Is powerfull enough
Compared to the PS360, how powerful do you consider the Wii U? | |||
| Crazy powerfull, it will ... | 23 | 4.91% | |
| Super powerful, like 4 to 6 times PS360. | 23 | 4.91% | |
| Far more powerful, about 2 to 4 times PS360. | 53 | 11.32% | |
| Pretty powerful, around 2 times PS360. | 113 | 24.15% | |
| Marginally more powerful,... | 123 | 26.28% | |
| About the same as the PS360. | 38 | 8.12% | |
| A little less powerful, b... | 40 | 8.55% | |
| Far less powerfull than P... | 13 | 2.78% | |
| I will not dignify this q... | 28 | 5.98% | |
| I confused | 13 | 2.78% | |
| Total: | 467 | ||
ethomaz said:
The CPU is three downclocked Wii's. |
huh?

kitler53 said:
hint. it's not that easy. |
at least it's easier than the Wii lol....

It does not matter. Wii U should be compared to PS4/720, as some people claim that Wii U is a next gen console.
dahuman said:
|
Fixed 
3x more powerful thanks to the GPU. The only thing that will possibly hinder it long term (at least third party support) is the CPU.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)
ethomaz said:
Fixed |
yeah.... you are still not making sense, and I don't get the joke

I think the CPU is (probably) roughly as powerful as the XBox 360's CPU, with the GPU being roughly 3 times as powerful as the XBox 360's GPU, the bus bandwith between main memory and the CPU/GPU is about the same as the XBox 360, and the memory bandwidth between the edram and the CPU/GPU is several times the speed of the bandwidth between the XBox 360's main memory and its CPU/GPU.
I suspect that, at the moment, most games are treating the architecture in a similar fashion to the XBox 360 and they're only using (about) 16MB of the eDRAM for screen buffers and the textures are being streamed from main memory; and the main memory bus is acting like a bottleneck and the GPU is performing well below its potential. I suspect that most of the textures drawn to screen could be stored (compressed) in 8MB to 16MB of eDRAM (roughly 16 to 48 texels per pixel) and cut the data that is being passed across the bus to 1/4 to 1/2 of its current level, and the system would see a 50% to 100% performance improvement.
On top of that, I suspect that 2nd generation Wii U games will probably try to offload the physics engine to the GPU resulting in a dramatic drop in the load on the CPU with a modest increase in the load on the GPU. In theory, the Wii U's GPU could probably maintain an physics simulation that would take the entire XBox 360 CPU using (around) 10% to 20% of its processing power.
dahuman said:
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The Wii U's CPU is three Wii's CPU overclocked taped together... that's the joke.
ethomaz said:
The Wii U's CPU is three Wii's CPU overclocked taped together... that's the joke. |
Prolly just not funny to me because a Wii U CPU can't even beat a Wii even downclocked by design to GC levels so you made no sense
