snowdog said:
Not necessarily. They could go the Wii U route and sacrifice high bandwidth for low latency using eDRAM to avoid bottlenecking issues. I still say that 16 x chips is too much, we'll probably see 12 in the 720 and 8 in the PS4 giving 6GB and 4GB respectively. And I'm still pretty certain it'll be DDR3 and not DDR4 if they want to keep costs down and have high enough yields to make a 2013 launch possible. Both platform holders know that any retail price bigger than 400 pounds/dollars could cause them problems with getting marketshare. |
DDR4 is going to be the volume memory standard from next year so they would be foolish not to use it. DDR3 is simply too slow and it will go EOL during the consoles lifetime and get even more expensive precisely when they need it to be cheap which is 4-5 years after launch. If they use memory stacking then they will have all the bandwidth they will need.
Tease.