kitler53 said: A) porting to wiiU isn't as straight forward as previously implied B) optimization = $ and therefore not as cheap to port as previously implied C) and finally...if wiiU's processor is slow compared to ps360 how will it compare to MSony's next gen? you can only optimize so much before things aren't technically feasible anymore or too cost prohibative to do so. bottom line: i expect a lot of "lazy dev" threads in our future. |
A) Straight forward probably isn't the right term. It probably took them no time to make the straight port. Did you mean optimizing a port isn't straightforward? I think that goes without saying.
B) Obviously, but we didn't need the data to know that. What we do learn though is that the straight port doesn't yield parity like we expected.
C) The GPGPU should solve that problem. As for lazy devs, that is a very complex topic. Is it a good thing or a bad thing, if it is bad, who is to blame. That is more interesting that just posting "lazy dev" threads, as that would mean we would have a better idea as to who's doing a disfavor to the industry (devs and gamers) or to the platform owner (Nintendo).