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Forums - Gaming Discussion - Crytek Exec Says Next-Gen requires 8GB RAM

snowdog said:
Squilliam said:
BlueFalcon said:

How many times did the author use the word "purported" in that article?

Regarding system memory, there are no excuses why PS4/XboxNext won't use at least 8GB of DDR3. I mean really, you can already find 8GB of DDR3 for $28 CDN this holiday season. By this time next year, at cost, I bet you can get 16GB of DDR3 for $55. 
http://www.ncix.com/products/?sku=76774&vpn=PV38G160C9KRD&manufacture=Patriot&promoid=1033

I am not saying 16GB will be in those consoles but not putting 8GB would the biggest cop out ever in terms of costs. We are talking about $30 here for 8GB, which means 4GB is barely a savings of $15. 

There is one. It's just too slow to be particularly useful. The quantity of memory a console can actually make use of per frame is the bandwidth divided by the number of frames per second so whilst you could have 8GB of DDR3 the effective quantity of memory you could use per frame would be something like:

12GB/S /30FPS = 0.4GB which is an absolute maximum if the bandwidth was say the same as the Wii U. In the best case scenario the Wii U can address 0.4GB assuming perfect utilization however the real world figure is likely less than half of that. If the consoles are going to have 8GB to really make use of it they need a LOT of memory bandwidth to go with it.

Not necessarily. They could go the Wii U route and sacrifice high bandwidth for low latency using eDRAM to avoid bottlenecking issues.

I still say that 16 x chips is too much, we'll probably see 12 in the 720 and 8 in the PS4 giving 6GB and 4GB respectively. And I'm still pretty certain it'll be DDR3 and not DDR4 if they want to keep costs down and have high enough yields to make a 2013 launch possible. Both platform holders know that any retail price bigger than 400 pounds/dollars could cause them problems with getting marketshare.

DDR4 is going to be the volume memory standard from next year so they would be foolish not to use it. DDR3 is simply too slow and it will go EOL during the consoles lifetime and get even more expensive precisely when they need it to be cheap which is 4-5 years after launch. If they use memory stacking then they will have all the bandwidth they will need.



Tease.

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Miguel_Zorro said:
All of the people who are saying that 8GB is a large amount that games won't possibly need seem to be willfully ignoring the history of consoles - and of computers in general.


Yes It's like they're  just thinking about year one of release.



is to much that could be better spent else where.



Mad55 said:
is to much that could be better spent else where.


Yeah, because judging by the current gen's pieces of hardware, it's not like a shortage of RAM was ever a problem. ¬_¬



Hynad said:
Mad55 said:
is to much that could be better spent else where.


Yeah, because judging by the current gen's pieces of hardware, it's not like a shortage of RAM was ever a problem. ¬_¬

4 is fine 8 seems like overkill right....right!!!!!!!!!!!!!!!!!



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So Crytek is able to squeeze Crysis 3 on the PS360, both with a measly 512MB total RAM (while skipping the Wii U which has 4x the total memory, half of which is dedicated to the GPU), but for next gen they're going to need 16x the current gen's RAM amount for Crysis 4 or whatever other generic shooter they're working on?

Yeah sure, whatever.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:
So Crytek is able to squeeze Crysis 3 on the PS360, both with a measly 512MB total RAM (while skipping the Wii U which has 4x the total memory, half of which is dedicated to the GPU), but for next gen they're going to need 16x the current gen's RAM amount for Crysis 4 or whatever other generic shooter they're working on?

Yeah sure, whatever.


Yeah sure, because the consoles' versions look anything like the PC versions.

They could scale the game to run on the Vita as well, if they so wished. It wouldn't look anything like they originally had in mind (hint: PC version).

As I stated before, the money is on consoles, not on PC where piracy is king. So it's only natural that the developers will want the next gen consoles to deliver enough horsepower to make their vision come true in their games.  Not having to scale them back imensely due to a shortage of RAM (being the major culprit), like they had to during this gen's consoles.



Hynad said:
NightDragon83 said:
So Crytek is able to squeeze Crysis 3 on the PS360, both with a measly 512MB total RAM (while skipping the Wii U which has 4x the total memory, half of which is dedicated to the GPU), but for next gen they're going to need 16x the current gen's RAM amount for Crysis 4 or whatever other generic shooter they're working on?

Yeah sure, whatever.


Yeah sure, because the consoles' versions look anything like the PC versions.

They could scale the game to run on the Vita as well, if they so wished. It wouldn't look anything like they originally had in mind (hint: PC version).

As I stated before, the money is on consoles, not on PC where piracy is king. So it's only natural that the developers will want the next gen consoles to deliver enough horsepower to make their vision come true in their games.  Not having to scale them back imensely due to a shortage of RAM (being the major culprit), like they had to during this gen's consoles.

When the next gen consoles are already fixed at a maximum display output of 1080p, does that even matter at this point?  Or are you gonna SLI two PS4s or 720s together and hook them up to 3 monitors?  8GB of RAM on consoles is overkill when your primary display method is a fixed resoultion, and your console and accompanying power brick would need their own entertaiment cabinet because it would be so friggin huge due to the fans and vents needed to keep the damn thing from overheating.

You might as well just drop a grand and buy a gaming PC at that point.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:
Hynad said:
NightDragon83 said:
So Crytek is able to squeeze Crysis 3 on the PS360, both with a measly 512MB total RAM (while skipping the Wii U which has 4x the total memory, half of which is dedicated to the GPU), but for next gen they're going to need 16x the current gen's RAM amount for Crysis 4 or whatever other generic shooter they're working on?

Yeah sure, whatever.


Yeah sure, because the consoles' versions look anything like the PC versions.

They could scale the game to run on the Vita as well, if they so wished. It wouldn't look anything like they originally had in mind (hint: PC version).

As I stated before, the money is on consoles, not on PC where piracy is king. So it's only natural that the developers will want the next gen consoles to deliver enough horsepower to make their vision come true in their games.  Not having to scale them back imensely due to a shortage of RAM (being the major culprit), like they had to during this gen's consoles.

When the next gen consoles are already fixed at a maximum display output of 1080p, does that even matter at this point?  Or are you gonna SLI two PS4s or 720s together and hook them up to 3 monitors?  8GB of RAM on consoles is overkill when your primary display method is a fixed resoultion, and your console and accompanying power brick would need their own entertaiment cabinet because it would be so friggin huge due to the fans and vents needed to keep the damn thing from overheating.

You might as well just drop a grand and buy a gaming PC at that point.

You do know that you can display a 1080p resolution, while having textures that look like mud?




NightDragon83 said:

When the next gen consoles are already fixed at a maximum display output of 1080p, does that even matter at this point?  Or are you gonna SLI two PS4s or 720s together and hook them up to 3 monitors?  8GB of RAM on consoles is overkill when your primary display method is a fixed resoultion, and your console and accompanying power brick would need their own entertaiment cabinet because it would be so friggin huge due to the fans and vents needed to keep the damn thing from overheating.

You might as well just drop a grand and buy a gaming PC at that point.


The current consoles are fixed at a max display output of 1920x1080, doesn't mean that many games actually use it though, most are 1366x768 or less.
More memory means that games might actually run at 1080P a year after it's release on the new consoles.

Also Ram consumes relatively little power and outputs bugger all heat, hence why allot of modules can run without a heatsink, but the benefits are massive.



--::{PC Gaming Master Race}::--