Khuutra said:
Soundwave said:
Khuutra said:
What in the nose-bleeding Hellchrist does image have to do with it? I'm talking about genre and game design.
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There's no one better in the business at game design than Nintendo. Look at studios like Silicon Knights that far and away did their best work under Nintendo and look at the sh*t they did under Microsoft. That's what happens when you lose Nintendo's guidance.
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Right, guidance. Eternal Darkness was a horror adventure title, which Silicon Knights had already proven their chops at when they made Blood Omen: Legacy of Kain. What Nintendo did was make them polish their crappy mechanics and level design into something presentable while letting SK handle the finer points of working the genre.
Ditto Rare with Goldeneye.
Ditto Retro with Metroid Prime.
Now, why doesn't Nintendo grab studios that are good at this crap? I don't know! It may well have something to do with image. It may have something to do with ROI, which for Nintendo always needs to be preposterously high. It may be that the last time they did it, with Metroid: Other M, it burned the hairs off their nuts.
I don't know. I can't say. But the reason they don't develop that shit in house is that it would not be a wise use of their resources.
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I don't agree. They can still make Mario Galaxy 3 and Mario Kart 8 and put one team from EAD on a killer big-league new IP. Ditto for Retro as it seems likely/possible that Donkey Kong Country has been moved to NST.
I think it's more of the image thing. I remember reading that Mr. Miyamoto was some what taken aback with Conker's Bad Fur Day and the main character running around and urinating on things (lol), even though the suits at Nintendo allowed it because back then Rare was their golden goose.
That's the other problem too, what Nintendo defines as "family" is somewhat outdated of a concept. THIS isn't "fun for the whole family anymore":

One thing I think Nintendo would wise to learn, is today things aren't quite the same as the 1970s/80s or even 90s. Maybe for Mr. Miyamoto growing up in the 50s/60s, Mickey Mouse represented the iconic global icon that everyone was aspiring to mimic. Today, the real types of character properties that actually appeal to *all* audiences (dad, sister, the kids, their jaded 17-year-old son, maybe even mom too) is this --

Marvel Comics is actually the "new" family thing (and hey they're technically Disney characters too, lol). I think this is the sweet spot, kids love this, but so do teenagers and adults, this is something that everyone is truly happy with, whereas you know a Mickey Mouse movie ... is everyone in the family neccessarily going to be happy to go see that?
If Nintendo wants to know how they can crack into the "mature" market without sullying their family image, they'd be smart to study Stan Lee rather than Walt Disney.