of Wii U's tricore version. We cannot just look at the # of cores and be impressed based on that alone. You can easily end up with a V8 engine making just 250hp, but if someone told you the car has a V8, you might assume it has 450hp. Since rumors point to MS maintaining BC with Xbox 360, more likely than not, the 8-core CPU is not an x86 AMD/Intel variety, which almost automatically means it has average performance per core in games. A 3.0ghz 8-core PowerPC would be nothing special considering a single core in 1st generation i7 is more powerful than the entire Xbox 360 tri-core CPU.

On the GPU side, the "8800 GPU" could be powerful, or it might not be. It could just as easily end up being a 2GB HD8870M, which is about 20% slower than a budget HD7770 desktop part (i.e., 640 SP part):

http://www.anandtech.com/show/6571/amd-releases-full-product-specifications-for-radeon-8000m-series

Also, we cannot use the example of Xbox 360 using a unified shader GPU as a comparison of how advanced GPUs in console can be because the transition from fixed fragment pipeline GPU architecture to a unified shader one was the single biggest change in how GPU worked in the last 8 years. It's easy to understand why -- because each of the unified shaders could perform pixel or vertex operations. If you had a GPU with fixed 24 pixel pipelines and 8 vertex ones and a game needed more pixel or vertex shading power, you became bottlenecked on 1 side and the non-bottlenecked pixel/vertex shaders would be underutilized. In contrast, say a 32 Unified shader GPU could allocate workload depending on what the game needed (24 to pixels and 8 to vertex and if a game needed more vertex shading power, it could redistribute the workload to say 16 unified shaders to perform vertex operations). Contrary to the time when Xbox 360/PS3 launched, in 2013 there are no impeding major architectural changes in how the graphics architectures actually work. Therefore, it won't be the case of having breakthrough next generation GPU architecture in consoles that's not already on sale for the PC. The GPU power will be limited by power consumption, which means it won't be top of the line.  Granted, consoles extract more performance out of their parts due to optimizations.

Finally, based on how AMD has renamed its HD8000M parts, HD8870M is actually slower than HD7870M. Therefore, we cannot conclude just how powerful the console is by only looking at "8 core CPU with HD8800 series GPU" rumor without having specific details of the underlying CPU architecture and GPU specs. To prove my point, you can just as easily end up with another hypothetical console that is faster with just a "4 core CPU and HD7800 series GPU." How can that be? Because, this "hypothetical" console I just made up might have a Core i7 3770K + HD7870 desktop part and the 8-core + HD8800 GPU console could just as easily be a slow 8-core IBM CPU + HD8870 Mobile part (aka downclocked HD7770). 

Pemalite said:

As for those who are saying that an 8 core chip will be: OMGWTFBBQ EPIC PERFORMANCE! Is simply false.
You could have an 8 core Intel atom. It's still going to be slow as crap compared to a dual-core Ivy-Bridge processor.
It's not untill we get more information on the CPU that we can determine if it's going to be good or not.

Exactly. In 2007, Intel demonstrated an 80-core CPU in a die size roughly double that of Core 2 Duo. But they never released it because performance wise, those 80 cores are very weak, and for most tasks a 4 core 2013 Haswell CPU would outperform the 80-core one with a bunch of small weak little cores since most programs don't scale beyond 4-8 threads. An 8-core CPU would only be impressive if games utilized 6-8 threads (99% do not) and if each of those cores was as powerful as cores found in modern AMD/Intel processors. 



8 gig of ram and a decent graphics card and processor,from my point of view which is probably the minority but i am quite prepared to go in with microsoft or sony with subs for media services and a decent console especially if they are going to give me worlds like skyrim and sci-fi space where we can co op in big adventures



                                                                                                                                        Above & Beyond

   

Quote by bkilian:

I will say that for a certain console named after a city in Mexico, all of the specs, current to the date I left, are out there. You just have to pick and choose the right bits from the right rumors. But I suppose that's always been the hard part, hasn't it?
He also seem to have worked on Durango for a living.


Another quote:

Anyways, I can't debunk, since I don't admit the existence of the product, nor do I admit AMD has anything to do with it, and even if it did, I do not know the relationship between AMD's lineup and this fabled product other than codenames.

That's NDA vocabulary. :P

http://forum.beyond3d.com/showpost.php?p=1692115&postcount=17803

http://www.neogaf.com/forum/showpost.php?p=46229728&postcount=1459