JayWood2010 said:
S.T.A.G.E. said:
JayWood2010 said:
S.T.A.G.E. said:
JayWood2010 said:
S.T.A.G.E. said:
JayWood2010 said: People on this site is trying to hype up this service so much but it still stands that the mass does not care about this service. Until they tie in online with PS+ people will not care about it. You were using you as an example of your reasons which is one person. But if that is the case then me and my friend both played the beta of sony all stars and we decided not to buy it because of that beta was not fun.... |
Question, how many PSN Plus commercials have you seen on TV?
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How many XBL, MiiVerse, or Steam commercials do you see on TV? I think it is a great service for the people who like it though, but a lot of people don't care at the moment.
I think PS+ and PSN will be tied together next gen honestly which will make it a bigger threat. Do you agree with that?
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When Xbox Live first got started, many. It was like the huge new service. Well...I thought it was a service.
Also, nom I dont think PS+ will be tied together. What is free is free and Plus helps them make a profit. I think they will increase the perks of Plus next gen and tweak the tier system fo Plus to make it feel larger than life. But of course like any tier service theres fewer people in the premium one than the free one. A breath of fresh air really.
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If they don't tie it together then I see the majority of the people not caring still honestly. Most people don't by XBL for there services either, they buy it to pay online. The same will be for PS+. If they tie it together though then Microsoft will need to make a move because then they are direct competition. PS+ is not an online service so it not competion yet.
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I hate to ask, but what services do people buy Xbox Live for?
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It has a number of services but the main ones would be online, party chat, exclusive multiplayer titles, and XBLA. That is why people buy it.
Services it has. I don't use the majority of these but I just looked it up. Services and features.
Current features
- Virtual avatars representing the user's likeness.
- Achievements earned during gameplay.
- Gamerscores amounting the total of a user's Achievement points.
- Rep voted by other users preferring or avoiding the user. Rep defaults to five stars over time after the user has been preferred by at least one other user.
- Friends list displaying the user's chosen friends of up to 100.
- Recent players list displaying the last 50 players the user has met.
- Complaint system allowing users to file reports of other users that have broken Xbox Live Terms of Use.
- Windows Live Messenger integration.
- Xbox Live Marketplace offering downloadable content for games, music and movies.
- Voice and Video chat.
- Multiplayer gameplay for up to four players via system link or Xbox Live.
- Cross-platform multiplayer with Windows gamers on select games via Games for Windows - Live
- Matchmaking depending on the user's cumulative gamerscore, rep, location, language and gamer zone.
- Party system for up to eight users for playing games and watching movies.
- Family settings controlling younger users' exposure to other users.
- Inside Xbox video newsletter detailing Xbox 360 news, events, products, interviews and games. Content is streamed directly from the Xbox 360 Dashboard.
- Netflix video service offering unlimited streaming for thousands of television shows and movies.
- Xbox Video marketplace offering streaming of video content instantly in 1080p HD with 5.1 surround sound.
- Last.fm music streaming service offering artist radio stations and related music.
- Halo Waypoint multimedia hub for all Halo-related content.
- Game Room virtual arcade space offering a library of classic retro games.
- MSN entertainment portal providing the latest news and gossip in the world of celebrities, music and movies.
- ESPN live and on-demand sports service offering streaming of up to 3,500 sporting events.
- AT&T U-Verse and Telus Optik TV set-top box functionality.
- Windows Phone compatibility allowing users to manage their Xbox Live profiles, send and receive messages, play video games, as well as earn achievements exclusive to Windows Phone titles.
- Xbox Music marketplace offering unlimited streaming of music and music videos.
- Avatar Kinect social media service allowing users to interact with one another and create media using their Avatars.
- Hulu Plus video streaming service offering commercially supported television and movie content from networks such as NBC, Fox and ABC (US).
- Kinect Fun Labs development hub allowing users to play, create and share their own Kinect experiences.
- Bing search engine allowing users to search for any piece of content on their console.
- Internet Explorer allows users to browse the internet using their console.
- Cloud storage allowing users to access their profiles and save data from any console.
- iHeartRadio streaming service, which streams over 800 US-based radio stations[23] (requires Gold membership and iHeartRadio account)
- YouTube application allowing for unlimited access to shared video content (requires Gold membership and YouTube account).
- IPTV service offering region-specific television content.
- Epix offering movies-on-television content.
- Dailymotion allowing users to access television and movie content (requires Gold Membership and Dailymotion account).
- UFC on Xbox Live allows users to view pay-per-view events in 1080p HD, access a library of live and on-demand video content, connect with friends to predict fight results and have the ability to compare fighter statistics and records.
- MLB.tv offering out-of-market Major League Baseball games (requires Gold membership and MLB.tv subscription)
- Live event streaming, including the Revolver Golden Gods, Miss Teen USA, and the iHeartRadio Music Festival (requirements vary by event)
- Various TV on-demand services which are available to all users (no Gold subscription required), albeit restricted by region. Such services include:
- Various TV on-demand services which require a Gold subscription. Access to these services varies by region and some require a separate subscription to the provider. Such services include:
[edit]Upcoming features
- Skype chat engine allowing users to video chat and voice chat with each content (requires Gold membership, Skype account and Kinect).
- Miss Universe on Xbox Live allows users to view the Miss Universe, Miss USA and Miss Teen USA beauty pageants in 1080p HD, access a library of photo and video content from the titleholders, interact during the pageants using either Kinect or Xbox SmartGlass and have the ability to view delegate profiles (requires Gold and Club Universe Diamond memberships)
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How much of that is available on rival platforms free of charge?
Roku, PS3, Wii, WiiU, 3DS, Vita, PC, BD Players, TVs, Smartphones, Tablets, etc... all grant Netflix subscribers access to their accounts at no additional cost. How it a selling point for Live? Same goes for Skype, online gaming, Last.FM, Pandora, Internet access, HULU, Amazon Prime, Friend lists, chatting, achievements/trophies, Youtube, etc...
I believe that LIVE is doing as well as it did because 360 launched first. Gamers bought it, paid for LIVE because it was required for online play (Not to mention they were well advanced compared to their rivals) and due to this their friends did the same. It allowed it to grow.
Now that may not be the case anymore going into a new generation. The competition is all caught up and also offer it free of charge. Now is the time for people to jump to new consoles, just as they did this generation.
I don't see how those are selling points this time around. I just don't.
Not trying to knock it, but this is just the reality. Even cross game chat is now available on Vita and will no doubt be on the next Playstation console. This will give Live little to no advantages over the competition, but rather only the large disadvantage of being the only payment required model in the entire industry.