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Viper1 said:
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You do realize that transistor count alone doesn't dictate how many operations can be performed per clock cycle?

And yes, good IPC plays a role but do you know the entirey of the code path in the Wii U?  Do you the bandwidth and latency for everything?  No.  Not a good idea to make assumptions wiith such unknown variables.

Transistor count is the only variable I need. It's a third of the size of the 360 core, it's impossible that IBM managed to be 3x more efficient with that space than they were on the 360 CPU. Therefore it is slower.