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kitler53 said:
kain_kusanagi said:
Stefan.De.Machtige said:
dahuman said:
It's about 2X-4X when it comes down to it on the overall graphical level assuming there is little bottleneck on the system compared to the PS360's various bottlenecks, but TBH I don't think power is the issue here, it's always about the proper support.

Aren't most engines now scalable? If they can scale it down to a phone, they can put it on the Wii U. For that reason alone support has to be better then the Wii.


Thats a very good point. The big 3rd party engines like Unreal and Cryengine have such great scalability that even if the Wii U turns out to be the least powerfull of the big three next gen we shouldn't see the same lack of support that the Wii had. If it's as easy as hitting a "Wii U" button for devs to down grade their games slightly compared to the NextBox and PS4 the game should play just as well and look only a little different.


hint.  it's not that easy.


at least it's easier than the Wii lol....