By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Current vs Last, a Console Sales Story (COMPLETE!)

 

Final Smash: Should somone one do this at the start of every gen?

yes 65 75.58%
 
no 3 3.49%
 
show me the money! 7 8.14%
 
Total:75
superchunk said:
RolStoppable said:

We'll see soon enough if the 2DS fails. Retailers in the UK offered the 2DS for 10 pounds less than normal and the system topped the weekly UK hardware charts (internal GfK data) immediately. I don't think it will share the GB Micro's fate which had no substantial advantages over the GBA SP.

The Wii didn't die in 2009. Well, it showed decline initially, but it shot back up when Nintendo released Wii Sports Resort, Wii Fit Plus and NSMB Wii in the second half of the year. Coincidently, during the period of decline (first half of the year) Nintendo had only released Punch Out!! and the NA-exclusive flop Excitebots, so your recollection of events doesn't hold up. The market didn't change, the basic logic that software sells hardware still holds true. This was further emphasized in the later years by all those comments that Nintendo hardware sales had become more seasonal which really just came down to Nintendo stuffing the holiday quarter with releases while leaving the rest of the year mostly barren. Lastly, your line of logic that "that market" switched from Wii Sports to Angry Birds and never looked back is simply disgusting.

Your Wii U analysis is hilarious. How can you not notice the glaring contradiction in your words? Here's the rundown:

1) Wii U was equipped to cater to the core and the massmarket.
2) Wii U lost third party support, because it lacked the processing power that third parties wanted.
3) Wii U failed to sell to the massmarket, because the price was too high.

If you fix point 2, then point 3 becomes a bigger problem. If you fix point 3, then point 2 becomes a bigger problem. Therefore, point 1 has to be flat out wrong. How could you not comprehend that while you were writing it?

Last point, how come that you conclude I am talking about an N64/GC-like console when I made it clear that Nintendo has to create audience expanding IPs? The N64 and GC lineups were full of sequels, spinoffs and new IPs that were derived from already existing IPs. There was nothing like Wii Sports or Wii Fit in there. If you read and comprehended my previous post, then your conclusion should have been that I am suggesting that Nintendo needs to make another Wii. I have to wonder if you are flat out trolling at this point.

I don't see it as black and white.

I think Nintendo can get 3rd party support with an appropriate console AND still cater to Nintendo core as well as expanded audience.

Maybe I'm being to rash on the price as to do that, yes price has to go up and people were willing to pay $400-$500 for a Wii at one point.

Your vision of another Wii will always end like Wii where it has no sustainment and even Nintendo walks away.

They need 3rd parties AND new IPs on their own plus their existing IPs. Wii was closest to having that but never got 3rd parties. Wii U started showing 3rd parties but left all the expanded stuff off and no new IPs, now 3rd parties are walking away as the expanded stuff is coming, so any rebound will be limited and short.

Nintendo needs a console:
$300-$400 that can relatively easily port from competitors machines so 3rd parties have low barrier of entry
Large Nintendo IPs at launch (at least 2)
NEW Nintendo IPs at launch for core and expanded
MANY 3rd party IPs to fill all other genres and grab core

That is how it needs to plan.

Gamepad + Wiimote + reg controller all need to exist too as they are great items with value and distinction in case of first two.

I don't know what fantasy you live in. The console you are wishing for is too risky for a company like Nintendo.



Around the Network
RolStoppable said:

And all the while you are doing that, you begin to plan for the next generation and build strong launch games for an affordable system that launches in time for the holidays of 2017. What the big third party publishers demand won't matter one bit, because Nintendo can be successful without them. Nintendo needs to build a console that consumers want to buy (like the Wii) instead of a console that developers might want to develop for (like the Wii U). Also, it doesn't matter what Sony and Microsoft are doing at that point (2017). Since the industry doesn't want Nintendo, Nintendo is free to do what's best for them and best for their customers. Specs comparisons, what will the big third party publishers do, those are questions that have no relevance. Nintendo's success is not measured by what other companies do and say, but by what Nintendo's bottom line shows.


I don't understand this part of the argument. Why is going for cheaper hardware good for the customers? Selling hardware for a profit is definitely good for Nintendo, but obviously gives the customer less for their money. Also cheaper hardware with short lifecycles will cost you as much as more expensive hardware but with longer lifecycles.

I think it is probably safer to go for the longer generation cycle anyway, as you attract the enthusiasts early on who buy for the hardware. They drive the cost of producing the console down and give third parties a reason to start producing games for the console, all while there are few games that are actually available for them. Plus if you are close to what the competition are doing, you get third parties.

Do you really think the success of the Wii dependant on the price? I think that if it had been pretty much a 360 but with Wiimote and the same Wii games, it would have done as well but with a better last couple of years. And we wouldn't have got the Wii U, which would have been too early and too weak.



PSN: Osc89

NNID: Oscar89

Agree with Stoppable. Super Chunky man is still quite obsessed with android and other mumbo jumbo when every other device in your house can do all that and more. I think your next console is going to be Xbone SC. 

Here is my take on it from previous thread. I did not always held this view, so it seems i have been indoctrinated. Also the strategy for Nintendo to me is quite different than Sony and Microsoft when it comes to gaming. 

"Ignore what the OP said 100%. Doing so will ruin the Nintendo home consoles forever. Go for cheaper mass market price instead of stuffing it with mini titan graphics card and thus inflating the price. 

Have more consistant game releases, release software that expand the market instead of focusing on people like me and other forum dwellers who are delusional about what works. Most software can overlap in the sense that everyone can enjoy it though. 

Give bigger budgets and thought to games that sell. 2D Mario outsells 3D Mario by big numbers but barely ever any thought goes to that. Makes no sense. Some other stuff but can't be bothered to type that. If you want power then go build a pc."

Post from another thread. http://gamrconnect.vgchartz.com/post.php?id=5795793

Also what's N7. Next Nintendo handheld or console? I keep thinking of Mass Effect. 



RolStoppable said:

Osc89 said:

I don't understand this part of the argument. Why is going for cheaper hardware good for the customers? Selling hardware for a profit is definitely good for Nintendo, but obviously gives the customer less for their money. Also cheaper hardware with short lifecycles will cost you as much as more expensive hardware but with longer lifecycles.

I think it is probably safer to go for the longer generation cycle anyway, as you attract the enthusiasts early on who buy for the hardware. They drive the cost of producing the console down and give third parties a reason to start producing games for the console, all while there are few games that are actually available for them. Plus if you are close to what the competition are doing, you get third parties.

Do you really think the success of the Wii dependant on the price? I think that if it had been pretty much a 360 but with Wiimote and the same Wii games, it would have done as well but with a better last couple of years. And we wouldn't have got the Wii U, which would have been too early and too weak.

 

Cheaper hardware means that customers have to pay less. I don't know why you are under the illusion that third parties will definitely develop for Nintendo. It's not a matter of processing power and the like, just look at the recent examples of PSP+PSV multiplatform titles that skip the 3DS. Games like Toukiden and God Eater 2 aren't coming to the platform that hosts the #1 hunting game. The 3DS has the necessary power, it has the control scheme, it has the installed base and it also definitely has the userbase that would buy such games. Yet those games aren't coming. And this is on handhelds where the third party bias against Nintendo isn't nearly as strong as on home consoles.

A long lifecycle is not dependent on processing power, but commitment. The Gameboy was nine years old when Nintendo provided better hardware with the GBC, but even then almost all new games were still playable on the original GB. I am using the GB as an example, not just because it is a Nintendo system, but also because it was a system that was as primitive as it could get. On the other hand, any system that is released nowadays won't have consumers begging for more expensive hardware, because graphics have already hit a level where they are good enough forever.


Is it a common thing, having PSP+Vita game that doesn't make it to the 3DS? I really can't see the sense in it, unless Sony are paying for it. To me it has looked like the 3DS has the far better third party support, but I don't have either console so I can't really comment. However power is perfectly vaild excuse not to bring games to the Wii U. If you are aiming to release a game for the PS360, why go to the extra trouble for such a small userbase? And if you are going for PS4+XB1, why scale your game back as well as deal with a different architecture for a userbase that looks very likely to smaller than PS4+XB1 in quite a short amount of time? Do you not think they would have a better chance at third party games if the hardware was the same?

I think power does have some impact on the lifecycle. If we look at the Wii U, we have a lot of people assuming they will support it for 3-4 more years before trying again. If the PS4 did this badly, I don't think people would make the same prediction. They would have more room to make changes, as it will decrease in price and effectively become a different product with a different audience. Consoles that start weak don't really have the extra chances a more expensive one has.



PSN: Osc89

NNID: Oscar89

Osc89 said:

I think power does have some impact on the lifecycle. If we look at the Wii U, we have a lot of people assuming they will support it for 3-4 more years before trying again. If the PS4 did this badly, I don't think people would make the same prediction. They would have more room to make changes, as it will decrease in price and effectively become a different product with a different audience. Consoles that start weak don't really have the extra chances a more expensive one has.

Umm i don't want to get into back and forth here. I mean you have your view of the situation and i respect that. The reason Wii U is not selling has nothing to do with power. This is the first time people are able to experience Nintendo games legally. So they have never looked this good as far as graphic fidelity is concerned but yet the sales are struggling. 

Also it is the one of the most "core" focused Nintendo home console they've ever made and the so called hardcore are no where to be found when it comes to buying the damn thing. They also often have complaints about motion controls. Heck i had blind dislike towards it last generation for stupid reasons but what is it this time. This is the most traditional "hardcore" focused controller Nintendo has ever made. It has two sticks (no wonky stick like Gamecube C stick) and rest of the buttons are exactly like what you'll find on the competition. Again, where are the hardcore gamers when they should be buying it. Sure there is a screen but you can easily ignore it if you don't like it and play the game like a regular ps360 game. 

People say they want certain things but never show up when. Now they demand more power and yet this is the most powerful, first HD console from Nintendo. Every single game looks visually phenominal beating from when i skepticism of the power when i bought the device. 

I kind of went on a tangent here but point stands. Power should and must not have an impact on a gaming device catered towards fun gameplay. This is not Crysis 3 where people just run benchmarks on pc and post that stuff on thread on internet or take 4K screenshots and salivate. Mass market and most gamers don't give a damn about that stuff more when 5 minutes of awe is over. 



Around the Network
green_sky said:
Osc89 said:

I think power does have some impact on the lifecycle. If we look at the Wii U, we have a lot of people assuming they will support it for 3-4 more years before trying again. If the PS4 did this badly, I don't think people would make the same prediction. They would have more room to make changes, as it will decrease in price and effectively become a different product with a different audience. Consoles that start weak don't really have the extra chances a more expensive one has.

Umm i don't want to get into back and forth here. I mean you have your view of the situation and i respect that. The reason Wii U is not selling has nothing to do with power. This is the first time people are able to experience Nintendo games legally. So they have never looked this good as far as graphic fidelity is concerned but yet the sales are struggling. 

Also it is the one of the most "core" focused Nintendo home console they've ever made and the so called hardcore are no where to be found when it comes to buying the damn thing. They also often have complaints about motion controls. Heck i had blind dislike towards it last generation for stupid reasons but what is it this time. This is the most traditional "hardcore" focused controller Nintendo has ever made. It has two sticks (no wonky stick like Gamecube C stick) and rest of the buttons are exactly like what you'll find on the competition. Again, where are the hardcore gamers when they should be buying it. Sure there is a screen but you can easily ignore it if you don't like it and play the game like a regular ps360 game. 

People say they want certain things but never show up when. Now they demand more power and yet this is the most powerful, first HD console from Nintendo. Every single game looks visually phenominal beating from when i skepticism of the power when i bought the device. 

I kind of went on a tangent here but point stands. Power should and must not have an impact on a gaming device catered towards fun gameplay. This is not Crysis 3 where people just run benchmarks on pc and post that stuff on thread on internet or take 4K screenshots and salivate. Mass market and most gamers don't give a damn about that stuff more when 5 minutes of awe is over. 


I don't think the Wii U not selling is entirely about power, but I think it is partly. It may have been aimed at the "hardcore", but it suffered being called on par with the PS360, one of which they would already have so would see the need for a Wii U. And shortly after release a lot of focus has gone onto the PS4 and XB1 both being announced, and they cover the "hardcore" angle better than the Wii U could hope to.

It also has a bad reputation for the screen taking up a decent part of the cost, which was a move more geared towards the "casual". And that I think is the biggest problem with the Wii U, that it aims for both while not being the best choice for either. It was a decent strategy, but they couldn't pull it off as the Gamepad is no Wiimote. Had they released something like XB1 specs with Wiimote+ instead of Kinect I think they would be doing a lot better.



PSN: Osc89

NNID: Oscar89

RolStoppable said:
Osc89 said:

Is it a common thing, having PSP+Vita game that doesn't make it to the 3DS? I really can't see the sense in it, unless Sony are paying for it. To me it has looked like the 3DS has the far better third party support, but I don't have either console so I can't really comment. However power is perfectly vaild excuse not to bring games to the Wii U. If you are aiming to release a game for the PS360, why go to the extra trouble for such a small userbase? And if you are going for PS4+XB1, why scale your game back as well as deal with a different architecture for a userbase that looks very likely to smaller than PS4+XB1 in quite a short amount of time? Do you not think they would have a better chance at third party games if the hardware was the same?

I think power does have some impact on the lifecycle. If we look at the Wii U, we have a lot of people assuming they will support it for 3-4 more years before trying again. If the PS4 did this badly, I don't think people would make the same prediction. They would have more room to make changes, as it will decrease in price and effectively become a different product with a different audience. Consoles that start weak don't really have the extra chances a more expensive one has.

It's more common than PSP+3DS or PSP+3DS+PSV. Indeed, there's no good explanation other than Sony paying for it. But since it's so obvious how little they care about the Vita, it's unlikely that they arranged deals. So what we are left with is no sound business reasoning at all.

Granted, for the Wii U third parties can come up with excuses, but if there are examples that the 3DS is skipped, then why should it be assumed that hardware parity would improve the Wii U's fortunes? Hardware parity would lead to a higher price of the console (with or without the Gamepad), thus the sales rate would be insufficient and third parties would still have an excuse. The result in terms of third party games would be roughly the same, in terms of financials it would be even worse than the Wii U for Nintendo.

When it comes to the Wii U's lifespan, there are also people like me who expect a five year lifecycle (with the fifth year being barren) not due to power, but because of sales. There's no point for a company to drag out a failed console any longer, because by the fifth year consumer interest will be at such low levels that there will be no backlash for launching new hardware.

If the PS4 did this badly, I wouldn't make the same prediction as for the Wii U. But once again not due to power, but because of third party support. The PS3 was a trainwreck, but third parties stuck with it despite losing hundreds of millions on it. At the beginning of the seventh generation there was a year where only Nintendo, Disney Interactive and, I think, Majesco posted profits. All other major publishers, as well as Sony and Microsoft, posted significant losses. But none of that led to changes in the way business was done, so the 360 and PS3 were the first consoles in history that could recover from really bad starts. All other expensive consoles that were launched in previous generations had their demise accelerated by their high initial launch prices. It's not processing power that leads to a turnaround, it's commitment by third parties; and that is something that Nintendo will not be able to count on, so aiming for hardware parity is suicidal. 

It's also worth mentioning that there was already a Nintendo console that had hardware parity in the current Nintendo+Sony+Microsoft mix: The GameCube. A failure that was quickly abandoned by third parties at a time when game development was cheaper than it is today. From 2004 onwards multiplatform development shifted from PS2+Xbox+GC to PS2+Xbox.


If what you say is true, and there is no business reason for third parties avoiding Nintendo, then they should do what they can to fix it. They would be a good backup to keep a decent marketshare if they don't manage to have a big hit in a generation. Without them they rely completely on having a "must have" console or peripheral every generation, which I personally think is a far riskier strategy.

How much more would power parity cost them? The PS4 sells for $399 at a small loss, so with XB1 hardware plus the cheaper Wiimote+ they could be comfortable around that price. That's only $50 more than the Wii U (or at least the version that sold). You don't think it would have done better? Also surely with all the consoles being so similar the cost of the hardware would drop faster, making it cheaper to produce in the long run.



PSN: Osc89

NNID: Oscar89

RolStoppable said:

It's also worth mentioning that there was already a Nintendo console that had hardware parity in the current Nintendo+Sony+Microsoft mix: The GameCube. A failure that was quickly abandoned by third parties at a time when game development was cheaper than it is today. From 2004 onwards multiplatform development shifted from PS2+Xbox+GC to PS2+Xbox.


But WHY did it shift from GC?

Maybe because sales of it sucked and unlike MS, Nintendo wasn't pouring out money to keep titles coming. (additionally Xbox was akin to PC so easier dev cycle)

Had gamecube not been a purple lunchbox with limited cd storage, Nintendo would of sold more. Instead its own physical appearance and focus pushed this kiddy image that pushed away nonNintendo fans and 3rd parties simply had no financial reason to port to it.

Since SNES Nintendo has had specific actions that drove 3rd parties away, especially considering they had the very profitable PS 1 and 2 to focus on.

On Wii EVERYONE was taken off-gaurd. They assumed a weak hardware following the GC would be pointless to even consider. By the time they realized they were wrong, they had 10s of millions of dollars in game engines created for PS360 that they simply couldn't put the focus into something that would work really well on Wii. So they used PS2/Xbox upped engines for minimal cost and put out largely meh titles with the rare exception of of a few. We both know had the focused on a proper Wii engine for their big titles in 2007 or 2008 at latest, Wii would have continued well past 50% marketshare.

Wii U had some momentum and some token initial support and engines made were already being designed with very flexible scaling in mind to include its lower specs. You're right that EA is just EA and likely walked away when closed-door meetings failed to push Nintendo to the same DRM based approach the others have. However other 3rd parties were partly there and had Wii Us launch been better, we would have seen that blossom.

Regardless, I still think time will show me right if Wii U fails to do any this Nov/Dec. If they don't deliver ~4m in these two months, we'll see a 4year console at best for Nintendo.

Nintendo needs a $300-$400 console, that is not pushing the limits of power, but close enough to not really matter. It needs to be distinct and the gamepad/wiimote ideas do that along with Nintendo specific IPs. You are right, that they need to focus on building and widening their own genre portfolio and I like the idea above about buying more western devs, but that also needs to be followed up with them not being tightly controlled by Japan beyond quality control. 

Had Nintendo spent just $50 more in hardware costs with Wii U they would have been so close to Xbone now that it wouldn't had mattered for 3rd parties costs as well as still been profitable with at least  $50 lower price than PS4 with a packed in game. They could've kept the CPU, ungimped the memory speed and moved to 4GB of RAM plus a upgraded GPU. Still retained Backwards compatabilty, likley moved to a larger casing but that would actually be good as it wouldn't look so much like a Wii and helped create a new / different identity.

HOWEVER, I'm willing to agree the Wii path isn't horrible as it was still highly profitable for Nintendo throughout the entire life cycle. But I don't think a repeat of that would result in greater marketshare or even unit sales. Definitely not a 100m unit machine again.



superchunk said:
RolStoppable said:

It's also worth mentioning that there was already a Nintendo console that had hardware parity in the current Nintendo+Sony+Microsoft mix: The GameCube. A failure that was quickly abandoned by third parties at a time when game development was cheaper than it is today. From 2004 onwards multiplatform development shifted from PS2+Xbox+GC to PS2+Xbox.


But WHY did it shift from GC?

Maybe because sales of it sucked and unlike MS, Nintendo wasn't pouring out money to keep titles coming. (additionally Xbox was akin to PC so easier dev cycle)

Had gamecube not been a purple lunchbox with limited cd storage, Nintendo would of sold more. Instead its own physical appearance and focus pushed this kiddy image that pushed away nonNintendo fans and 3rd parties simply had no financial reason to port to it.

Since SNES Nintendo has had specific actions that drove 3rd parties away, especially considering they had the very profitable PS 1 and 2 to focus on.

On Wii EVERYONE was taken off-gaurd. They assumed a weak hardware following the GC would be pointless to even consider. By the time they realized they were wrong, they had 10s of millions of dollars in game engines created for PS360 that they simply couldn't put the focus into something that would work really well on Wii. So they used PS2/Xbox upped engines for minimal cost and put out largely meh titles with the rare exception of of a few. We both know had the focused on a proper Wii engine for their big titles in 2007 or 2008 at latest, Wii would have continued well past 50% marketshare.

Wii U had some momentum and some token initial support and engines made were already being designed with very flexible scaling in mind to include its lower specs. You're right that EA is just EA and likely walked away when closed-door meetings failed to push Nintendo to the same DRM based approach the others have. However other 3rd parties were partly there and had Wii Us launch been better, we would have seen that blossom.

Regardless, I still think time will show me right if Wii U fails to do any this Nov/Dec. If they don't deliver ~4m in these two months, we'll see a 4year console at best for Nintendo.

Nintendo needs a $300-$400 console, that is not pushing the limits of power, but close enough to not really matter. It needs to be distinct and the gamepad/wiimote ideas do that along with Nintendo specific IPs. You are right, that they need to focus on building and widening their own genre portfolio and I like the idea above about buying more western devs, but that also needs to be followed up with them not being tightly controlled by Japan beyond quality control. 

Had Nintendo spent just $50 more in hardware costs with Wii U they would have been so close to Xbone now that it wouldn't had mattered for 3rd parties costs as well as still been profitable with at least  $50 lower price than PS4 with a packed in game. They could've kept the CPU, ungimped the memory speed and moved to 4GB of RAM plus a upgraded GPU. Still retained Backwards compatabilty, likley moved to a larger casing but that would actually be good as it wouldn't look so much like a Wii and helped create a new / different identity.

HOWEVER, I'm willing to agree the Wii path isn't horrible as it was still highly profitable for Nintendo throughout the entire life cycle. But I don't think a repeat of that would result in greater marketshare or even unit sales. Definitely not a 100m unit machine again.

Having great third party support isnt going to instantly mean 3rd party games will sell well on Nintendo platforms unless they cater to the type of fanbase that buys Nintendo consoles. The major "hardcore" mainstream franchises already have huge fanbases on the competitors consoles, those games on a $400 Nintendo console with similar specs as PS4/One would still sell like shit.

Like Rol said, Nintendo needs to make affordable hardware sold at a profit and focus on making creative software that appeals to Nintendo fans, kids, families, etc. they dont need to cater to teen/20s males that already have PS3/360/PS4/One/PC to fulfill there needs. I dont know why everybdoy thinks we need 3 nearly identical consoles.

I like the gamepad, I think it offers some neat features and has potential but it shouldnt have been bundled with the console since it causes it to be sold at a loss. They should have released Wii U bundled with a Motion Plus and NSMBU for $249-299 or whatever price It could be sold at a small profit and had the Gamepad bundled with Nintendo Land for $99-129. It doesnt matter if Nintendo consoles sell a ton or win a generation since they usually sell hardware at a profit and there first party games sell a ton. They dont need a ton of multiplats since they wont sell anyway, instead when it comes to third parties try to get exclusive partnerships like they are doing with Platinum, Atlus and Sega.



When the herd loses its way, the shepard must kill the bull that leads them astray.

RolStoppable said:

Yeah, you should find an answer for why the GC sales sucked instead of parroting the nonsense you have heard. Simply put, the GC failed because it was the Nintendo version of the PlayStation (talking about the brand, not the PS1). A lame copycat, so people went for the real deal. Out of all the Nintendo consoles, the GC had the best multiplatform support, but at the same time it's the worst selling one. Looks like gettting third party support and being successful as a console manufacturer at the same time is at odds for Nintendo. Making a port machine like the GC didn't improve their fortunes. If the $200 version of the PlayStation failed to sell, then why should the $400 version of it succeed?

Why is there the belief that what works for Sony and Microsoft will work for Nintendo as well? After all, nobody believes that what works for Nintendo will work for Sony and Microsoft as well.

As I mentioned, you route would be profitable for Nintendo. I still think it would be diminishing returns as each iteration sells less than before though.