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Forums - Gaming - Warriors Orochi 3 Hyper frame rate worse than PS3 version

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Kenology said:
chapset said:
Mr Khan said:
kowenicki said:
Mr Khan said:
I find it funny that it's the PlayStation fans pouncing like this.

irony.

 

Very true. It's non stop. I don't see ethomaz making dozens of threads, or taki part in the existing threads, about how the frame rate of dozens of PS3 games is worse than the 360.  

OT

I'm sure the few people that will buy this will be devastated. 

Not so much about current PS360 differences, but how it took about a year (not until the big 2008 multiplats like GTAIV) for PS3 ports to not be visibly inferior to 360 games. And all the PS3 folks (of course, i was on joystiq back then, but still) were saying "just wait until developers get a hang of it."

Now, it seems, developers don't deserve that grace period.

The ps3 wasn't a gen above the xbox360 and it didn't come 7years later, can you realy blame people to expect a next gen system to blow out of the water the systems from the gen before

No.  Not coming off the Wii.  Remember that console?

So because the wii was crap tech wise for it time the same thing goes for the wiiU, ok



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

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chapset said:
Kenology said:
chapset said:

The ps3 wasn't a gen above the xbox360 and it didn't come 7years later, can you realy blame people to expect a next gen system to blow out of the water the systems from the gen before

No.  Not coming off the Wii.  Remember that console?

So because the wii was crap tech wise for it time the same thing goes for the wiiU, ok

lol.  If that's what you choose to take from my statement knowing that's not at all what I meant, so be it.



Soleron said:
Viper1 said:
ethomaz said:
It's the Wii U's CPU really bad, Jim Sterling hate again or lazy developer???

...

 

* to illustrate how this works, I'm going to use a series of figures purely for demonstrational purposes.   They in no way accurately depct the real figures but it can give you a sense of how to handle the work load.

Say the PS3 and X360 can handle 6 operations per clock cycle.    At 3.2 Ghz, that's 19.2 billion operations per second.
The game engine is designed around that clock speed.

Now say the Wii U can handle 10 operations per clock cycle but clocked much slower at just 2 Ghz.   That's still 20 billion operations per second.
But the game engine as it was designed is expecting a much faster clock that isn't there.   So the game engine can only operate at 62.5% of it's design capacity.  Now they have to rework the game engine to enable the more efficient clock cycle which is what they promised to be working on but apparently couldn't manage in time.

No that doesn't make sense. Game code responds well to greater IPC or greater clock speed.

The problem is that the Wii U is NOT capable of '10' operations per second. It's worse than the 360, because it's a third of the transistor count. Imagine it's capable of '4'.

If perfectly optimised for each it'd still be better on 360.

You do realize that transistor count alone doesn't dictate how many operations can be performed per clock cycle?

And yes, good IPC plays a role but do you know the entirey of the code path in the Wii U?  Do you the bandwidth and latency for everything?  No.  Not a good idea to make assumptions wiith such unknown variables.



The rEVOLution is not being televised

Viper1 said:
...

You do realize that transistor count alone doesn't dictate how many operations can be performed per clock cycle?

And yes, good IPC plays a role but do you know the entirey of the code path in the Wii U?  Do you the bandwidth and latency for everything?  No.  Not a good idea to make assumptions wiith such unknown variables.

Transistor count is the only variable I need. It's a third of the size of the 360 core, it's impossible that IBM managed to be 3x more efficient with that space than they were on the 360 CPU. Therefore it is slower.



Soleron said:
Viper1 said:
...

You do realize that transistor count alone doesn't dictate how many operations can be performed per clock cycle?

And yes, good IPC plays a role but do you know the entirey of the code path in the Wii U?  Do you the bandwidth and latency for everything?  No.  Not a good idea to make assumptions wiith such unknown variables.

Transistor count is the only variable I need. It's a third of the size of the 360 core, it's impossible that IBM managed to be 3x more efficient with that space than they were on the 360 CPU. Therefore it is slower.


I've seen you comment here and there and all over the place, and I have to say that you're barely qualified to make these statements.  You keep making such statements with a large level of certainty when in reality, even a lot (if not most) developers don't even know the full details of.  You make such broad statements as if you know, but I'm certain you know no more than any developer that has made any statements so far, and it is clear that they do not fully understand the capacity of the Wii U's power, yet you claim you know.  Therefore your statement is void in my opinion.  



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MDMAlliance said:
...


I've seen you comment here and there and all over the place, and I have to say that you're barely qualified to make these statements.  You keep making such statements with a large level of certainty when in reality, even a lot (if not most) developers don't even know the full details of.  You make such broad statements as if you know, but I'm certain you know no more than any developer that has made any statements so far, and it is clear that they do not fully understand the capacity of the Wii U's power, yet you claim you know.  Therefore your statement is void in my opinion.  

Please explain to me how a chip the third of the size on the same process can be faster. There are no historical examples. I am absolutely certain of this.

I am not certain about Wii U performance overall and I don't claim to know more than what's released about its specs. I don't believe devs' comments either way though, they are doing it for PR in both directions. If you think I am wrong, please debate me on evidence rather than on personal attacks.

The Wii U is not a revolution in design (evidenced by Anandtech's teardown) and it has no secret powers devs aren't yet using (because Nintendo would have mentioned them). Anyone who believes it does is going to be shocked when future games don't have a magic leap in graphical quality.



I do not think the developer is lazy at all. I think that working with minimal time like this is going to show and it has done so in the final product quality. There is nothing lazy about the port, it is done well and the feature set is rather nice. The problem with the game is technical and a little more time with the title in the development lab may have produced better results. Getting the game out in time for launch is most likely the main problem since it hamstrings time spend learning the complete hardware set.

Lets not jump on every developer as lazy so early on. For those of you that have played the title, you will know that they put real effort into the title and that most of the problems with this title would probably not exist if they waited until say... March to release the title.



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You see, the Wii U doesn't have blast processing.



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