zarx said:
http://www.bit-tech.net/gaming/pc/2007/02/16/supreme_commander/4 And this device will likely have built in APIs to support the dual screen functionality in games. |
"One thing we disliked about dual-screen, both physical and virtual, is that one becomes your 'main' screen and the other your secondary. Your main screen has the user interface, and you can zoom, scroll as normal. Your secondary screen doesn't have an interface, and doesn't allow you to scroll around the battlefield using the arrow keys, just zoom in and out on different bits. This makes it more of a 'secondary' rather than 'second' screen - you end up using it more to keep an eye on things than to actively work on it."
I think you should read a bit more of your own things you post.
With the Wii U, this is much less of a problem.
edit: Let me also say that having two screens like that is barely any different than opening two tabs, then dragging one tab to the left end of your monitor, and the other on the right. Not quite the same thing, and likewise with this new system. It's still a "duplication." Wii U is optimized for handling these situations, and you have multiple controllers to take advantage of the second screen. Also there are motion controls for the Wii U, and that system requires a cord to be connected to the TV, which gives you even more limitations.










