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Soleron said:
Viper1 said:
...

You do realize that transistor count alone doesn't dictate how many operations can be performed per clock cycle?

And yes, good IPC plays a role but do you know the entirey of the code path in the Wii U?  Do you the bandwidth and latency for everything?  No.  Not a good idea to make assumptions wiith such unknown variables.

Transistor count is the only variable I need. It's a third of the size of the 360 core, it's impossible that IBM managed to be 3x more efficient with that space than they were on the 360 CPU. Therefore it is slower.


I've seen you comment here and there and all over the place, and I have to say that you're barely qualified to make these statements.  You keep making such statements with a large level of certainty when in reality, even a lot (if not most) developers don't even know the full details of.  You make such broad statements as if you know, but I'm certain you know no more than any developer that has made any statements so far, and it is clear that they do not fully understand the capacity of the Wii U's power, yet you claim you know.  Therefore your statement is void in my opinion.