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Forums - Nintendo - Reggie was misquoted when he said Wii U profitable after one game

Mr Khan said:
Kasz216 said:
Mr Khan said:
My understanding was that the retailers paid for the games first anyway, which is why i never quite understood why publishers cared about sold vs shipped from a short-term financial standpoint. Longterm, i know it's important, as more sold means the retailers will buy more present and future games for their stock, but short-term per-unit Wii U profitability should depend on what retailers have bought, no?

My thoughts are that they're probably making a tiny per-unit profit if we factor software sales in.

Might depend honestly... at least some of their product likely has returnability.

I've yet to run a stock room for a electronics store... but for example in a convience store, beer, chips and hostess products... anything you don't sell you get credit for towards your next order.

In college books it's the same way.  You have 6 months to return the books for a full refund in terms of credit.

For example in this article guessing the price of a videogame they specficially mention the returning of games.

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/

Finally, not all games sell, so the expense of returning unsold inventory eats up another $7.anatomy-of-a-60-dollar-video-game.html

 

So my guess would be you can return at least some of your ordered stock.

I considered that possibility (knowing that that is how it worked with Comic Books before the late 1980s, where newsstands could just sell unsold copies back to the publishers), but then that would dis-incentivize stores from bargain-binning anything, if they could just dump it back on the publisher.

Im sure the bargin bid is a last resort mechanism.  The Amazon Nintendo spat of eaerlier this year is a clear example of the constant fight between a retailer wanting to return product they feel is not selling, and the selling telling them to hold on to it.



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Wander_ said:
i wonder how much it costs to make a WiiU


That's a good question. If the clocked specs are to be believed (particularly on the CPU front) the WiiU probably costs around the same as the PS3 to manufacture (Perhaps not much more). It seems like the WiiU has an expensive R&D bill.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Euphoria14 said:
hivycox said:
Euphoria14 said:
Somini said:
I knew it!!

This is bad news though, for us non Nintendo gamers i mean, as this shrinks the chanses of a 400 euro/ dollar PS4 or nextbox :(

Not really. Nintendo probably just has high costs because of the Tabtroller.

That type of controller is not required what so ever for the other consoles.  Plus, Sony and MS can probably afford a lower price due to having subscription style services on their consoles.

 

I am still optimistic about pricing.


I don't agree, It is obvious that Microsoft and Sony can't sell their nex gen consoles without some sort of innovative controller, too... Nintendo sells the wiiu with the tablet-controller and without a classic controller like the wiiu pro controller...

I think the same will happen to the next xbox and playstation as their rumours tell lots of new stuff.. for example microsoft will probably release their new xbox with kinect 2.0 which will cost a lot more than a standart controller...

IMO 400$ price tags are the minimum...probably somewhere like 450$

If it is so obvious than please show me why. I just don't see how Nintendo doing something means others need to as well.

Yeah I know but following Nintendos patch will be the right choise... I don't know about you but I don't want a PS4 with slightly better graphics only... If a system isn't launched with someting other than a standard controller it won't catch up with the other (maybe) more innovative consoles... and if they release it past the consoles launch it won't work: for example playstation move or kinect... these are great devices but they didn't sold very well because they were seen as unnecessary gimmicks...as for the original Wii everybody thought it would be a whole new way to play game which is was...

the bottom line is that sony and microsoft won't be successful if they only release a more powerful system... they learned from the success of the wii and won't release a new console without providing new ways of playing games...IMO they will try to go casual...and thats more than obvious



bananaking21 said:
Barozi said:
bananaking21 said:
ok i know this is off topic but could someone explain to me how software makes money for nintendo? i know how first party software makes money, but how do 3rd party games money for nintendo (or any console manufacturer) do they like take a percentage of every piece of software sold?



thanks! can i ask what does the 7$ "returns" stand for?

Just gonna quote the article where this chart is from:

"Another way to look at it is to say publishers such as Activision and Electronic Arts receive $45 after retailers take a $15 cut. Publishers turn around and pay a $7 licensing fee to console manufacturers such as Microsoft, Sony and Nintendo. The cost of making, packaging and shipping game discs to stores carves up another $4. Finally, not all games sell, so the expense of returning unsold inventory eats up another $7.

That leaves publishers with about $27 per disc sold for development, marketing and other expenses. These are, of course, back-of-the-envelope averages. Each of these numbers can vary. For instance, a publisher could negotiate a smaller licensing fee with console manufacturers. And by deploying the Goldilocks method of inventory (not too much, not too little), they can also minimize returns. Tinkering with the margins in these ways lets companies tune their bottom lines."

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html



Kresnik said:

That's awesome, I've never seen that before.  Thanks for linking.

Really ? I've been posting that at least 10 times on VGC already ^^



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Well I was right about the Wii U, I was just wrong about Nintendo management.

I liked the Wii U so much I invested in Nintendo stock - which is by the way, trading for about book value. You want to hear about some major gloom & doom talk about Nintendo, just take a look at their stock price. The fact that it continues to drop despite the 3DS sales, the Wii U sales...all of Nintendo's products, means investors have unanimously decided: Gloom & Doom for Nintendo. But that's not just rhetoric, that's voting with real money.

I was right about the Wii U. A touch-screen opens up so many tantalizing possibilities. Asymmetrical play of local multi-player, immersion into the gaming world like never before for single-player, taking the game off the T.V., or just controlling your television with the GamePad. All of them - awesome.

But I was wrong about Satoru Iwata and Reggie Fils-Aime. So many management mis-steps. Misinformation, misleading information, and outright lies. The communication from Nintendo around the Wii U's capabilities such as Reggie claiming 3rd party titles like Call of Duty "look dramatically better on the Wii U", to TVii - marketing it as a release day feature then "delaying it to December so it will be perfect" only to deliver an imperfect feature, to game-release dates being pushed back, to wildly wrong profitability & sales projections across the board given to investors, to huge uncertainty around the Wii U's actual supply & demand situation in the market-place...these things are all PR and business tactics issues from the top men at Nintendo, that I see little to no defense for.



Barozi said:
Kresnik said:

That's awesome, I've never seen that before.  Thanks for linking.

Really ? I've been posting that at least 10 times on VGC already ^^


I linked that a lot and the general consensus was that I was crazy for thinking it was accurate and sony looses billions on every game because they probablly make more like 10-12 dollars per game



OceanJ said:
Well I was right about the Wii U, I was just wrong about Nintendo management.

I liked the Wii U so much I invested in Nintendo stock - which is by the way, trading for about book value. You want to hear about some major gloom & doom talk about Nintendo, just take a look at their stock price. The fact that it continues to drop despite the 3DS sales, the Wii U sales...all of Nintendo's products, means investors have unanimously decided: Gloom & Doom for Nintendo. But that's not just rhetoric, that's voting with real money.

I was right about the Wii U. A touch-screen opens up so many tantalizing possibilities. Asymmetrical play of local multi-player, immersion into the gaming world like never before for single-player, taking the game off the T.V., or just controlling your television with the GamePad. All of them - awesome.

But I was wrong about Satoru Iwata and Reggie Fils-Aime. So many management mis-steps. Misinformation, misleading information, and outright lies. The communication from Nintendo around the Wii U's capabilities such as Reggie claiming 3rd party titles like Call of Duty "look dramatically better on the Wii U", to TVii - marketing it as a release day feature then "delaying it to December so it will be perfect" only to deliver an imperfect feature, to game-release dates being pushed back, to wildly wrong profitability & sales projections across the board given to investors, to huge uncertainty around the Wii U's actual supply & demand situation in the market-place...these things are all PR and business tactics issues from the top men at Nintendo, that I see little to no defense for.

I'm sad :(



Mr Khan said:
Kasz216 said:
Mr Khan said:
My understanding was that the retailers paid for the games first anyway, which is why i never quite understood why publishers cared about sold vs shipped from a short-term financial standpoint. Longterm, i know it's important, as more sold means the retailers will buy more present and future games for their stock, but short-term per-unit Wii U profitability should depend on what retailers have bought, no?

My thoughts are that they're probably making a tiny per-unit profit if we factor software sales in.

Might depend honestly... at least some of their product likely has returnability.

I've yet to run a stock room for a electronics store... but for example in a convience store, beer, chips and hostess products... anything you don't sell you get credit for towards your next order.

In college books it's the same way.  You have 6 months to return the books for a full refund in terms of credit.

For example in this article guessing the price of a videogame they specficially mention the returning of games.

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/

Finally, not all games sell, so the expense of returning unsold inventory eats up another $7.anatomy-of-a-60-dollar-video-game.html

 

So my guess would be you can return at least some of your ordered stock.

I considered that possibility (knowing that that is how it worked with Comic Books before the late 1980s, where newsstands could just sell unsold copies back to the publishers), but then that would dis-incentivize stores from bargain-binning anything, if they could just dump it back on the publisher.

It could be that they essentially get deals.  Aka they send out an independent invetory guy to check invetory levels (or just trust the big stores) and then give them credit proportional to what they have left in stock.   Afterall it saves them the trouble of paying to have it sent back to them.



Barozi said:

Really ? I've been posting that at least 10 times on VGC already ^^


Oh, okay.

Geez, that damn pie chart again Barozi?  You're always linking that thing!