Killzone!
COVER ME! | |||
| Doom | 12 | 5.69% | |
| Wolfenstein | 2 | 0.95% | |
| Halo | 69 | 32.70% | |
| Killzone | 26 | 12.32% | |
| Resistance | 2 | 0.95% | |
| Quake | 7 | 3.32% | |
| Timesplitters | 11 | 5.21% | |
| Farcry | 3 | 1.42% | |
| Half Life | 57 | 27.01% | |
| Call of Duty | 22 | 10.43% | |
| Total: | 211 | ||






Half-Life is truly excellent, but there are just too few games.
I have to go with Halo. The first game is, to me, the very best FPS ever made. It JUST edges out Half-Life 2. And then there's Halo 2 and Halo 3, two of the best games of the past ten years. I still haven't played the most recent Halo, but the original trilogy is enough to claim the number one spot.
bouzane said:
http://www.giantbomb.com/regenerating-health/92-83/ Your logic about me being a PS3 fan is asinine. For your information, I own a PC and 360, not a PS3. It's fanboyism like yours (giving the praise for other people's hard work to a developer that does not deserve it and creating straw-men to discredit others to prevent actual discussion) that poison this hobby, especially public forums. I own Halo 1-3 and guess what, people who own the games might be more knowledgeable than you about what they did and did not achieve. Additionally, you can own a 360 and the Halo games and still see and criticize their many glaring faults. Finally, I'm pretty sure that the Splinter Cell: Blacklist developer is just another average Joe who doesn't know his arse from a hole in the ground when it comes to who introduced what to video games. Just because he is a game developer doesn't mean that he has any special knowledge of the hobby. |
How many times do I have to say POPULARIZED not invented, I don't care if some obscure 20 year old game use regenerating helath, it takes something actually popular to influence the industry. Do you think bungie was sitting in their chairs waiting to develop halo and the first thing they do is go "hey guys lets look at this game that nobody's heard of from a different genre that sold 10 copies and copy it's health system!" It doesn't mean anything if you invent the thing if you can't get it to work. Halo caused people to use these systems and that's what matters. You can't find anything popular that actually invented and was the first to use something 100%. And I find it funny that you think that I would believe that some stranger on the internet knows more about gaming than a guy that gets paid to make games. So I'm still pretty damn sure that halo did invented auto aim. I can almost garuntee that he knows twice as much about gaming as you do. And the Dreamcast? Really? I knew you would bring this up and forget that it is one of the most failed systems in gaming history, it could never influence anything except showing other companies what not to do.
pezus said:
Wow, that's exactly what I was thinking yesterday. People keep mentioning Halo as the first to have regenerating health but it doesn't even have regenerating health. It has regenerating shields, which makes sense. It wasn't until Call of Duty 2 imo that every FPS game started copying it (CoD2) |
Halo 2 had it and it came out before cod 2.
SangheliZealotX said:
How many times do I have to say POPULARIZED not invented, I don't care if some obscure 20 year old game use regenerating helath, it takes something actually popular to influence the industry. Do you think bungie was sitting in their chairs waiting to develop halo and the first thing they do is go "hey guys lets look at this game that nobody's heard of from a different genre that sold 10 copies and copy it's health system!" It doesn't mean anything if you invent the thing if you can't get it to work. Halo caused people to use these systems and that's what matters. You can't find anything popular that actually invented and was the first to use something 100%. And I find it funny that you think that I would believe that some stranger on the internet knows more about gaming than a guy that gets paid to make games. So I'm still pretty damn sure that halo did invented auto aim. I can almost garuntee that he knows twice as much about gaming as you do. And the Dreamcast? Really? I knew you would bring this up and forget that it is one of the most failed systems in gaming history, it could never influence anything except showing other companies what not to do. |
"And I find it funny that you think that I would believe that some stranger on the internet knows more about gaming than a guy that gets paid to make games."
If you are correct and the developer of Splinter Cell: Blacklist did indeed credit Halo with auto-aim then he is dead wrong and you are a fool for ignoring the fact that TimeSplitters implemented the feature before Halo. TimeSplitters didn't need to sell millions of copies, it was a highly influential and critically acclaimed game from the team that made GoldenEye 007 and Perfect Dark that undoubtedly had more to do with the adoption of auto-aim than Halo. You are dead wrong and the Splinter Cell developer is dead wrong. If he made such a foolish assertion than I can absolutely guarantee that I know twice as much about gaming than he does. Why do you believe that he has some special knowledge of video games anyway?
You should be ashamed of your utter lack of knowledge about the DreamCast. The Xbox is just Microsoft's take on the DreamCast genius, right down to the online service. Live was developed independently of Halo and was blatantly based off of SegaNet. One centralized network with full server support, DLC and a subscription fee. Does that sound familiar? It should, it's the framework laid by SEGA. Xbox Live is just a repackaging of SegaNet created to properly utilize broadband as opposed to Dial-Up. I'd reckon that Halo did much less for online gaming with its tunneling software workaround than SEGA did. Any video game journalist will tell you the same, it's practically indisputable. Your assertion that Halo was more influential upon online console gaming than SegaNet is downright asinine.
Also, "modern first person control scheme" ha ha ha, wrong wrong wrong. TimeSplitters has a control scheme that more closely resembled that of modern first person shooters and it was released first. Again, it doesn't matter if it was less popular, TimeSplitters having been developed by such a noteworthy team would definitely have gotten the attention of pretty much every person working on FPS games at that time.
Do yourself a favor and do a few minutes of research before you post again.
| MARCUSDJACKSON said: 6th gen. Black 7th gen. Starhawk/KZ2 5th gen. Goldeneye 007 PC Doom 3rd gen. Duckhunt in the end i'd have to go with Doom. |
You really don't have Halo, Counterstrike, Halflife, unreal tournament on that list?
If you don't like these games then that is fine but I'd like a little explanation as to why you chose Starhawk/Black/KZ2 over the titles I just mentioned.
Doom, Duckhunt, and Goldeneye is self explanatory but 3 games that has done very little in the market doesn't make sense to me being picked.
Has to be the first Quake, closely followed by Wolfenstein 3D the game that started it all off.
Honourable mentions go to Duke Nukem 3D and Rise of The Triad which had pill power-ups that made things go all trippy and dog bone power-ups that turned you into a dog and allowed you to bite enemies lol. Also had the most secret areas I've ever seen in a game.