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green_sky said:
Osc89 said:

I think power does have some impact on the lifecycle. If we look at the Wii U, we have a lot of people assuming they will support it for 3-4 more years before trying again. If the PS4 did this badly, I don't think people would make the same prediction. They would have more room to make changes, as it will decrease in price and effectively become a different product with a different audience. Consoles that start weak don't really have the extra chances a more expensive one has.

Umm i don't want to get into back and forth here. I mean you have your view of the situation and i respect that. The reason Wii U is not selling has nothing to do with power. This is the first time people are able to experience Nintendo games legally. So they have never looked this good as far as graphic fidelity is concerned but yet the sales are struggling. 

Also it is the one of the most "core" focused Nintendo home console they've ever made and the so called hardcore are no where to be found when it comes to buying the damn thing. They also often have complaints about motion controls. Heck i had blind dislike towards it last generation for stupid reasons but what is it this time. This is the most traditional "hardcore" focused controller Nintendo has ever made. It has two sticks (no wonky stick like Gamecube C stick) and rest of the buttons are exactly like what you'll find on the competition. Again, where are the hardcore gamers when they should be buying it. Sure there is a screen but you can easily ignore it if you don't like it and play the game like a regular ps360 game. 

People say they want certain things but never show up when. Now they demand more power and yet this is the most powerful, first HD console from Nintendo. Every single game looks visually phenominal beating from when i skepticism of the power when i bought the device. 

I kind of went on a tangent here but point stands. Power should and must not have an impact on a gaming device catered towards fun gameplay. This is not Crysis 3 where people just run benchmarks on pc and post that stuff on thread on internet or take 4K screenshots and salivate. Mass market and most gamers don't give a damn about that stuff more when 5 minutes of awe is over. 


I don't think the Wii U not selling is entirely about power, but I think it is partly. It may have been aimed at the "hardcore", but it suffered being called on par with the PS360, one of which they would already have so would see the need for a Wii U. And shortly after release a lot of focus has gone onto the PS4 and XB1 both being announced, and they cover the "hardcore" angle better than the Wii U could hope to.

It also has a bad reputation for the screen taking up a decent part of the cost, which was a move more geared towards the "casual". And that I think is the biggest problem with the Wii U, that it aims for both while not being the best choice for either. It was a decent strategy, but they couldn't pull it off as the Gamepad is no Wiimote. Had they released something like XB1 specs with Wiimote+ instead of Kinect I think they would be doing a lot better.



PSN: Osc89

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