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Forums - Nintendo - So Wii U DOES upconvert?

Since dolphin emulates the hardware in software, you can change how the hardware behaves.  So what dolphin does is actually draws 1080p worth of pixels during rendering.

What this does, most likely, is draw the 480p image, and then stretches it to 1080p levels before sending it to the TV.  It MAY make some edges cleaner, but also the overall image a little blurier depending on how it scales the image



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sethnintendo said:


Have you ever played MH3?  One thing I am noticing is that on the Wii there are the occasional white pixels (artifacts?) that pop up on the background.  I am not noticing them when playing MH3 on the Wii U.  I even went to the area 8 in the flooded forest (a cave) which it would happen a lot on the background of the cave walls and I am not seeing them when playing on the Wii U.  Other than that I don't see any other improvements.  Maybe less jaggies but the missing white artifacts are the only noticeable difference to me.


That's probably a video card issue. I'd get green artifacting when playing Radiant Dawn and some areas of Skyward Sword. My Wii has been on the ropes of dying for a long time actually.



kanageddaamen said:

Since dolphin emulates the hardware in software, you can change how the hardware behaves.  So what dolphin does is actually draws 1080p worth of pixels during rendering.

What this does, most likely, is draw the 480p image, and then stretches it to 1080p levels before sending it to the TV.  It MAY make some edges cleaner, but also the overall image a little blurier depending on how it scales the image

I just wanna mention that SD video through HD cables >>> the exact same SD video through SD cables. I've tried on different things like games/movies/different consoles/PC.

Yeah, what you said is true.



Khuutra said:
sethnintendo said:


Have you ever played MH3?  One thing I am noticing is that on the Wii there are the occasional white pixels (artifacts?) that pop up on the background.  I am not noticing them when playing MH3 on the Wii U.  I even went to the area 8 in the flooded forest (a cave) which it would happen a lot on the background of the cave walls and I am not seeing them when playing on the Wii U.  Other than that I don't see any other improvements.  Maybe less jaggies but the missing white artifacts are the only noticeable difference to me.


That's probably a video card issue. I'd get green artifacting when playing Radiant Dawn and some areas of Skyward Sword. My Wii has been on the ropes of dying for a long time actually.

Ah I never noticed it on any other game except MH3.  Although my Wii is a little weird.  When I pause the Wii on NES VC games pixels starting going out on the buttons (but when I unpause it there aren't any messed up pixels).  It only does it on NES games on pause though (not on any of the other system VC pause screen).  My Wii has a mind of its own.  Since it only happened during pausing on NES VC titles I never bothered sending it in.



zero129 said:
sethnintendo said:
zero129 said:
sethnintendo said:
I'm going to pop in MH3 right now with all this talk.

cool report back your findings


Have you ever played MH3?  One thing I am noticing is that on the Wii there are the occasional white pixels (artifacts?) that pop up on the background.  I am not noticing them when playing MH3 on the Wii U.  I even went to the area 8 in the flooded forest (a cave) which it would happen a lot on the background of the cave walls and I am not seeing them when playing on the Wii U.

Yep i played it for a bit mate but didnt get too far into it.

So you would say the game looks cleaner on the WiiU?.

If so i guess this is a nice little bonus for people that wasnt expecting this.

Not sure...  I would have to do side by side or have two copies of MH3.  Hard to compare when booting it up on Wii U then taking it out and booting it up on Wii. Perhaps it is making the image a little better for the TV than the Wii but I can't tell.



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Khuutra said:
sethnintendo said:


Have you ever played MH3?  One thing I am noticing is that on the Wii there are the occasional white pixels (artifacts?) that pop up on the background.  I am not noticing them when playing MH3 on the Wii U.  I even went to the area 8 in the flooded forest (a cave) which it would happen a lot on the background of the cave walls and I am not seeing them when playing on the Wii U.  Other than that I don't see any other improvements.  Maybe less jaggies but the missing white artifacts are the only noticeable difference to me.

That's probably a video card issue. I'd get green artifacting when playing Radiant Dawn and some areas of Skyward Sword. My Wii has been on the ropes of dying for a long time actually.

I see it too sometimes.

I've had a Wii for so long and used used it so much, I'm impressed it still works this great. I'm glad it made it to the end of the gen :)



Someone try No More Heroes on a Wii U, that games has jaggies the N64 would be embarrassed to put out



Its only upscales the resolution and adding a blur affect to make it cleaner. The games are still 480p at best native. Dolphin versions still look better as it is actually re-rendering the game to a higher resolution, not simply stretching it.



retroking1981 said:
Someone try No More Heroes on a Wii U, that games has jaggies the N64 would be embarrassed to put out


Done....*pops in NMH* hold on a sec.